Forums » Air Combat & Civil Aviation » Third Wire Series » SF2: North Atlantic has been released Active Topics You are not logged in. [Log In] [Register User]
Page 5 of 7 < 1 2 3 4 5 6 7 >
Topic Options
Rate This Topic
Hop to:
#3537108 - 03/12/12 01:50 PM Re: SF2: North Atlantic has been released [Re: Bandit4]
FokkerDVIII Offline
Member

Registered: 12/29/04
Posts: 987
I love the SF/SF2 series,don't get me wrong but it just seems that its basically the same game every release with just a few planes and a map that "may" be new.Seems the list of flyables is beginning to shrink to.Only 2 flyable aircraft for $29.99? nope You could get much more in a mod for SF2.


Edited by FokkerDVIII (03/12/12 01:51 PM)
_________________________
AMD Phenom II X4 955 3.2GHZ,MSI K9A2 CF V2 MB,6GB Corsair DDR2 Ram,EVGA Geforce GTX560 1GB,500GB Seagate drive,200GB WD drive.


Top
#3537113 - 03/12/12 02:02 PM Re: SF2: North Atlantic has been released [Re: Bandit4]
sp00k Offline
Junior Member

Registered: 07/14/09
Posts: 86
Loc: Amersfoort, Netherlands, Europ...
Yup i agree, thought i would be getting more.

Oh well.
_________________________
My first flight sim: Topgun on the C64
My latest flight sim: 09-01-13, Over Flanders Fields

Top

#3537150 - 03/12/12 02:47 PM Re: SF2: North Atlantic has been released [Re: Bandit4]
Hellmann Offline
Member

Registered: 08/14/07
Posts: 139
Loc: Torontario
What you get is..... New avionics, Terrain System, Effects, Carrier ops, F-14 etc. What you are paying for is a better future for the series. The new community mods that will be coming out for this in the near future will be worth the price alone. A few bugs to wrinkle out course but that is normal for flight-sims these days. TK is the only "open", modable flight sim out there. I have the full sf2 series and fully support his independent open, non drm business model. It also has a strong community to boot. It might seem a little pricey but keep in mind game devlopement doesn't come cheap.
_________________________
Up there the world is divided into bastards and suckers. Make your choice.

— Derek Robinson

Top
#3537178 - 03/12/12 03:25 PM Re: SF2: North Atlantic has been released [Re: Bandit4]
MigBuster Offline
Member

Registered: 11/21/05
Posts: 1646
Loc: UK
Yep - TW have put a lot into this one with some massive changes so its going the right way - the task forces are fantastic - there are so many changes - the AI and SAMs and merciless no wonder it took 3 years to do.


I will just add in some HD campaign screens and jobs a goodun.


For the future I would want him to work on more ground target variety to spruce up campaigns a bit.
_________________________
'Crashing and Burning since 1987'

Top
#3537300 - 03/12/12 05:58 PM Re: SF2: North Atlantic has been released [Re: Bandit4]
digger52 Offline
Member

Registered: 01/30/08
Posts: 245
Im very happy for what I got for my $30.00.

You dont just get " 2 flyables".

You get the Tomcat, its weapon systems , integration with the AWACs, A7E, USN, Russian Navy and Naval Battles that rival a mini Midway. New Terrain engine ( that needs further development- guess Iceland was the easiest tio implement first), new Water effects etc.

People are happy to pay the same for 1 plane in FSX.

I have bought all Strikefighters 2 versions and DLC as I find them value for money, support an open independent developer and remember the mods at Combat Ace etc make this sim unique. You can use your imagination and fight in europe using NATO fighters the same war as we are fighting in the north atlantic. You can fight over the black sea using tornados, jaguars etc. You can improve the looks of each theatre with terrain mods,etc.

With what has now been added to the Sim, I could see a Norway/ Scandinadian conflict next with Naval conflict supporting the fight for Iceland. Imagine if the Royal Navy was also introduced in that era.


So yes, North Atlantic has some bugs, but we know from exprience that Thirdwire will squash them.

All we have left is Strikefighters2, DCS for the more complex of simulation and Cliffs of Dover who we all hope rises from the Ashes( but im not holding my breath)

Top
#3537366 - 03/12/12 07:32 PM Re: SF2: North Atlantic has been released [Re: Bandit4]
Lion Offline
Member

Registered: 10/22/10
Posts: 467
Loc: Canada
Can someone explain how the new AWACS feature works in this game? How is it different from tactical command from previous editions?
_________________________
www.vfa-41.net - Active Jane's F/A-18E Super Hornet multiplayer squadron.

Top
#3537414 - 03/12/12 08:35 PM Re: SF2: North Atlantic has been released [Re: Bandit4]
PFunk Online   cowboy
SimHQ Redneck
Veteran

Registered: 07/03/03
Posts: 12350
Loc: N. Central Texas
It appears to function a lot like Red Crown from the previous games with one majot departure, I believe you can use Hawkeye information to target your AIM-54s at targets from WAY off.
_________________________
If you can't get everyone to get on board with you, scaring the living hell out of everybody is the next best way to get attention and feel needed.

www.sixmanfootball.com

Top
#3537429 - 03/12/12 08:59 PM Re: SF2: North Atlantic has been released [Re: Bandit4]
Lion Offline
Member

Registered: 10/22/10
Posts: 467
Loc: Canada
So what, select AIM-54s and.... ?
_________________________
www.vfa-41.net - Active Jane's F/A-18E Super Hornet multiplayer squadron.

Top
#3537440 - 03/12/12 09:25 PM Re: SF2: North Atlantic has been released [Re: Bandit4]
PFunk Online   cowboy
SimHQ Redneck
Veteran

Registered: 07/03/03
Posts: 12350
Loc: N. Central Texas
Extend your radar range to 400nm, you will see the AWACS targets. Select your AIM-54. Switch to a radar target and designate it. You will see a number appear next to the target. You can target up to six (as many Phoenixes as you can carry) and start letting them fly.
_________________________
If you can't get everyone to get on board with you, scaring the living hell out of everybody is the next best way to get attention and feel needed.

www.sixmanfootball.com

Top
#3537444 - 03/12/12 09:33 PM Re: SF2: North Atlantic has been released [Re: PFunk]
heat2151 Offline
Junior Member

Registered: 08/01/09
Posts: 42
Loc: NY
Originally Posted By: PFunk
Extend your radar range to 400nm, you will see the AWACS targets. Select your AIM-54. Switch to a radar target and designate it. You will see a number appear next to the target. You can target up to six (as many Phoenixes as you can carry) and start letting them fly.


PFunk, Thanks, for the heads up, tried it but just when I was ready to release the aim-54's, "Boom" I blew up, just like that !!Man, another bug. Other than the the rest of the strike package, their was no one behind me. Anyone out there, have any advice.

Heat2151
USN Ret, 08
_________________________
"What Bad Habits, I just love Flight Simming, Hot Women (My Wife) Fast Cars (Family Van) Chillin with the troops (My Kids) Watching Basketball (NY Knicks), Football (NY Jets), Baseball (NY Yankees) Over Steaks and beers, but other wise no bad habits" wink
Windows 7 64 bit, AMD Phenom II x4 965, XFX Radeon 5770, MSI 890FXA-GD70, G skill DDR3 8 GB,
80 GB SSD, (2) WD 300 GB VelociRaptors-(Raid 0), (2) Spin point F3 1 TB , XFX XPS-850 Watt P/S, HAF 932 Black.

Top
Page 5 of 7 < 1 2 3 4 5 6 7 >
Topic Options
Rate This Topic
Hop to:

Moderator:  RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.