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#3537108 - 03/12/12 01:50 PM
Re: SF2: North Atlantic has been released
[Re: Bandit4]
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Member
Registered: 12/29/04
Posts: 987
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I love the SF/SF2 series,don't get me wrong but it just seems that its basically the same game every release with just a few planes and a map that "may" be new.Seems the list of flyables is beginning to shrink to.Only 2 flyable aircraft for $29.99?  You could get much more in a mod for SF2.
Edited by FokkerDVIII (03/12/12 01:51 PM)
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#3537113 - 03/12/12 02:02 PM
Re: SF2: North Atlantic has been released
[Re: Bandit4]
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Junior Member
Registered: 07/14/09
Posts: 86
Loc: Amersfoort, Netherlands, Europ...
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Yup i agree, thought i would be getting more.
Oh well.
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My first flight sim: Topgun on the C64 My latest flight sim: 09-01-13, Over Flanders Fields
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#3537150 - 03/12/12 02:47 PM
Re: SF2: North Atlantic has been released
[Re: Bandit4]
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Member
Registered: 08/14/07
Posts: 139
Loc: Torontario
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What you get is..... New avionics, Terrain System, Effects, Carrier ops, F-14 etc. What you are paying for is a better future for the series. The new community mods that will be coming out for this in the near future will be worth the price alone. A few bugs to wrinkle out course but that is normal for flight-sims these days. TK is the only "open", modable flight sim out there. I have the full sf2 series and fully support his independent open, non drm business model. It also has a strong community to boot. It might seem a little pricey but keep in mind game devlopement doesn't come cheap.
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Up there the world is divided into bastards and suckers. Make your choice.
— Derek Robinson
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#3537178 - 03/12/12 03:25 PM
Re: SF2: North Atlantic has been released
[Re: Bandit4]
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Member
Registered: 11/21/05
Posts: 1646
Loc: UK
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Yep - TW have put a lot into this one with some massive changes so its going the right way - the task forces are fantastic - there are so many changes - the AI and SAMs and merciless no wonder it took 3 years to do.
I will just add in some HD campaign screens and jobs a goodun.
For the future I would want him to work on more ground target variety to spruce up campaigns a bit.
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'Crashing and Burning since 1987'
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#3537300 - 03/12/12 05:58 PM
Re: SF2: North Atlantic has been released
[Re: Bandit4]
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Member
Registered: 01/30/08
Posts: 245
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Im very happy for what I got for my $30.00.
You dont just get " 2 flyables".
You get the Tomcat, its weapon systems , integration with the AWACs, A7E, USN, Russian Navy and Naval Battles that rival a mini Midway. New Terrain engine ( that needs further development- guess Iceland was the easiest tio implement first), new Water effects etc.
People are happy to pay the same for 1 plane in FSX.
I have bought all Strikefighters 2 versions and DLC as I find them value for money, support an open independent developer and remember the mods at Combat Ace etc make this sim unique. You can use your imagination and fight in europe using NATO fighters the same war as we are fighting in the north atlantic. You can fight over the black sea using tornados, jaguars etc. You can improve the looks of each theatre with terrain mods,etc.
With what has now been added to the Sim, I could see a Norway/ Scandinadian conflict next with Naval conflict supporting the fight for Iceland. Imagine if the Royal Navy was also introduced in that era.
So yes, North Atlantic has some bugs, but we know from exprience that Thirdwire will squash them.
All we have left is Strikefighters2, DCS for the more complex of simulation and Cliffs of Dover who we all hope rises from the Ashes( but im not holding my breath)
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#3537366 - 03/12/12 07:32 PM
Re: SF2: North Atlantic has been released
[Re: Bandit4]
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Member
Registered: 10/22/10
Posts: 467
Loc: Canada
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Can someone explain how the new AWACS feature works in this game? How is it different from tactical command from previous editions?
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www.vfa-41.net - Active Jane's F/A-18E Super Hornet multiplayer squadron.
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#3537414 - 03/12/12 08:35 PM
Re: SF2: North Atlantic has been released
[Re: Bandit4]
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SimHQ Redneck
Veteran
Registered: 07/03/03
Posts: 12350
Loc: N. Central Texas
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It appears to function a lot like Red Crown from the previous games with one majot departure, I believe you can use Hawkeye information to target your AIM-54s at targets from WAY off.
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If you can't get everyone to get on board with you, scaring the living hell out of everybody is the next best way to get attention and feel needed. www.sixmanfootball.com
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#3537429 - 03/12/12 08:59 PM
Re: SF2: North Atlantic has been released
[Re: Bandit4]
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Member
Registered: 10/22/10
Posts: 467
Loc: Canada
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So what, select AIM-54s and.... ?
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www.vfa-41.net - Active Jane's F/A-18E Super Hornet multiplayer squadron.
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#3537440 - 03/12/12 09:25 PM
Re: SF2: North Atlantic has been released
[Re: Bandit4]
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SimHQ Redneck
Veteran
Registered: 07/03/03
Posts: 12350
Loc: N. Central Texas
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Extend your radar range to 400nm, you will see the AWACS targets. Select your AIM-54. Switch to a radar target and designate it. You will see a number appear next to the target. You can target up to six (as many Phoenixes as you can carry) and start letting them fly.
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If you can't get everyone to get on board with you, scaring the living hell out of everybody is the next best way to get attention and feel needed. www.sixmanfootball.com
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#3537444 - 03/12/12 09:33 PM
Re: SF2: North Atlantic has been released
[Re: PFunk]
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Junior Member
Registered: 08/01/09
Posts: 42
Loc: NY
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Extend your radar range to 400nm, you will see the AWACS targets. Select your AIM-54. Switch to a radar target and designate it. You will see a number appear next to the target. You can target up to six (as many Phoenixes as you can carry) and start letting them fly. PFunk, Thanks, for the heads up, tried it but just when I was ready to release the aim-54's, "Boom" I blew up, just like that !!Man, another bug. Other than the the rest of the strike package, their was no one behind me. Anyone out there, have any advice. Heat2151 USN Ret, 08
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