Forums » Land & Armor Combat » Graviteam Sims » SABOW FlashBurns crazy wierd projects for future mini mod Active Topics You are not logged in. [Log In] [Register User]
Page 4 of 42 < 1 2 3 4 5 6 ... 41 42 >
Topic Options
Rate This Topic
Hop to:
#3535967 - 03/10/12 08:01 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
Alex78 Offline
Junior Member

Registered: 12/31/11
Posts: 6
Loc: Russian Federation
Other wheel on the third LOD:


Top
#3536243 - 03/10/12 06:45 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Well started on bringing the m2hb into game. Its going to be pretty rough at first. Just one of thoughs things that you understand in theory, put beat your head in practice.

Want to see if I'm on the right track.....Alex or Andrey..........................!!!!!!!!!!!!!!!!anyone!!!!!!!!!!!!!!




Still figuring out where dummy's go, will bring them into physical level once thats done....hmmm ya, dummy relates to center of human model?

Using dshk3 config and changing as needed
Code:
 M2hb_FB=()
{

	props=()
	{
		name[s]	= txt_tn_dshk3;
		mesh[s]	= M2hb_FB;
		ostov_type[s]	= tabs\ostovs_mtc80.cfgpack,spg_ostov*;
		mesh_lods[u]	= 3;
		type[*]	= MGUN;
		select_as[u]	= 4;
		vis_factor[f]	= 0.4;
		grass_hide[f]	= 0.5;
		effect[f]	= 50;
		trace_map[s]	= pen_cars;
		manual_rot[b]	= false;
		immobile[b]	= true;
		deform[b]	= true;
		forw_techn[b]	= false;
		bb_round[f]	= 10;
		snd_pillars[s]	= ;
		snd_engine[s]	= ;
		snd_list[s]	= snd_list1;
		sndp_base_freq[u]	= 0x0000ac44;
		sndp_base_freq_k[f]	= 1.2;
		snde_base_freq[u]	= 0x0000ac44;
		snde_base_freq_k[f]	= 1.2;
		snd_horn[s]	= ;
		snd_starter[s]	= ;
		snd_gear[s]	= ;
		snd_move[s]	= ;
		interf_cfg[s]	= ;
		mass[f]	= 50;
		drop_h[f]	= 2.5;
		j[v]	= 150, 50, 50, 0;
		engine_m[f]	= 80;
		engine_pow[f]	= 1;
		eng_tau[f]	= 0.5;
		min_w[f]	= 400;
		max_w[f]	= 2300;
		water_line[s]	= ;
		diesel[b]	= false;
		fuel_rash[f]	= 150;
		fuel_tank[f]	= 292;
		acc_capacity[f]	= 200;
		eng_start_cur[f]	= 500;
		suo_cur[f]	= 10;
		eng_cur[f]	= 5;
		gen_power[f]	= 3;
		steer_wheel[b]	= false;
		arm[v]	= 2, 1, 1, 1;
		arm_week[v]	= -1, -1, -1, -1;
		armor_thick[f]	= 5;
		armor_map[s]	= arm_sm_guns_dift;   ??????????????????
		armor_qual[f]	= 0.9;
		armor_frail[f]	= 0.5;
		armor_str[f]	= 1700;
		flame_dam[f]	= 0;
		pike[u]	= 0;
		boekomplekt[s]	= ;
		detonate[s]	= ;
		anti_fire[u]	= 0;
		air_starts[u]	= 0;
		crew_move[u]	= 0;
		crew_rotate[u]	= 0;
		move_vertical[b]	= false;
		eng_ai_snd_min[f]	= 0;
		eng_ai_snd_max[f]	= 0;
		max_tac_pen[u]	= 500;
		max_dir_pen[u]	= 500;
		target_type[u]	= 3;

	} //endof props

	gears[ff]()
	{
		0, 1;

	} //endof gears

	wheels()
	{

	} //endof wheels

	cpillars()
	{

	} //endof cpillars

	col_pts[sfff]()
	{
		d_mgun, 0, 1, 1;
		d_hull, -1, -1, -1;
		d_hull, 1, -1, -1;
		d_hull, -1, -1, 1;
		d_hull, 1, -1, 1;
		d_mgun, 0, 1, -1;

	} //endof col_pts

	col_bounds[sffffffff]()
	{
		d_mgun, 0.5, 0, 0, 0, 0, 0, 0, 0;
		d_hull, 0.5, 0, 0, 0, 0, 0, 0, 0;

	} //endof col_bounds

	weapons[ssubssssbfbbbsfubssfffssbsfs]()
	{
		M2HB, s_gun, 0, false, , head1, wp_loader, , false, 0, false, false, false, , 0, 0, false, , , 0, 0, 0, , , true, , 0, ;

	} //endof weapons

	shells[su]()
	{
		P50_AP, 200;
		P50_BALL, 200;

	} //endof shells

	shell_places[ssuubsffss]()
	{
		Crate_01, B10, 5, 10, true, s_ammoc_01, 0, 5, , ;

	} //endof shell_places

	heads[sssffffffffbuffbb]()
	{
		head1, d_rama, d_mgun, 30, 30, 45, 10, 10, 10, 10, 10, false, 0, 0, 0, false, false;

	} //endof heads

	work_places[sbbbbbbbfsssssssssufbbbbbbfsb]()
	{
		wp_gunner, true, false, true, true, true, false, false, 2, head1, sig_gunner, gunner, s_gunner, s_gunner_out, p_gunner, 

s_gunner_out, s_gunner_exit, dshk3_gunner, 2, 0.2, false, false, false, false, false, false, 0, , false;
		wp_commander, true, false, true, true, true, false, false, 1.8, , sig_commander, commander, s_commander, s_commander_out, 

p_commander, s_commander_out, s_commander_exit, mg_other, 4, 0.01, false, false, false, false, false, false, 0, , false;
		wp_loader, true, false, true, true, true, false, false, 1.5, , sig_loader, loader, s_loader, s_loader_out, p_loader, s_loader_out, 

s_loader_exit, gun_loader, 1, 0.01, false, false, false, false, false, false, 0, , false;

	} //endof work_places

	sights[sssfssssssss]()
	{
		sig_gunner, s_camera_gunner, gunner_mg, 0, sig_gunner, , , , , , , ;
		sig_commander, s_camera_gunner, human_tech, 0, sig_commander, , , , , , , ;

	} //endof sights

	damages[ssfffusffffffff]()
	{
		rotgun, p_rotgun, 5, 40, 0, 0, txt_dam_, 2, 0, 0, 0, 0, 0, 0, 0;
		rothead, p_rothead, 8, 50, 0, 0, txt_dam_, 2, 0, 0, 0, 0, 0, 0, 0;

	} //endof damages

	mslots()
	{

	} //endof mslots

	marks()
	{

	} //endof marks

	flames()
	{

	} //endof flames

	traces()
	{

	} //endof traces

	random()
	{

	} //endof random

	smk_gen()
	{

	} //endof smk_gen

	glass()
	{

	} //endof glass

	carets()
	{

	} //endof carets

	bridges()
	{

	} //endof bridges

	lights()
	{

	} //endof lights

	stanins()
	{

	} //endof stanins

	hatchs()
	{

	} //endof hatchs

	propellers()
	{

	} //endof propellers

	addins[ssffffff]()
	{
		tripod_A_FB, back2, 0, 180, 0, 0, 0.1, -0.14;
		M2hb_A_FB, back2, 0, 0, 0, 0, 0.2, -0.05;

	} //endof addins

	detachable()
	{

	} //endof detachable

	shell_paths()
	{

	} //endof shell_paths

	swim_vols()
	{

	} //endof swim_vols

	pick_points()
	{

	} //endof pick_points

	head_limit()
	{

	} //endof head_limit

} //M2hb_FB



Edited by FlashBurn (03/10/12 07:57 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top

#3536402 - 03/11/12 06:59 AM Re: SABOW FlashBurns crazy wierd projects for future mini mod [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Oh geeZ, nothing like working on a new mission, hitting compile and seeing 33 errors pop up ....lol mycomputer

Wow 2nd time I have totally borked my SABOW install...... Good thing I have two.


Edited by FlashBurn (03/11/12 08:49 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3536489 - 03/11/12 10:06 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Think I found a bug. Using march beta 2, my minimod V1.5, mission editor, then running a mission results in a crash. It appears editor is not releasing config files from my mod when exiting out of editor. Wierd. Not a big deal unless someone is using my mod and making a mission then trying to run it. Well be warned....like I said, a non issue for pretty much everyone. biggrin




Edited by FlashBurn (03/11/12 10:37 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3537871 - 03/13/12 04:29 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Working toward finishing up Dystopia. Adding last of the ai tactic point thingies now. Should have something to release in a beta form before to long. Not going to do the usual week long play throughs I did with crescent and safari before release. Need to get back to m113 and .50 cal.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3538137 - 03/13/12 10:59 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
So ran into some fundamental design flaws in Dystopia. A bit of reworking is in order but I think beta 1 of mission should be good to go in a few hours.

Geeezzz AI is not doing at all like I thought I set it up to do. Major rework of mission. UGH!


Edited by FlashBurn (03/14/12 01:44 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3538719 - 03/14/12 10:00 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
In final testing of Dystopia before I release V0.9 of this mission. Hopefully enough people will download the thing AND comment on it that I can get a final version done (if needed) this weekend. Oh and do all the multilanguage thing as well. Still need to catch up on this for V1.5 and missions. Oh, and Dystopia will require V1.5 of my mini mod. How else are you gonna fight along side South African Army? Oh ya a Unita playable t62 that has been in since V1.4 of mini mod of course! If you didnt know that.........pull up quick missions on SAR UNITA side. Of course you need V1.4 or V1.5 minimod. biggrin


And here is V0.9 of Dystopia.......... just English so far.

http://www.mediafire.com/?ge7ma96m8k3fkxm


Im really digging working on multiple projects at once. Hit an issue or if stops being fun and starts feeling like work..........switch project. biggrin
But I think Ill wait on final version of Dystopia and translated V1.3 crescent untill I finish ai version of .50 cal m2hb MG. Its pretty darn close to being done then add into dystopia and crescent. Then back to work on playable m113a1 and start on something else. May look into finally figuring out if a 3rd person commander type guy can even be done. That would allow something between SABOW and APOS for guys like me that want to control ai battles without a tank being present but NOT have APOS god like camera. Would totally be stupid cheat feature for a tank sim (apos like 3rd person camera). Really want to start on an f5 or su22 for attack aircraft. But only do this if it would be destroyable. The way SABOW does model bits........not sure if a wing where to get blown off if the thing would still be flying around......wingless.

Hmmm silly random idea for an "over the shoulder cam" for command groups. Make a radio, and put it into back addon slot, put camera a foot over head of guy. Would get a slightly better veiw of battle field, but without ability to do anything but order guys around via f10 map. Basicly command ai forces while watch the carnage....but without being a 20 feet in the air. All have to look into that. Might be fun.


Edited by FlashBurn (03/15/12 05:07 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3539429 - 03/16/12 02:41 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
New plan. Since I have 2 things in FlashBurns pipeline and would end up with a new version of pretty much everything nearly every week or two, i have decided just to finish m2hb and playable m113a1. Also start on that F5 freedom fighter for Iran and a new mission to go with them. Will also do a modified crescent moon with m113 for the scout platoons. In other words.........give me a month....and you get flashburn mod 2.0. biggrin

This will not effect Dystopia getting tweeked and final version done for it. Basicly, 6 more weeks I can work on SABOW projects then ugh er......trashcans, bushes, trees, and boring buildings for profolio. Hay graviteam.........want to release a map editor? Somewhere I can put all that crap........lol selfish me....I like SABOW.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3540962 - 03/18/12 07:41 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Hit the boeing flight mueseum yesterday. Was hoping to get a few descent photos of their YF-5a.......well ya, hard to do when its hanging from the ceiling........

_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3541185 - 03/19/12 04:45 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Ok finally got Dystopia done. Turned into a total pain in the ass. Spent a HUGE amount of time attempting to get ai to do what I wanted....er most of the time? Any rate, Next order of business is get all languages updated for missions. Then back to m113, .50 cal, and F5. biggrin
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
Page 4 of 42 < 1 2 3 4 5 6 ... 41 42 >
Topic Options
Rate This Topic
Hop to:

Moderator:  RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.