Damn thing is a polygon eater for sure. Its at 1086 triangles. I think I now know why only 1 side has helmets in SABOW. lol. But, ya I brought out the visor thingie out more. Wish I had one of these to look at up close.

It's funny really. I have my ACH and body armor behind me (home to clean before I turn it in). Tons of army crap in my little office right now but not one of these damned things.

Been looking more close at the mesh. Along the top seam some of the little #%&*$# vertexes are sticking out a bit more than they should. I'll hand tweak one by one. Thanks for the comments.
OK, at 1090 triangles for basic shape. Will add in a few choice details which should put final model (lod1) around 1200 triangles. Need to check how many triangles the default cap uses. I am hoping that the difference between 300 less triangles for my g3a3 over fn fal and more triangles for helmet over cap comes out about even. That way people on lower end machines should not see any proformance drop with boat loads of these guys running around the screen.
OH goody, just checked. I will be VARY close to that goal. So at least as far ar Iran is concerned, preformance for people will be about the same.

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Steel Armor: Blaze O War (SABOW)---
ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.

Requires AUG SABOW patch from Graviteam. Enjoy