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#3532324 - 03/04/12 08:56 PM Re: Finally! A hi-res B-26 [Re: PeterMBooth]
iron mike Offline
Senior Member

Registered: 02/09/07
Posts: 3636
Loc: Maryland, USA
I'm still working on this skin set. The going is slow as the kinks are being worked out. Ray has put up with all of my requests to bend a point here and stretch a point there and we have ended up with a very nice model.



more to come. wave
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#3532537 - 03/05/12 06:55 AM Re: Finally! A hi-res B-26 [Re: Rotton50]
Rotton50 Offline
Senior Member

Registered: 02/06/06
Posts: 2755
Loc: Cape Charles, Virginia, USA
Hey, I just noticed, the top gunner element and the nose gun element aren't transparent. Either the PRA.tpc file got screwed up or the elements are set to texture not transparent.







Otherwise, quite a good looking model ( if I do say so myself ).
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#3533171 - 03/05/12 10:29 PM Re: Finally! A hi-res B-26 [Re: Rotton50]
iron mike Offline
Senior Member

Registered: 02/09/07
Posts: 3636
Loc: Maryland, USA
Ray, you are correct about the transparencies. I don't know what is up. So, be prepared for another email with a large attachment. You might as well cancel you weekend too.... sigh we are so close. yep
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#3533282 - 03/06/12 02:58 AM Re: Finally! A hi-res B-26 [Re: Rotton50]
Col. Gibbon Offline
3DZ Model Builder
Veteran

Registered: 06/04/01
Posts: 11941
Loc: Fleet, Hampshire, England.
One thing Ray.

I noticed you've coded the two elements in your F.3dz, which you use to join up the HR model, are coded 146/1. That means these two elements will appear in game, every time the pilot is killed.

You should remove the element completely, and just use the hard points on their own. wink
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#3533342 - 03/06/12 06:29 AM Re: Finally! A hi-res B-26 [Re: Rotton50]
Rotton50 Offline
Senior Member

Registered: 02/06/06
Posts: 2755
Loc: Cape Charles, Virginia, USA
Ah, yes, thanks John, I'd forgotten to remove them.
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