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#3529371 - 03/01/12 09:42 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Mace71 Offline
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Damn, they gave you guns to use Flashburn? What were they thinking? biggrin lol


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#3529404 - 03/01/12 11:10 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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#3529730 - 03/01/12 06:25 PM Re: SABOW Oh geeezzzz m2.50 [Re: Krabb]  
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FlashBurn Offline
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Wow Krabb nice find. that certainly looks like an m2 sight BUT way old school. They are alot simpler now.



Give me a weapon? Ya crazy N poop.

#3529827 - 03/01/12 08:22 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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And a little further along......... now I am going to try and get this thing ingame usable by ai. Still don't know what I am going to do about animations for ai gunner............

#3529935 - 03/01/12 10:27 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Wow, looking at config's............I may need some help at this. We shall see. Certainly not a simple rifle grenade.


Ok, this is making my head hurt. Understand the concepts and such, but what the heck do you use for sights/muzzle exit points. My brain rejects dummy polygons. Seems like it should be a named vertex or something. Going to revisit getting this in game tomorrow when my brain stops trying to fight me.

Had the modeling bug going strong in me.....started a model of something to put the .50 on. Probably will just skip playable .50 on tripod. Was doing that to learn how to do a few things but since I started the REAL mount for for the .50.......... Still going to do an m2 for ai though. Tomorrow I hope to work out the basics of getting it in game.

Last edited by FlashBurn; 03/02/12 05:58 AM.
#3531007 - 03/03/12 02:34 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Started modeling a playable (I hope) M113a1 apc. Modeling is about 40% done. Perfect thing to carry around that .50. But I AM going to need help getting this stuff in game. Simple things I have down........complex not so much. The basics are covered in modeling tutorial from game but is missing simple.....but critical elements of WTF you need to do. On the other hand I'm getting my modeling fix. biggrin




Still have a LONG ways to go, but its starting to look like something.....oh and the beginnings of an interior as well.



Last edited by FlashBurn; 03/03/12 08:23 AM.
#3531417 - 03/03/12 05:46 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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oh geez, for 3d max use camera dummy for bullet exit bore/sight camera? Is this right?

#3531847 - 03/04/12 09:37 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Didnt have much time to work on this today but GF dubed it the purple people eater.
biggrin

#3532475 - 03/05/12 08:20 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Had a couple hours to play with this today. Most of the polygon budget needs to go on the roof as this thing is to be playable. So started adding roof detail today.





Been adding in more detail to the roof, nearly done with that. Was working on commander/gunner staion insides when I realized I had screwed up the inside of the M113. UGH! Rage quit max and gonna go on an APOS binge for a day or two before I go back and fix all that.

Last edited by FlashBurn; 03/06/12 07:47 AM.
#3533334 - 03/06/12 11:05 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Heres a really bad screen of commanders/gunners station from inside. Well after my stubborn nature would not let me enjoy APOS while this thing was all screwed up. Notice the drivers hatch/well everything is gone. Total pain in the rear to fix a stupid mistake.....and I didnt keep my back ups far enough back to when ever I screwed it up. Need to find better photos of this thing. Ive been in an m113 but never paid any attention to the insides.




Ugh lost 2 hours to fixing the inside..........Man that was a royal pain.

Last edited by FlashBurn; 03/06/12 12:25 PM.
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