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#3537786 - 03/13/12 02:18 PM Re: TaoDamage Preview [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
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Registered: 03/29/11
Posts: 1097
Loc: U.S.A.
Aaaand the blood spray FX addon will also be delayed, because CBA doesn't currently support the HitPart event handler.

I'll just be leaving it integrated with the damage system.
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"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei


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#3573373 - 05/15/12 03:15 PM Re: TaoDamage Preview [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
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Registered: 03/29/11
Posts: 1097
Loc: U.S.A.
This will be back very soon. Now that we have CBA on the server, I only need to do a few things and we'll have a test mission using it. I think you'll find it very cool!
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3573377 - 05/15/12 03:22 PM Re: TaoDamage Preview [Re: Taosenai]
Punisher5555 Offline
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Registered: 04/02/07
Posts: 682
Loc: Cleveland, Ohio
Didn't they change how the CBA was installed? Thought it was in three parts now if you are playing combined ops.

from bis forum: "for Combined Operations now we need @CBA, @CBA_OA and @CBA_A2"


Edited by Punisher5555 (05/15/12 03:26 PM)
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#3573432 - 05/15/12 05:01 PM Re: TaoDamage Preview [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1097
Loc: U.S.A.
The CBA distributed with O.N.E. works with O.N.E. and is just one folder (not sure, I didn't prepare that), but you can run the latest version of CBA on your own. I do.
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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