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#3527395 - 02/27/12 05:38 PM
Re: Flight Time
[Re: - Ice]
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Senior Member
Registered: 12/17/03
Posts: 4311
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Ok then. I will assume that you missed all the bits I've said about having fun doing formation landings and #%&*$# about leads who leave their wingman behind. No, I just happened to read all the other bits, too  Yes, but what if those limitations are exactly the things that prevent you from keeping up? How hard is it for lead to just putter along at 95% throttle so you at least have 5% to play with for catch-up? Surely the waypoints are not set up so that the flight has to be at 100% all the time. Pretty hard for lead to do less if he's briefed a max-performance climb-out, or he's in the middle of combat. Having loaded up on 6 mavs and 12 GBUs, you might find it hard to keep up - that, other than damage, is about the only reason I can come up with for being unable to keep up. Lead needs to do a little bit of due diligence when setting up the climbout and the formation for it, but so does the wingman, then keep up. It used to be that you'd have to ask the lead for speed and altitude checks every so often in order to "keep up." But as skills improve, the wingman can learn to position the lead on one area of his cockpit and keep him there. At first, I had to stare at the lead's aircraft like a serial killer fixating on his next victim, but as time wore on, I could relax a bit and enjoy the scenery while keeping lead in check. The "scan" we do with instruments and systems during flight, I just needed to add "check the lead's position" on that sequence, once it got second-nature, it was fun. That's true, but it's a lot easier if there's a contract to begin with, and then no one needs to ask anything (most of the time). Just an idea.
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-- 44th VFW
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#3527652 - 02/28/12 04:02 AM
Re: Flight Time
[Re: GrayGhost]
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Hotshot
Registered: 06/23/05
Posts: 7399
Loc: Philippines / North East UK
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No, I just happened to read all the other bits, too And you still think I'm not learning/did not learn how to fly the aircraft? Just because I belittled the in-game use vs. real life use? Pretty hard for lead to do less if he's briefed a max-performance climb-out, or he's in the middle of combat. Having loaded up on 6 mavs and 12 GBUs, you might find it hard to keep up - that, other than damage, is about the only reason I can come up with for being unable to keep up. Lead needs to do a little bit of due diligence when setting up the climbout and the formation for it, but so does the wingman, then keep up. I'm no expert, but how often is a flight required to do a max-performance climb? Even after the max-performance climb, surely the lead can reduce throttle AT LEAST 5-10% to allow the wingman to catch up. Like I said, surely the waypoints aren't set up that the flight MUST be in 100% all the time. Combat is fine and I think formation flying is a bit more relaxed to give way to survivability (ie, increased spacing, a bit wider "station", etc.). I think you are confusing an incompetent wingman who despite lead's efforts cannot keep up with a wingman who cannot keep up despite trying due to several possible reasons (drag, engine performance, maneuvers, lead always on 100% throttle, etc.) That's true, but it's a lot easier if there's a contract to begin with, and then no one needs to ask anything (most of the time). Just an idea. And what, pray tell, is that contract? That the lead just "do his thing" and let the wingman figure out how to keep up? I know that the lead has other duties and is not expected to babysit the wingman and make sure he is in formation, but again, how hard is it to park his throttle at 90-95% setting THEN go about his job? Also, this "contract and no one needs to ask" is all fine and dandy in real life, with guys who do this for a living and have probably flown with each other several times. In a hobby where you fly with different guys, I feel that more exchange of information means you're more likely to be on the same page with your wingman.
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- Ice
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#3527719 - 02/28/12 08:23 AM
Re: Flight Time
[Re: - Ice]
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Senior Member
Registered: 12/17/03
Posts: 4311
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I'm no expert, but how often is a flight required to do a max-performance climb? As required. If you're close enough to the front taking off from base or coming off the tanker and you must get to a certain altitude, you might want to do such a climb out. If you have to intercept bandits from a GAI mission, you pretty much must do such a climbout. Any time that time is of the essence, or you have to get to altitude within a certain distance, or you have to keep up energy, you'll be at 100% throttle. And while lead can reduce throttle after, he certainly doesn't have to (again, as situation requires) and he certainly doesn't have to give you a whopping 5-10%. 2-3% is enough. Formations are never 'relaxed'. Each formation has a purpose, including its spacing, and you're expected to be pretty much exactly on station. If you're in tactical line-abreast, you're expected to be on the 3-9 line at 6000'. Not in front of it, not behind it, but right on it, with a little wiggle room for distance and altitude. The enemy would like to shoot lead first, so if you don't maintain the line, guess what happens. Even after the max-performance climb, surely the lead can reduce throttle AT LEAST 5-10% to allow the wingman to catch up. Like I said, surely the waypoints aren't set up that the flight MUST be in 100% all the time. Combat is fine and I think formation flying is a bit more relaxed to give way to survivability (ie, increased spacing, a bit wider "station", etc.). I think you are confusing an incompetent wingman who despite lead's efforts cannot keep up with a wingman who cannot keep up despite trying due to several possible reasons (drag, engine performance, maneuvers, lead always on 100% throttle, etc.) Yes, lead just 'does his thing', which is flying the contract. It wouldn't be much of a contract if lead didn't have to hit certain parameters - ie. if we're thinking of an A-10, let's say rejoins at 250, tactical formations at 280, etc (you can decided whatever contract you want, and lead can brief a different one or change it in flight if required, i.e. 'push it up 280' or call that he's slowing - not that you shouldn't be able to keep up with the changes, but if he changes the contract he should say so). And what, pray tell, is that contract? That the lead just "do his thing" and let the wingman figure out how to keep up? I know that the lead has other duties and is not expected to babysit the wingman and make sure he is in formation, but again, how hard is it to park his throttle at 90-95% setting THEN go about his job? Also, this "contract and no one needs to ask" is all fine and dandy in real life, with guys who do this for a living and have probably flown with each other several times. In a hobby where you fly with different guys, I feel that more exchange of information means you're more likely to be on the same page with your wingman.
Edited by GrayGhost (02/28/12 06:23 PM)
_________________________
-- 44th VFW
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#3528495 - 02/29/12 03:56 AM
Re: Flight Time
[Re: EinsteinEP]
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Hotshot
Registered: 06/23/05
Posts: 7399
Loc: Philippines / North East UK
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Very nice Einstein, thanks!
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- Ice
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#3530467 - 03/02/12 10:46 AM
Re: Flight Time
[Re: EinsteinEP]
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Junior Member
Registered: 03/22/11
Posts: 74
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If the lead AC has 100% power set his wingman/men will never keep up - simple as that. The lead must give some margin for jockeying the throttle, powering up when on the outside of a turn etc. Sure frontline guys doing it day in day out may be able to cut that margin to a tiny fraction, but its still gotta exist.
And one very important reason for close formation is getting 2/3/4 AC where ever they need to be as if they were a singleton - so three formations only give rise to three sets of RT calls as opposed to potentially 12 or more - and if they are communicating like a singleton, they need to behave like a singleton - close formation.
ps - The most useful reason for close formation? Absolute hooning run and breaks to look cool as #%&*$# (and get down quickly of course)!
Edited by darkmouse (03/02/12 10:52 AM)
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#3530663 - 03/02/12 01:49 PM
Re: Flight Time
[Re: darkmouse]
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Permanoob
Senior Member
Registered: 11/20/07
Posts: 2902
Loc: Tucson, AZ
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If the lead AC has 100% power set his wingman/men will never keep up - simple as that. What GrayGhost is not so clearly trying to say is that even with full power, if Lead is manuevering, the Wingman can turn inside Lead to close distance, even with similar power settings. This is basis for circular rejoins. Now why a decent Flight Lead would choose to run at full throttle and then weave so his wingman could maintain formation, instead of just pulling the throttle back is beyond me.
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Shoot to Kill. Play to Have Fun.
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#3530671 - 03/02/12 01:58 PM
Re: Flight Time
[Re: EinsteinEP]
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Senior Member
Registered: 12/17/03
Posts: 4311
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If the lead AC has 100% power set his wingman/men will never keep up - simple as that. What GrayGhost is not so clearly trying to say is that even with full power, if Lead is manuevering, the Wingman can turn inside Lead to close distance, even with similar power settings. This is basis for circular rejoins. Mainly yes, it also applies to some form of fighting wing maneuvering as well. Now why a decent Flight Lead would choose to run at full throttle and then weave so his wingman could maintain formation, instead of just pulling the throttle back is beyond me. The answer to that one is 'it depends'. I'll ask about technique and see if I get a useful and clear answer to this question.
_________________________
-- 44th VFW
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#3530710 - 03/02/12 02:59 PM
Re: Flight Time
[Re: EinsteinEP]
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Junior Member
Registered: 03/22/11
Posts: 74
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What GrayGhost is not so clearly trying to say is that even with full power, if Lead is manuevering, the Wingman can turn inside Lead to close distance, even with similar power settings. This is basis for circular rejoins.
I'm still not following this then - in fighting wing with plenty of turning yeah you use lead and lag to maintain your position, or in a tail chase, but in close formation? Impossible - It just doesn't happen - and as alluded to earlier, sods law the leads machine will be running like a thoroughbred and yours'll be pulling like a lame donkey - he needs to give you some margin. Even in straight and level flight if he has his throttle jammed open you will have to make tiny adjustments to stay in position - he doesn't make any, and would therefore outstrip you almost immediately. I have never seen any SOP's suggesting full throttle formation is ever done - I am willing to stand corrected, but I honestly can't think of any logical explanation as to how its even possible!
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#3530754 - 03/02/12 03:44 PM
Re: Flight Time
[Re: darkmouse]
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Permanoob
Senior Member
Registered: 11/20/07
Posts: 2902
Loc: Tucson, AZ
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I'm still not following this then - in fighting wing with plenty of turning yeah you use lead and lag to maintain your position, or in a tail chase, but in close formation? Impossible - It just doesn't happen - and as alluded to earlier, sods law the leads machine will be running like a thoroughbred and yours'll be pulling like a lame donkey - he needs to give you some margin. Even in straight and level flight if he has his throttle jammed open you will have to make tiny adjustments to stay in position - he doesn't make any, and would therefore outstrip you almost immediately.
I have never seen any SOP's suggesting full throttle formation is ever done - I am willing to stand corrected, but I honestly can't think of any logical explanation as to how its even possible! That's what the rest of us are saying/thinking. Very interested to see GrayGhost's material, but even if a whole wing of experienced combat pilots swore that they maintained close formation at full power, I would need some explanation of the physics (and a clear defintion of "close") before I could accept that claim. Antecdotal evidence never trumps physics. To be fair, I don't think Gray (or anyone else) is saying that pilots maintain close formation at full power. I think it's an assumption that hasn't been flushed out.
Edited by EinsteinEP (03/02/12 03:45 PM) Edit Reason: cut and paste orphan
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Shoot to Kill. Play to Have Fun.
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