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#3523615 - 02/21/12 03:21 PM Re: So the next patch... [Re: Chivas]
Force10 Online   zombie
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Oleg has stated in the past that the single player portion of the game is whats sells units, not so much multiplayer. It's a shame that they didn't get to spend more time on it during the long development period. Now it will be up to the gamers to do it with the SDK. I imagine the installment after BoM will just be an empty box with a SDK disc in it...lol.
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#3523627 - 02/21/12 03:41 PM Re: So the next patch... [Re: BKHZ_Furbs]
BKHZ_Furbs Online   content
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Registered: 04/08/05
Posts: 2395
Chivas, what will affect the series more...

1. A few forum members moaning about stuff

2. A awful release, Low review scores, bad press, missing features, crap single player campaigns, terrible AI, bad performance, no FSAA, FM off the mark for most planes, no SLI support, a GUI from the 90s, old clouds and a host of other stuff.

Chivas, stop blaming a few forum members for CLOD problems.

The development of CLOD has nothing to do with us, Luthier made the decisions with it nobody else. Luthier picked "spitgirl" and said "trust me on this" nobody else.

The sooner you stop the handwringing yourself and get out from behide the sofa the better.

The public who are interested in buying CLOD will check out the online reviews first, then check the score, then prob look at utube videos of the game, then look for people views on forums.
None of what we say is untrue and its not our fault the online reviews are bad or any of the other problems.

That's Luthiers fault.

Edit. We ALL hope the next patch will do alot for CLOD, but Luthier has said the will be no more content for CLOD, whats unfinished will not get finished.

Lets hope the SDK and the community can finish the job.


Edited by BKHZ_Furbs (02/21/12 04:33 PM)
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#3523628 - 02/21/12 03:42 PM Re: So the next patch... [Re: bisher]
VonBarb. Offline
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Originally Posted By: bisher
Originally Posted By: VonBarb.
So why spend time and resources on it now, when there are much more pressing matters to attend to


Kinda unfair to ask a question we have no answer to, but you're making assumptions VonBarb that seems a bit of a stretch. What pressing matters are they not looking into? Do they still not have different people working on different areas of the sim as in the past? Is it more efficient to have 10 people working on FMs, DMs, etc, or 2?

smile


I was thinking maybe the engine overhaul and optimization which they've stated they're working on, and which we've yet to see any evidence of in the preview videos. Do they not have different people working on different areas of the sim ? I really hope so, but surely, with such a big overhaul at hand, there must be enough for every programmer and modeling artist to do without diverting resources and manpower to such secondary features.
Is it more efficient to have 10 people working on FMs and DMs ? For the sake of balance between all types, two people (one axis-biased and one allies-biased biggrin ) working closely together on gathering data and translating it into the engine sounds fair, but then, when it comes to the actual programming, the more the quicker wouldn't you say ? And somehow I get the feeling that the same people who are able to program road vehicles physics and AI behaviour could just as well be working on aircraft.

Quite hard to say in any case, since Ilya's one-liner answers to interviews and 1C's general lack of communication leaves too much room for one's pessimistic imagination. The only real answers we get whenever we ask for progress updates, are in the form of previews of features that seem to have the team doing superficial work in all directions but nothing meaningful in the right one.

I stopped following this sim day to day a couple of months ago, so I might be out of the loop. Some good points in this thread, there might be hope yet... Maybe I should go back to not paying attention until the next patch is out and I have something concrete to express my satisfaction (or lack thereof) about.

Cheers

Nico
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#3523634 - 02/21/12 03:47 PM Re: So the next patch... [Re: BKHZ_Furbs]
bisher Offline
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He he, I'm convinced VonBarb the updates are not to keep us informed but to play with our minds. smile
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#3523642 - 02/21/12 03:58 PM Re: So the next patch... [Re: BKHZ_Furbs]
VonBarb. Offline
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If that's the case then you gotta give it to them, they're doing a great job... In my case anyway.

Cheers

Nico
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#3523652 - 02/21/12 04:12 PM Re: So the next patch... [Re: VonBarb.]
DaveP63 Offline
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Registered: 01/15/07
Posts: 1356
Loc: Indiana, USA
Originally Posted By: VonBarb.
Originally Posted By: Georgio
simulate the actual BoB experience?


eek2 You don't say... Anyway the experience obviously won't be complete without Spit Girl's rideable bicycle, cottage and adorable fox terrier Mr Sniffles implemented. Oh and the milkman's lorry properly modeled too !

Cheers

Nico


winner Now that is pee your pants funny!

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#3523664 - 02/21/12 04:29 PM Re: So the next patch... [Re: Force10]
DaveP63 Offline
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Registered: 01/15/07
Posts: 1356
Loc: Indiana, USA
Originally Posted By: Force10
Oleg has stated in the past that the single player portion of the game is whats sells units, not so much multiplayer. It's a shame that they didn't get to spend more time on it during the long development period. Now it will be up to the gamers to do it with the SDK. I imagine the installment after BoM will just be an empty box with a SDK disc in it...lol.


Quoted from Blackdog KT Moderator at the banana forum:

"In all honesty, the previous series showed that about 80% of the end users were offliners (there's still a quote in one of Oleg's interview lying around, should be possible to find with a google search).

Organized squads are a part of the remaining 20% that flies online and i don't know how much of that 20% it constitutes: while organized online wars and coops were a big part of the community scene, so were the objective based DF servers and the free-for-all ahistorical, pure dogfight servers.

Original post here:

http://forum.1cpublishing.eu/showpost.php?p=391849&postcount=272


Edited by DaveP63 (02/21/12 04:29 PM)

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#3523668 - 02/21/12 04:38 PM Re: So the next patch... [Re: BKHZ_Furbs]
BKHZ_Furbs Online   content
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Registered: 04/08/05
Posts: 2395
Im pretty sure Luthier knows about the brake down of players , which does make the lack of single player and COOPs a very bad development decision IMO.
It will be interesting to see which way BOM goes.
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#3523700 - 02/21/12 05:04 PM Re: So the next patch... [Re: BKHZ_Furbs]
Para_Bellum Offline
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Project management at Maddox/Luthier has always been a mystery to me, but CloD simply tops the cake in that regard. SpitGirl, the Italian Airforce, a single RAF bomber, basically no navy vessels, the abysmal campaigns, crew-able flak guns, driveable vehicles, dress-able pilot dolls, a poor weather system, I could go on and on...

Either they simply don't care what their fans want, they don't understand what their fans want or they are unable to create the content the fans want.

I'm sure there are some excellent technicians in the team, but there isn't a single game designer worth its salt in that team. And since they're building a "simulation" they believe they don't need one. Which is the big problem.
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#3523714 - 02/21/12 05:24 PM Re: So the next patch... [Re: Para_Bellum]
robtek Offline
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Registered: 06/15/10
Posts: 175
I think it is pretty clear what happened.

They had to release what they had, prematurely!

Then they had all hands full, and still have, to get their baby running adequately.

There are simply no resources left to develop new stuff, so they take what was already there from earlier development,

like the cars, guns, minelayer and earlier the spitgirl, and could be implemented with minimal work.

Just to pacify the community a bit without wasting precious resources.

And as usual, the community acts like: anything you do or say can and will be used to prosecute you.

A rather sad community that always is looking for something/someone to put the blame on.

If not shure, always in favour of the deliquent!

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