Forums » Air Combat & Civil Aviation » IL-2: Cliffs of Dover » IL-2: Cliffs of Dover - Extended Discussions » So the next patch... Active Topics You are not logged in. [Log In] [Register User]
Page 17 of 20 < 1 2 ... 15 16 17 18 19 20 >
Topic Options
Rate This Topic
Hop to:
#3526839 - 02/27/12 12:54 AM Re: So the next patch... [Re: bisher]
Force10 Offline
I'm just a
Member

Registered: 07/10/05
Posts: 1403
Loc: CA
Originally Posted By: bisher
Sorry Force, but nobody here has to explain or excuse the plight of this sim


I really wish that the faithful would take this advice instead of trying to defend every negative post by making excuses, and getting all offended that anyone has the nerve to voice their opinion that doesn't involve sunshine and rainbows.
_________________________
Alienware Area 51 X-58
Windows 7 64 bit Home edition
Intel I7 920 @ 3.5 ghz
6 gig 1600mhz corsair in triple channel
PowerColor 6970 PCS+ 2GB with factory OC
Intel 510 series 120gb SSD (boot drive)
Caviar Black 1 TB 7200 rpm
Onboard Soundmax sound





Top
#3526885 - 02/27/12 03:29 AM Re: So the next patch... [Re: Force10]
Chivas Online   content
Senior Member

Registered: 12/26/02
Posts: 3199
Loc: B.C. Canada
Originally Posted By: Force10
Originally Posted By: robtek
The explanation is sooo easy, they've developed a simulation!

Gaming was always secondary, like a afterthought, or nice to have.

And with the shortened deadline they've had other, more important things to do as a career system i. e.


Sooo they created a simulation on how it feels to fly WWII planes but a lot of us were hoping for being able to simulate being a WWII pilot. At least the previous installments attempted to do this with ranks, etc. I know, times change and they aren't focusing on making the games immersive anymore. It's funny that anyone would consider 7 years of developement a "shortened deadline". That's funny!


People continually bring up the long development time wondering how the sim wasn't finished by now. The truth is, full work didn't really start until after the release of IL-1946. For whatever reason/s the development decide to work on more addons to the original IL-2 series that included Pacific fighters thru 1946.

Who knows what kind of deadline the development was working under. Oleg mentioned a few time he must get it done soon, but things never worked out for him. Not so funny for him. Having to release COD in such an unfinished state must have really upset him. I can't imagine how difficult it would be to create an almost endless string of 1's and Zero's, so that I can fly in the Battle of Britain from my man cave, for the cost of a couple of beers and a pizza. I have no problem waiting for a finished product, much better than the alternative.
_________________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60 gig Corsair SSD [with only COD and dual boot OP system]
500 gig HHD
LG 37" LCD
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

Top

#3527127 - 02/27/12 11:24 AM Re: So the next patch... [Re: Chivas]
Force10 Offline
I'm just a
Member

Registered: 07/10/05
Posts: 1403
Loc: CA
Originally Posted By: Chivas
People continually bring up the long development time wondering how the sim wasn't finished by now. The truth is, full work didn't really start until after the release of IL-1946. For whatever reason/s the development decide to work on more addons to the original IL-2 series that included Pacific fighters thru 1946.


Sorry Chivas, I'm not buying it. In summer 2006, Oleg said the release date for COD was November 2006, obviously they didn't make it but when IL-2 1946 was released in January 2007 it came with a bonus disc of WIP on COD that had dynamic weather and clouds and showing some 3D models. To say that Oleg gave that initial release date without the bulk of work being done already is probably just your opinion and not fact. I assume a lot of the set backs involved switching to Directx from Opengl etc.
_________________________
Alienware Area 51 X-58
Windows 7 64 bit Home edition
Intel I7 920 @ 3.5 ghz
6 gig 1600mhz corsair in triple channel
PowerColor 6970 PCS+ 2GB with factory OC
Intel 510 series 120gb SSD (boot drive)
Caviar Black 1 TB 7200 rpm
Onboard Soundmax sound




Top
#3527243 - 02/27/12 01:56 PM Re: So the next patch... [Re: Force10]
Chivas Online   content
Senior Member

Registered: 12/26/02
Posts: 3199
Loc: B.C. Canada
Originally Posted By: Force10
Originally Posted By: Chivas
People continually bring up the long development time wondering how the sim wasn't finished by now. The truth is, full work didn't really start until after the release of IL-1946. For whatever reason/s the development decide to work on more addons to the original IL-2 series that included Pacific fighters thru 1946.


Sorry Chivas, I'm not buying it. In summer 2006, Oleg said the release date for COD was November 2006, obviously they didn't make it but when IL-2 1946 was released in January 2007 it came with a bonus disc of WIP on COD that had dynamic weather and clouds and showing some 3D models. To say that Oleg gave that initial release date without the bulk of work being done already is probably just your opinion and not fact. I assume a lot of the set backs involved switching to Directx from Opengl etc.


Oleg announce BOB in 2003/2004 and it would be released at the end of 2005. Shortly after that announcement the development decided to help Luthier expand his Pacific work into a full blown addon. This only left a skeleton crew working on BOB. In 2006 Ubisoft had a press release announcing the release of BOB for the end of 2007. This was never confirmed by Oleg. I believe this was the time they found the sim was too large and complex for the average computer of the time, so they concentrated their resources on the addons, while a skeleton crew explored Speed tree, Direct X etc. The full crew only started work on COD after the release of IL-2 1946 in what 2008. To say that there was full crew working on COD from its first announcement would be wrong.

This was probably the point where Oleg started having employee problems. Luthiers third party crew that were developing the Galba addon, was brought in to help them finish COD. At some point after Luthier arrival the sim was still only seeing 1 fps. Then when the sim was about to be forced out the door another wrench was thrown in with the Epilepsy filter which killed much needed frames. After the release they had no choice but to rewrite the graphics engine to gain stability and frames. Some here suggest that all this was caused by an incompetent developer, anyone with a modicum of common sense would know it was far more complex than that.
_________________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60 gig Corsair SSD [with only COD and dual boot OP system]
500 gig HHD
LG 37" LCD
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

Top
#3527330 - 02/27/12 03:48 PM Re: So the next patch... [Re: Chivas]
Force10 Offline
I'm just a
Member

Registered: 07/10/05
Posts: 1403
Loc: CA
Originally Posted By: Chivas
Originally Posted By: Force10
Originally Posted By: Chivas
People continually bring up the long development time wondering how the sim wasn't finished by now. The truth is, full work didn't really start until after the release of IL-1946. For whatever reason/s the development decide to work on more addons to the original IL-2 series that included Pacific fighters thru 1946.


Sorry Chivas, I'm not buying it. In summer 2006, Oleg said the release date for COD was November 2006, obviously they didn't make it but when IL-2 1946 was released in January 2007 it came with a bonus disc of WIP on COD that had dynamic weather and clouds and showing some 3D models. To say that Oleg gave that initial release date without the bulk of work being done already is probably just your opinion and not fact. I assume a lot of the set backs involved switching to Directx from Opengl etc.


Oleg announce BOB in 2003/2004 and it would be released at the end of 2005. Shortly after that announcement the development decided to help Luthier expand his Pacific work into a full blown addon. This only left a skeleton crew working on BOB. In 2006 Ubisoft had a press release announcing the release of BOB for the end of 2007. This was never confirmed by Oleg. I believe this was the time they found the sim was too large and complex for the average computer of the time, so they concentrated their resources on the addons, while a skeleton crew explored Speed tree, Direct X etc. The full crew only started work on COD after the release of IL-2 1946 in what 2008. To say that there was full crew working on COD from its first announcement would be wrong.

This was probably the point where Oleg started having employee problems. Luthiers third party crew that were developing the Galba addon, was brought in to help them finish COD. At some point after Luthier arrival the sim was still only seeing 1 fps. Then when the sim was about to be forced out the door another wrench was thrown in with the Epilepsy filter which killed much needed frames. After the release they had no choice but to rewrite the graphics engine to gain stability and frames. Some here suggest that all this was caused by an incompetent developer, anyone with a modicum of common sense would know it was far more complex than that.


Pacific Fighters was done by Oct. 2004. There is a video interview with Oleg in summer 2006, while he is flying the latest build complete with screenshots of cockpits looking pretty much like they do now, and saying it will be out by the end of the year. Your saying he did everything up to that point and felt he would have it done in 6 more months with only a skeleton crew? Now your saying Ubisoft just throws out release dates without consulting the developer and run the risk of looking bad when it doesn't make it? It's amazing the lengths that folks defending this sim go. In the 7 year development time they might not have had a full crew 100% of the time, but I would guess they had it a lot longer than your leading on. Common sense tells you that when you buy a game and it's poo-poo, and 9 months later it's poo-poo with an air freshener sprayed on it, the fault lies with the developer. Not the alignment of the planets, or some other mystical force.
_________________________
Alienware Area 51 X-58
Windows 7 64 bit Home edition
Intel I7 920 @ 3.5 ghz
6 gig 1600mhz corsair in triple channel
PowerColor 6970 PCS+ 2GB with factory OC
Intel 510 series 120gb SSD (boot drive)
Caviar Black 1 TB 7200 rpm
Onboard Soundmax sound




Top
#3527382 - 02/27/12 05:15 PM Re: So the next patch... [Re: Force10]
bisher Offline
I'll be your Huckleberry
Veteran

Registered: 03/14/01
Posts: 10075
Loc: Manitoba, Canada
Oh so you want to try and use common sense do you Force? That'll muck up everything, especially the speculating which has no room for common sense. smile
_________________________
Flight Control System - Saitek X52 throttle/Logitek Extreme 3D Pro stick - What?

Top
#3527431 - 02/27/12 06:59 PM Re: So the next patch... [Re: Force10]
Chivas Online   content
Senior Member

Registered: 12/26/02
Posts: 3199
Loc: B.C. Canada
Originally Posted By: Force10
Originally Posted By: Chivas
Originally Posted By: Force10
Originally Posted By: Chivas
People continually bring up the long development time wondering how the sim wasn't finished by now. The truth is, full work didn't really start until after the release of IL-1946. For whatever reason/s the development decide to work on more addons to the original IL-2 series that included Pacific fighters thru 1946.


Sorry Chivas, I'm not buying it. In summer 2006, Oleg said the release date for COD was November 2006, obviously they didn't make it but when IL-2 1946 was released in January 2007 it came with a bonus disc of WIP on COD that had dynamic weather and clouds and showing some 3D models. To say that Oleg gave that initial release date without the bulk of work being done already is probably just your opinion and not fact. I assume a lot of the set backs involved switching to Directx from Opengl etc.


Oleg announce BOB in 2003/2004 and it would be released at the end of 2005. Shortly after that announcement the development decided to help Luthier expand his Pacific work into a full blown addon. This only left a skeleton crew working on BOB. In 2006 Ubisoft had a press release announcing the release of BOB for the end of 2007. This was never confirmed by Oleg. I believe this was the time they found the sim was too large and complex for the average computer of the time, so they concentrated their resources on the addons, while a skeleton crew explored Speed tree, Direct X etc. The full crew only started work on COD after the release of IL-2 1946 in what 2008. To say that there was full crew working on COD from its first announcement would be wrong.

This was probably the point where Oleg started having employee problems. Luthiers third party crew that were developing the Galba addon, was brought in to help them finish COD. At some point after Luthier arrival the sim was still only seeing 1 fps. Then when the sim was about to be forced out the door another wrench was thrown in with the Epilepsy filter which killed much needed frames. After the release they had no choice but to rewrite the graphics engine to gain stability and frames. Some here suggest that all this was caused by an incompetent developer, anyone with a modicum of common sense would know it was far more complex than that.


Pacific Fighters was done by Oct. 2004. There is a video interview with Oleg in summer 2006, while he is flying the latest build complete with screenshots of cockpits looking pretty much like they do now, and saying it will be out by the end of the year. Your saying he did everything up to that point and felt he would have it done in 6 more months with only a skeleton crew? Now your saying Ubisoft just throws out release dates without consulting the developer and run the risk of looking bad when it doesn't make it? It's amazing the lengths that folks defending this sim go. In the 7 year development time they might not have had a full crew 100% of the time, but I would guess they had it a lot longer than your leading on. Common sense tells you that when you buy a game and it's poo-poo, and 9 months later it's poo-poo with an air freshener sprayed on it, the fault lies with the developer. Not the alignment of the planets, or some other mystical force.


If you don't think that Pacific Fighters, and the addons leading up to and including IL-2 1946 didn't considerably delay COD it must have been that mystical force your talking about that created them. COD isn't poo-poo, in-fact its very good for an unfinished sim. If the developer dropped support for the sim today then you would be right, but that isn't the case. Once you get over the fact the sim was released unfinished and it won't be finished on your schedule, you might take a less negative view.

You have to know when you voice an opinion you open yourself up to a counter opinion. I will side every time with a developer who has a history of actually creating something than with some text on forum from people with no knowdedge of the actual development history and therefore an uniformed opinion that they can't get it done.
_________________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60 gig Corsair SSD [with only COD and dual boot OP system]
500 gig HHD
LG 37" LCD
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

Top
#3527497 - 02/27/12 09:16 PM Re: So the next patch... [Re: bisher]
Pudfark Offline
Junior Member

Registered: 05/19/09
Posts: 92
Loc: Republic of Texas
Originally Posted By: bisher
Oh so you want to try and use common sense do you Force? That'll muck up everything, especially the speculating which has no room for common sense. smile


Bisher, I salute you Sir...for outstanding use of wit and verbiage.. beercheers

Fact: This game don't work right.

Counter Fact: Why? Pure Speculation.

End Fact: "Oh so you want to try and use common sense do you Force? That'll muck up everything, especially the speculating which has no room for common sense."

Force, it's impossible to argue facts...with those...what don't believe in them...
_________________________
If CloD were an Ere_tile Dysfunction med?
Nobody would "get off" the ground.
Further, 14 months after "taking it"?
The duct tape and splint patch ain't very fun.
So, what ya got now?
A bunch of folks sporting a male member, that looks like a "skinned squirrel".

Top
#3527595 - 02/28/12 12:21 AM Re: So the next patch... [Re: Pudfark]
Chivas Online   content
Senior Member

Registered: 12/26/02
Posts: 3199
Loc: B.C. Canada
Originally Posted By: Pudfark
Originally Posted By: bisher
Oh so you want to try and use common sense do you Force? That'll muck up everything, especially the speculating which has no room for common sense. smile


Bisher, I salute you Sir...for outstanding use of wit and verbiage.. beercheers

Fact: This game don't work right.

Counter Fact: Why? Pure Speculation.

End Fact: "Oh so you want to try and use common sense do you Force? That'll muck up everything, especially the speculating which has no room for common sense."

Force, it's impossible to argue facts...with those...what don't believe in them...



Fact: Unfinished games usually don't work right.

Fact: An unfinished game doesn't define a finished game when the developer is still working on it.

Fact: Continually whining about the obvious doesn't get the sim finished.
_________________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60 gig Corsair SSD [with only COD and dual boot OP system]
500 gig HHD
LG 37" LCD
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

Top
#3527612 - 02/28/12 01:51 AM Re: So the next patch... [Re: BKHZ_Furbs]
BKHZ_Furbs Online   content
Member

Registered: 04/08/05
Posts: 2395
Chivas, is it unfinished? going to be finished? not ever going to be finished? going to be part finished? going to be finished by 3rd party? going to be part finished by 3rd party? going to be finished by the sequel?...im lost because you seem to have said all of them at one time or another.

I think it was released half done, and what was half done wasn't finished, and still isn't.
_________________________


Top
Page 17 of 20 < 1 2 ... 15 16 17 18 19 20 >
Topic Options
Rate This Topic
Hop to:

Moderator:  RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.