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#3525999 - 02/25/12 04:36 PM Re: Reflections on Multi-player [Re: Bandy]  
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Bandy Offline
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Wishing I was in the La Cloche
That is an overly generalized statement RoFfan. I have concern, and I'm looking to perhaps join a squadron where it is a little more historical with missions etc. And I'm pretty sure they are out there.

Fights don't always start on the deck. I've only been on MP for a week or so now, but I've had about two-thirds of my fights start at 5000-8000 ft, but they do end up going low as they did historically. Yes, not many of us up there, but I prefer it that way for now. It is quite exciting to finally spot someone in the distance and try to sneak up on them using clouds etc. Haven't figure out the whole approach-from-the-sun bit, that would take a lot of time to position yourself in many instances.

Not perfectly historical altitudes, but he!!, the majority of real WWI missions were uneventful, so have a reality check. A full-fledged WWI sim would get boring very very quickly to the majority, and then where would the development budget be???

Fly RoF the way you want to, go to the server where things happen most like what you want to see happen (I'm still searching). If this does not appeal, stay in the Career Beta, that is everyone's prerogative.


Last edited by Bandy; 02/25/12 04:40 PM.

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#3526292 - 02/26/12 04:46 AM Re: Reflections on Multi-player [Re: Bandy]  
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redpiano Offline
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Originally Posted By: Bandy
Well, I had a really good time on the Oceanic server this morning. Cheers fellows! Thanks for letting me visit and be a target for you all, though I gave some back, occasionally. thumbsup

There were just a handful of us, and guys who like to fly high (altitude). We didn't have any issues with finding each other, though yes it did take some time. Maybe it is a generational thing... older farts with time on their hands, youth who just want everything right away... Go fly an iPlane.

EDITED reactionary statements, apologies for any offense...


By no means an old fart and I hate low altitude fights. But I partly agree with ROFfan, 'most' of the multiplayer community doesn't bother to care about flying how they should, at high altitude etc. etc. but another reason for that is simply that there's no ground fire to give them incentive to fly up high.

Unfortunately there's not a lot of choice in multiplayer servers, the only real active ones are the newbie dogfight(now renamed I forget to what), fast food, syndicate, hellequins and occasionally oceanic. Most others are just smaller squad servers that don't usually have many people on if any.

Syndicate and hellequins kind of try to be somewhat historical but the only place you'll really get the proper experience from what I hear are the big events like Bloody april and FEOW type things, but that requires you to actually schedule time to play ROF pilot

#3526443 - 02/26/12 03:16 PM Re: Reflections on Multi-player [Re: redpiano]  
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No, the HQ server does not try to be historical. That is part of their MO.

#3526587 - 02/26/12 08:25 PM Re: Reflections on Multi-player [Re: Bandy]  
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Juergen Offline
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"Constant disconnects, happens to everyone it's a ROF thing, apparently ROF.exe crashes are also common in MP."

I didnt experience disconnects and exes for more than a year now. Its the internet connection that is responsible, if you have problems. What is your result on pingtest.net ?

#3526640 - 02/26/12 10:04 PM Re: Reflections on Multi-player [Re: Bandy]  
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redpiano Offline
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If it's my internet then very few have hope of ever not getting disconnected. When I play other multiplayer games, I don't lag and I never DC; no it's ROF.

I played on the Syndicate server a second ago and people disconnect left and right, it's just the way it's been for a long time. ROF.exe erros are more attributed to memory problems, or memory leaks on ROF's part, something like that.

Last edited by redpiano; 02/26/12 10:06 PM.
#3526714 - 02/27/12 12:36 AM Re: Reflections on Multi-player [Re: Bandy]  
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Bandy Offline
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Wishing I was in the La Cloche
I played for 4 hours today on Syndicate and not one problem (other than getting 'lost' on my first sortie hahaha). In fact I had a blast! Thank you kindly gentlemen, and hope to see you soon.


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#3526716 - 02/27/12 12:38 AM Re: Reflections on Multi-player [Re: Bandy]  
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redpiano Offline
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I played as well for an hour and didn't get disconnected, but plenty of others were and I do as well on other occasions.

#3526899 - 02/27/12 09:14 AM Re: Reflections on Multi-player [Re: Bandy]  
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komemiute Offline
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May I?
There is a group of dedicated people that is trying to run a kind of "Persistent Warfare Server".

Here the forum has both a local-language part(italian) and an international one(english).
Please give it a try, it's still a beta but VERY promising!

http://www.rofitalia.it/feow/

There's people from all over the world playing! High values and constructive behaviour.
Highly recommended.

^_^

Last edited by komemiute; 02/27/12 09:19 AM.

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#3527119 - 02/27/12 04:07 PM Re: Reflections on Multi-player [Re: Bandy]  
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Concerning "disconnects" of the over 1200 people that flew on SYN server thus far in February the guy with the highest number of discos was 9. The next 7 and it fell off rapidly after that. In fact only slightly over 100 of them had a single disconnect during Feb.

Its hardly the huge problem some of you might think it is. Check your settings is my advice.

Glad to have you on comms last night, Bandy....looks like you are hooked smile

#3527251 - 02/27/12 07:09 PM Re: Reflections on Multi-player [Re: Bandy]  
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redpiano Offline
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1200 unique users?

Damn my 150 estimate is way off.

#3527293 - 02/27/12 08:12 PM Re: Reflections on Multi-player [Re: Bandy]  
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Are people then just quitting in midair deliberately, giving the appearance of a disco when in fact it was intentional?



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#3527328 - 02/27/12 08:45 PM Re: Reflections on Multi-player [Re: Bandy]  
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Odds are they just suffer a warp from bad lag and by the time they reappear they are out of sight and you never reestablish contact.


And we as its creators don't feel ready to hear your annoyed jabber about it.
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#3527673 - 02/28/12 10:39 AM Re: Reflections on Multi-player [Re: Bandy]  
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I know if you land and dont hit "finish flight" but rather just leave the server or quit the game it counts as a disconnect....but I dnt think thats what we are talking about.

Oh...and it is 1200 unique users this month, yes. We usually get 1500 unique users on our server every month after a stats reset. Mind you, it was only 500 unique users this time last year...so new users are climbing rapidly....must be some of the media stuff going on. That and top 100 games of all time cant hurt. :P

#3527760 - 02/28/12 02:14 PM Re: Reflections on Multi-player [Re: Bandy]  
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Yeah I was one of the guys who had to wait in line to get on the server sunday. I guess that's a good problem to have!
As far as disconnects are concerned: for me they were much more prevalent 6 months ago and are now somewhat rare. Not coincidentally,
that is the same time my little area of Kentucky got a big upgrade in online bandwidth. I was fluctuating wildly from 10mps (what I pay for) all the way down to <1mps! After the upgrade I was fluctuationg at between 8 - 10 mps and the disconnects dropped right off.

ps Yes, as a matter of fact I was lodging near daily complaints with my ISP back then

Last edited by mike1997; 02/28/12 02:18 PM.
#3527778 - 02/28/12 02:40 PM Re: Reflections on Multi-player [Re: Bandy]  
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It sounds like very little has changed in the MP arena since my last foray there about 1&1/2 years ago:

http://simhq.com/forum/ubbthreads.php/topics/3067316/Yup_still_pretty_much_hate_mul.html#Post3067316

#3527797 - 02/28/12 03:05 PM Re: Reflections on Multi-player [Re: Hedgehog]  
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meh
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Originally Posted By: Hedgehog
It sounds like very little has changed in the MP arena since my last foray there about 1&1/2 years ago:

http://simhq.com/forum/ubbthreads.php/topics/3067316/Yup_still_pretty_much_hate_mul.html#Post3067316



Reread the advice in that thread and try again in 6 months.

biggrin


And we as its creators don't feel ready to hear your annoyed jabber about it.
-IL-2 BoS Dev Team

http://alt-games-warbirds.com

RoF: =AGW= Master
Blood, Guts and Oil, My youtube channel
twitch.tv/masterjts
#3527811 - 02/28/12 03:16 PM Re: Reflections on Multi-player [Re: Master]  
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Originally Posted By: Master
Reread the advice in that thread and try again in 6 months.


Why didn't I think of that?!?

It was so much fun back then, I can hardly wait to subject myself to the experience again!

#3528307 - 02/29/12 01:47 AM Re: Reflections on Multi-player [Re: Bandy]  
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WWBrian Offline
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Seems you can't get past your preconcieved notions Hedge.

...still bums me out that you don't enjoy MP. To each his own though...

But honestly, RoF-MP is nothing like it was 6 mos a year ago.


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#3528315 - 02/29/12 01:54 AM Re: Reflections on Multi-player [Re: Bandy]  
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I played a few times on a server with icons and then took the plunge today on a full realism one. Really enjoyed myself. Have had no disconnection issues while playing on US servers.


Rabbits, break right and climb.
#3528789 - 02/29/12 05:56 PM Re: Reflections on Multi-player [Re: Bandy]  
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I have done zero MP in RoF. Not likely to, either. Im not angry or disappointed about it. It just doesnt sound like my cup of tea for the following reasons:

Practice. How many time have I read people say You must die 100 times before you can get anything done. or words to that effect. That doesnt sound fun to me at all. I dont have time to practice a game. I want to play the thing and do the missions. Getting sniped by folks who play MP a lot because I havent paid my dues is not appealing at all.

You must suffer but its worth it. Not for me. The prevailing story seems to be Kills, while hard to get, feel great!. Perhaps, but shooting down a human would mean no more to me than bagging an AI plane. I do not subscribe to the notion that It is not enough that I succeed, others must fail. Its not like I down the AI controlled aircraft with the greatest of ease as it is. Those gunners are deadly!

Teamwork. This makes perfect sense. It is still problematic. I would be expected to play at certain times when acquaintances are flying. Not good. I want to play whenever I want. I dont want to schedule the play time. This need to adhere to a schedule limits the time I could ever invest and weve already established that a lot of time is required to become proficient enough to get beyond the suffering phase. Ugh.

TrackIR. I dont have it. Do you really need it? Is it a big advantage? Do you need two or three screens? This is not a whine. But if this equipment does convey significant advantages then folks without it need to know that the playing field is not level. What percentage of what might be called accomplished MP pilots use TrackIR? Im just curious as I have no idea.

Ill let others show up to be a target drone for folks who dig MP big time. I have no desire to do the whole padawan thing with an MP Jedi master. I do not have the endurance, determination and passion to put in the time. These three traits are indispensible from what I've read around the forum.

I bring these things up because there must be many others who eschew MP for the same reasons. This is why the career beta must continue to move forward.

To you all for whom MP lands right in your wheelhouse, good luck and have fun!


Time flies like the wind. Fruit flies like bananas.
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