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#3535193 - 03/08/12 08:55 PM Re: SimHQ review of Take On Helicopters [Re: EinsteinEP]
Smokin_Hole Offline
Member

Registered: 07/30/09
Posts: 559
I too really enjoyed the review. I love helicopters. I even own a couple. One is sitting on the desk next to my PC as we speak. My one hour of (non-RC) helicopter time and 15000 hrs of fixed wing equip me with just about zero credibility to opine about ToH. But despite my reservations after reading the review I bought it anyway hoping that 1.04 would at least be playable. To my surprise its much more than that. It, the light helicopter, actually flies somewhat close to what I would expect it to fly like. No its not x-plane or DCS. But its good enough to enjoy. In a sense, my observations are a little inverted to those in the review. I really enjoy the visuals and the moderately convincing flight model. But I find the campaign a little frustrating. Its often hard to figure out what the triggers are for success. With enough replays, you figure it out. But as enjoyable as the missions and the story are, I sometimes feel like I am wasting a huge amount of time before, for instance, I figure out that the a$$ giving me orders to land actually wants a running landing. That's never stated, you just sorta figure it out. This game is like a classic xbox/ps game. Its exciting, polished and looks great. You play it intensely for a month or two and probably don't come back too often after that--but you are happy for the experience nonetheless. BTW, in the review the beta version of 1.04 is used. But its pretty obvious from the videos that the player is stuggling with the pre-1.04 grossly exagerated ground effect. Just an observation that perhaps the release version of 1.04 actually was further improved over the beta.


Edited by Smokin_Hole (03/08/12 08:56 PM)


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#3535246 - 03/08/12 10:46 PM Re: SimHQ review of Take On Helicopters [Re: EinsteinEP]
EinsteinEP Offline
Permanoob
Senior Member

Registered: 11/20/07
Posts: 2907
Loc: Tucson, AZ
So I was only able to grab a half hour or so with the new patch, but the improvements are there. Autorotation feels a lot better, although I need to look up the autorotation airspeeds for light helos - it felt like I had to keep way too much airspeed to keep the rotors going. Translation lift is there (yay!) but the ETL burble still seems to come and go at very odd times. No VRS - which may please some of the student helo pilots, but I'm missing the "Death Dance". As for ground effect, it still feels like I've suddenly become a hockey puck on an air hockey table - the lateral accelerations are way out of proportion to the control inputs. I wasn't able to test the retreating blade stall, but I did stall the rotor disk and plummet to my death.

Things I'm still missing:

- Slip and turn indicator. A must have instrument to be able to accurately gauge flight.
- TrackIR "staging". Take On Helo steps the camera in two distinct steps back and forth. This is disconcerting when all I need is a little lean forward to better read the gauges and I keep leaning and leaning and then POP! I'm on top of the dash (although still too far away to read anything). I'm using the zoom key for now, but I'd really like true 6DOF and not 3DOF with two depth settings.

All in all, well done BIS! Well done!
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#3535341 - 03/09/12 05:04 AM Re: SimHQ review of Take On Helicopters [Re: EinsteinEP]
EagleEye[GER] Offline
Member

Registered: 09/27/06
Posts: 1012
Loc: Germany
Hi EinsteinEP, which Joystick/HOTAS do you using?
I still have the problem that all my very small inputs are exaggerated in the helos. I have linear curves for all axes and deadzone is 0. I still can`t properly control these helis in ToH...
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#3535352 - 03/09/12 05:59 AM Re: SimHQ review of Take On Helicopters [Re: EinsteinEP]
Smokin_Hole Offline
Member

Registered: 07/30/09
Posts: 559
I know that wasn't directed at me but I did the following with my G940: I set a curve at about 20 for pitch and 30 for roll. I also set a 50 curve for yaw because the medium and large helicopters are easy to break. Here's the weird thing: I didn't want a dead zone but a set a small one anyway. It really helped! The weird part is that if I watch the in-game cyclic there is no dead zone pause at the center. So I'm not sure what's going on there but I'm happy with the results.

Oh and EagleEye, congratulations on the solo!


Edited by Smokin_Hole (03/09/12 08:36 AM)

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#3535431 - 03/09/12 08:47 AM Re: SimHQ review of Take On Helicopters [Re: Smokin_Hole]
EagleEye[GER] Offline
Member

Registered: 09/27/06
Posts: 1012
Loc: Germany
Originally Posted By: Smokin_Hole
I know that wasn't directed at me but I did the following with my G940: I set a curve at about 20 for pitch and 30 for roll. I also set a 50 curve for yaw because the medium and large helicopters are easy to break. Here's the weird thing: I didn't want a dead zone but a set a small one anyway. It really helped! The weird part is that if I watch the in-game cyclic there is no dead zone pause at the center. So I'm not sure what's going on there but I'm happy with the results.
Oh and EagleEye, congratulations on the solo!


Thanks mate! And it`s absolutely ok that you have answered to my question. Unfortunately you don`t have a TM:W. Don`t know if youre settings will work for me. Could you pls post a screenshot with youre settings?
Does youre throttle (collective) settings goes from -100 (in full forward position) to 0 (middle) and to 100 (full back position)? I find it a little bit weird.
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Love flying DCS Huey!

IntelC2Q9650|AsusP5QSE|4GB RAM|ZOTAC GTX570|Win7 64bit|TrackIR5|TM HOTAS Warthog (04671)/Saitek Pro Pedals

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#3535552 - 03/09/12 12:01 PM Re: SimHQ review of Take On Helicopters [Re: EinsteinEP]
EinsteinEP Offline
Permanoob
Senior Member

Registered: 11/20/07
Posts: 2907
Loc: Tucson, AZ
I have a TM Warthog but I hate it for use on almost every game other than A-10C. I fly ToH (and Black Shark) with my X52 Pro.

I found that after I installed 1.04 the sensitivty bars for all the joystick axes were set to max. A click of the "default" button cleared the problem. I haven't further tuned my joystick curves, but then, I never do - I'm not patient/smart enough to figure out what I really want so I just work with the system defaults, if I can.

With my X52 Pro and the ToH defaults, I can fly just fine.
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#3538840 - 03/15/12 05:39 AM Re: SimHQ review of Take On Helicopters [Re: EinsteinEP]
sharpe26 Offline
Member

Registered: 09/13/02
Posts: 725
Loc: Maastricht, Holland
will you guys do a review on the dlc that comes out today?
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