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#3525999 - 02/25/12 11:36 AM
Re: Reflections on Multi-player
[Re: Bandy]
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Member
Registered: 07/26/10
Posts: 1236
Loc: Wishing I was in the La Cloche
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That is an overly generalized statement RoFfan. I have concern, and I'm looking to perhaps join a squadron where it is a little more historical with missions etc. And I'm pretty sure they are out there.
Fights don't always start on the deck. I've only been on MP for a week or so now, but I've had about two-thirds of my fights start at 5000-8000 ft, but they do end up going low as they did historically. Yes, not many of us up there, but I prefer it that way for now. It is quite exciting to finally spot someone in the distance and try to sneak up on them using clouds etc. Haven't figure out the whole approach-from-the-sun bit, that would take a lot of time to position yourself in many instances.
Not perfectly historical altitudes, but he!!, the majority of real WWI missions were uneventful, so have a reality check. A full-fledged WWI sim would get boring very very quickly to the majority, and then where would the development budget be???
Fly RoF the way you want to, go to the server where things happen most like what you want to see happen (I'm still searching). If this does not appeal, stay in the Career Beta, that is everyone's prerogative.
Edited by Bandy (02/25/12 11:40 AM)
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4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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#3526292 - 02/25/12 11:46 PM
Re: Reflections on Multi-player
[Re: Bandy]
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Member
Registered: 08/06/11
Posts: 878
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Well, I had a really good time on the Oceanic server this morning. Cheers fellows! Thanks for letting me visit and be a target for you all, though I gave some back, occasionally.  There were just a handful of us, and guys who like to fly high (altitude). We didn't have any issues with finding each other, though yes it did take some time. Maybe it is a generational thing... older farts with time on their hands, youth who just want everything right away... Go fly an iPlane. EDITED reactionary statements, apologies for any offense... By no means an old fart and I hate low altitude fights. But I partly agree with ROFfan, 'most' of the multiplayer community doesn't bother to care about flying how they should, at high altitude etc. etc. but another reason for that is simply that there's no ground fire to give them incentive to fly up high. Unfortunately there's not a lot of choice in multiplayer servers, the only real active ones are the newbie dogfight(now renamed I forget to what), fast food, syndicate, hellequins and occasionally oceanic. Most others are just smaller squad servers that don't usually have many people on if any. Syndicate and hellequins kind of try to be somewhat historical but the only place you'll really get the proper experience from what I hear are the big events like Bloody april and FEOW type things, but that requires you to actually schedule time to play ROF 
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#3526443 - 02/26/12 10:16 AM
Re: Reflections on Multi-player
[Re: redpiano]
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Member
Registered: 06/20/10
Posts: 518
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No, the HQ server does not try to be historical. That is part of their MO.
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#3526587 - 02/26/12 03:25 PM
Re: Reflections on Multi-player
[Re: Bandy]
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Junior Member
Registered: 03/03/09
Posts: 71
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"Constant disconnects, happens to everyone it's a ROF thing, apparently ROF.exe crashes are also common in MP."
I didnīt experience disconnects and exes for more than a year now. Itīs the internet connection that is responsible, if you have problems. What is your result on pingtest.net ?
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#3526640 - 02/26/12 05:04 PM
Re: Reflections on Multi-player
[Re: Bandy]
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Member
Registered: 08/06/11
Posts: 878
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  If it's my internet then very few have hope of ever not getting disconnected. When I play other multiplayer games, I don't lag and I never DC; no it's ROF. I played on the Syndicate server a second ago and people disconnect left and right, it's just the way it's been for a long time. ROF.exe erros are more attributed to memory problems, or memory leaks on ROF's part, something like that.
Edited by redpiano (02/26/12 05:06 PM)
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#3526714 - 02/26/12 07:36 PM
Re: Reflections on Multi-player
[Re: Bandy]
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Member
Registered: 07/26/10
Posts: 1236
Loc: Wishing I was in the La Cloche
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I played for 4 hours today on Syndicate and not one problem (other than getting 'lost' on my first sortie  ). In fact I had a blast! Thank you kindly gentlemen, and hope to see you soon.
_________________________
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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#3526716 - 02/26/12 07:38 PM
Re: Reflections on Multi-player
[Re: Bandy]
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Member
Registered: 08/06/11
Posts: 878
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I played as well for an hour and didn't get disconnected, but plenty of others were and I do as well on other occasions.
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#3526899 - 02/27/12 04:14 AM
Re: Reflections on Multi-player
[Re: Bandy]
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Hell Drummer
Senior Member
Registered: 05/03/09
Posts: 2684
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May I? There is a group of dedicated people that is trying to run a kind of "Persistent Warfare Server". Here the forum has both a local-language part(italian) and an international one(english). Please give it a try, it's still a beta but VERY promising! http://www.rofitalia.it/feow/There's people from all over the world playing! High values and constructive behaviour. Highly recommended. ^_^
Edited by komemiute (02/27/12 04:19 AM)
_________________________
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#3527119 - 02/27/12 11:07 AM
Re: Reflections on Multi-player
[Re: Bandy]
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Junior Member
Registered: 10/28/09
Posts: 83
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Concerning "disconnects" of the over 1200 people that flew on SYN server thus far in February the guy with the highest number of discos was 9. The next 7 and it fell off rapidly after that. In fact only slightly over 100 of them had a single disconnect during Feb. Its hardly the huge problem some of you might think it is. Check your settings is my advice. Glad to have you on comms last night, Bandy....looks like you are hooked 
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#3527251 - 02/27/12 02:09 PM
Re: Reflections on Multi-player
[Re: Bandy]
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Member
Registered: 08/06/11
Posts: 878
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1200 unique users?
Damn my 150 estimate is way off.
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