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#3551331 - 04/05/12 03:36 PM Re: I never see 121% engine Over-Torque anymore, how come? [Re: Victor1_9er]
Recluse Offline
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Not quite so broken as in Gunship, IMHO..but I guess it depends on your system.
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#3564461 - 04/29/12 01:12 PM Re: I never see 121% engine Over-Torque anymore, how come? [Re: Recluse]
AV8R Offline
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Registered: 05/08/00
Posts: 2533
Loc: Southern California USA
@RECLUSE,

Regarding the loss of engine torque or power when throttling down, its something I see on my older and newer WinXP and Vista systems.
What I observed is that its more of a rate of change issue, and not just act of de-throttling itself. When I make slow changes the
problem doesnt rear its head; but if I make fast changes it does. As long as I slowly deaccelerate with the collective, Im good.

I kind of got programmed to do this flying IL2-1946's Me262 where fast changes on the throttle would catch the engines on fire. In this
case thats historically and mechanically accurate, for the Apache I have no idea but its a fair guess this is not a bug as much as it is
how the coding was done back in the day with the hardware they had. I seriously doubt that they anticipated Moores Law to the extent
that it is, nor did they imagine this sim would have the long and bowed legs that it has proven to have.

Cheers mate. Perchance we will get another LB2 MP Day going.

AV8R
copter
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#3565454 - 05/01/12 08:09 AM Re: I never see 121% engine Over-Torque anymore, how come? [Re: AV8R]
Flyboy Offline
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Registered: 11/29/06
Posts: 3232
Loc: England, UK
Originally Posted By: AV8R
Regarding the loss of engine torque or power when throttling down, its something I see on my older and newer WinXP and Vista systems. What I observed is that its more of a rate of change issue, and not just act of de-throttling itself. When I make slow changes the
problem doesnt rear its head; but if I make fast changes it does. As long as I slowly deaccelerate with the collective, Im good.


Interesting observation. You mean that you don't always get the high overtorque numbers if you make fast changes to your collective? Who knows, this could even be how the real FADEC functions? The more people observe and question various little 'flaws' in LB2, the more I find out that they are in actual fact meant to be there because of how the real helicopter(s) work.

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#3565477 - 05/01/12 08:44 AM Re: I never see 121% engine Over-Torque anymore, how come? [Re: Victor1_9er]
Recluse Offline
Mediocrity Above All!
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Registered: 12/30/00
Posts: 4753
Loc: Randolph, NJ
Well, since there is a clear difference in the behavior on the kind of computer LB2 was designed on vs. a much faster CPU, I do think this is really a BUG (or coding issue..probably some fixed vs. floating point mathematics was Flexman's diagnosis once upon a time) and not a FEATURE similar to the aiming of the rockets.


Edited by Recluse (05/01/12 08:46 AM)
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#3565563 - 05/01/12 12:09 PM Re: I never see 121% engine Over-Torque anymore, how come? [Re: Victor1_9er]
Flyboy Offline
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Registered: 11/29/06
Posts: 3232
Loc: England, UK
Ah, I'm so out-of-touch with this stuff now. frown

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#3566239 - 05/02/12 03:15 PM Re: I never see 121% engine Over-Torque anymore, how come? [Re: Recluse]
Reticuli Offline
Member

Registered: 06/12/05
Posts: 1809
Loc: Dayton, OH, USA
Well, in spite of this I still miss Gunship! and LB2. I was looking forward to trying them out with the X-65f HOTAS (and the pedals, if possible), but I left the discs in Oregon in storage while at grad school. It's so strange, because I have Flanker and F-15 in the CD wallet, but not those two. Isos and abandonware possibilities I guess are non-existent. I think if I had my mom get them out of storage she might nag and call me hermit ;-P
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#3566604 - 05/03/12 08:37 AM Re: I never see 121% engine Over-Torque anymore, how come? [Re: Reticuli]
Recluse Offline
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Loc: Randolph, NJ
Originally Posted By: Reticuli
. I think if I had my mom get them out of storage she might nag and call me hermit ;-P


Or Recluse biggrin
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#3566971 - 05/03/12 06:41 PM Re: I never see 121% engine Over-Torque anymore, how come? [Re: Victor1_9er]
Reticuli Offline
Member

Registered: 06/12/05
Posts: 1809
Loc: Dayton, OH, USA
My X65F throttle was only going up to about half torq. I screwed around with the CA.ini and fixed it after some trial and error. I think I had to do that at one other time, too, with the X52 in Las Vegas.

;
TMin=0,
TMax=255,
TDead=0,
TSat=9500,
;

Amazingly, LB2 works in both glide and D3D just fine. The D3D config file is my very old one that I hadn't used in many years. Works fine with Intel integrated 4500 graphics. One of the Phoenix mods is necessary, too, for good stability. The latest one is seemingly better. Followed all of Flyboy and Phoenix's instructions. My one-quarter menu screen got fixed, too. That had me a little scared it was a futile effort. Either install it outside of the Program (x86) directory or be prepared to do frequent Admin stuff, even with just notepad ini edits. Definitely run LB2.exe as Admin, too.

Too bad there doesn't seem to be any way I can find to get LB2 to use a specified joystick, as I wanted to have it use PPJoy so I could get the pedals in the mix, but I guess we can't have everything. Perhaps there's a config file option somewhere or hex editing opportunity? I also hope Saitek does something about its drivers and profiler to allow you to disable and combine axiis within a single stick, like Thrustmaster allows. There are already some limited modder registry hacks for the X52 and X65 that can do a little of that, but not enough yet.

I did two missions last night until 5AM after much effort was expended downloading isos of the discs I already have in storage and struggling to work out the kinks. The world is my cloud. All our fond memories about the single-aircraft Janes titles is justified... and WWII Fighters, for that matter, has yet to let me down for a super-high-fps fuss-free WWII-fix on any system.

Many thanks to everyone who made this possible. I hope the stability lasts. Props, bros... pleasant pun not intended, but appropriate.


Edited by Reticuli (05/03/12 06:49 PM)
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#3567852 - 05/05/12 02:13 PM Re: I never see 121% engine Over-Torque anymore, how come? [Re: Victor1_9er]
Flyboy Offline
Senior Member

Registered: 11/29/06
Posts: 3232
Loc: England, UK
Glad to hear you've got a few game issues worked out, Reticuli. I always had you down as one of the hardcore amongst us, so it is with a little unease that I hear of you having problems.

It didn't cross my mind for you (or others) to tweak the CA.INI file to try and resolve the joystick/collective issue.

It would indeed be the ideal thing to have all your axis combined into a single stick, much like in the Comanche! wink

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#3567921 - 05/05/12 04:34 PM Re: I never see 121% engine Over-Torque anymore, how come? [Re: Victor1_9er]
Reticuli Offline
Member

Registered: 06/12/05
Posts: 1809
Loc: Dayton, OH, USA
Yeah no pedals, but the twist is working fine on the X65F for it. I just can't figure out if I'm actually progressing in the campaign. Other than some issues with button presses causing rapid MFD changes, the only completely persistent glitch now seems to be CTDs when ending a mission using Glide. I'm not certain, but I think my good old dgvoodoo settings might be helping that 50% of the time. And those CTDs are gone when using D3D. I did have a fabulous screen corruption with Phoenix's dgvoodoo files in the form of half the 2D panel disappearing. I'd love to have that whole graphics panel, sans the MFDs, HUD, and dials disappear ;-P But his files were also giving me stuttering I think. Hmm... maybe I should try them again. I did have to reboot for some other reason.

Now I got to get back to figuring out why Blackshark has 3D objects disappearing in the Shkval once I close within 5km. The ED folks just want me to reinstall. I just installed it! That might fix it, but I had to tweak it to get it working in the first place and it's so many darn steps to turn off various things, get the HMS centering (I don't get why that's not in the first place), and on and on. Labels. Water. Smoke. Etc, etc. Lot of crud to tweak until it works acceptably. The issues never frigg'n end, dude. I never had objects disappear on my desktop, though. I finally get the fps to a good range (at least before stuff starts exploding near me), and this comes up. Lordy, lordy, lordy. I'll get very bored with DCS BS once it does run, because the missions suck so bad, but I'd like the option to become bored with it again, you know?

LB2 is never boring. I don't know why that is. I mean, the missions aren't that well scripted, but there's just something about the environment.

Little sad PPJoy can't work with it. I was looking forward to the VRS script. Not having the pedals work just makes my wallet feel a little lite with them sitting under the desk as glorified foot rests, but the fidelity of LB2's flight model is so nice it was like the last missing thing to drop like a rock when lowering collective too fast when leveled out.


Edited by Reticuli (05/05/12 04:35 PM)
_________________________
The term "necroposting" was invented by a person with no social memory beyond a year. People with a similar hangup are those o.k. with the internet being transient vapor.

http://www.openfuelstandard.org/2011/12/methanol-wins-open-wager.html

X52, Glide, Winx3D, and GlovePIE Profiles V14 http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

http://library.avsim.net/register.php

X52 + Silicone Grease = JOY stick

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