#3525999 - 02/25/12 04:36 PM
Re: Reflections on Multi-player
[Re: Bandy]
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Joined: Jul 2010
Posts: 1,256
Bandy
Member
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Member
Joined: Jul 2010
Posts: 1,256
Wishing I was in the La Cloche
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That is an overly generalized statement RoFfan. I have concern, and I'm looking to perhaps join a squadron where it is a little more historical with missions etc. And I'm pretty sure they are out there.
Fights don't always start on the deck. I've only been on MP for a week or so now, but I've had about two-thirds of my fights start at 5000-8000 ft, but they do end up going low as they did historically. Yes, not many of us up there, but I prefer it that way for now. It is quite exciting to finally spot someone in the distance and try to sneak up on them using clouds etc. Haven't figure out the whole approach-from-the-sun bit, that would take a lot of time to position yourself in many instances.
Not perfectly historical altitudes, but he!!, the majority of real WWI missions were uneventful, so have a reality check. A full-fledged WWI sim would get boring very very quickly to the majority, and then where would the development budget be???
Fly RoF the way you want to, go to the server where things happen most like what you want to see happen (I'm still searching). If this does not appeal, stay in the Career Beta, that is everyone's prerogative.
Last edited by Bandy; 02/25/12 04:40 PM.
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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#3526292 - 02/26/12 04:46 AM
Re: Reflections on Multi-player
[Re: Bandy]
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Joined: Aug 2011
Posts: 1,110
redpiano
Member
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Member
Joined: Aug 2011
Posts: 1,110
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Well, I had a really good time on the Oceanic server this morning. Cheers fellows! Thanks for letting me visit and be a target for you all, though I gave some back, occasionally. There were just a handful of us, and guys who like to fly high (altitude). We didn't have any issues with finding each other, though yes it did take some time. Maybe it is a generational thing... older farts with time on their hands, youth who just want everything right away... Go fly an iPlane. EDITED reactionary statements, apologies for any offense... By no means an old fart and I hate low altitude fights. But I partly agree with ROFfan, 'most' of the multiplayer community doesn't bother to care about flying how they should, at high altitude etc. etc. but another reason for that is simply that there's no ground fire to give them incentive to fly up high. Unfortunately there's not a lot of choice in multiplayer servers, the only real active ones are the newbie dogfight(now renamed I forget to what), fast food, syndicate, hellequins and occasionally oceanic. Most others are just smaller squad servers that don't usually have many people on if any. Syndicate and hellequins kind of try to be somewhat historical but the only place you'll really get the proper experience from what I hear are the big events like Bloody april and FEOW type things, but that requires you to actually schedule time to play ROF
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#3526714 - 02/27/12 12:36 AM
Re: Reflections on Multi-player
[Re: Bandy]
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Joined: Jul 2010
Posts: 1,256
Bandy
Member
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Member
Joined: Jul 2010
Posts: 1,256
Wishing I was in the La Cloche
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I played for 4 hours today on Syndicate and not one problem (other than getting 'lost' on my first sortie ). In fact I had a blast! Thank you kindly gentlemen, and hope to see you soon.
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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#3526899 - 02/27/12 09:14 AM
Re: Reflections on Multi-player
[Re: Bandy]
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Joined: May 2009
Posts: 7,033
komemiute
Hell Drummer
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Hell Drummer
Hotshot
Joined: May 2009
Posts: 7,033
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May I? There is a group of dedicated people that is trying to run a kind of "Persistent Warfare Server". Here the forum has both a local-language part(italian) and an international one(english). Please give it a try, it's still a beta but VERY promising! http://www.rofitalia.it/feow/There's people from all over the world playing! High values and constructive behaviour. Highly recommended. ^_^
Last edited by komemiute; 02/27/12 09:19 AM.
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#3527119 - 02/27/12 04:07 PM
Re: Reflections on Multi-player
[Re: Bandy]
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Joined: Oct 2009
Posts: 97
SYN_Jedders
Junior Member
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Junior Member
Joined: Oct 2009
Posts: 97
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Concerning "disconnects" of the over 1200 people that flew on SYN server thus far in February the guy with the highest number of discos was 9. The next 7 and it fell off rapidly after that. In fact only slightly over 100 of them had a single disconnect during Feb. Its hardly the huge problem some of you might think it is. Check your settings is my advice. Glad to have you on comms last night, Bandy....looks like you are hooked
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#3527293 - 02/27/12 08:12 PM
Re: Reflections on Multi-player
[Re: Bandy]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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Are people then just quitting in midair deliberately, giving the appearance of a disco when in fact it was intentional?
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#3527760 - 02/28/12 02:14 PM
Re: Reflections on Multi-player
[Re: Bandy]
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Joined: Aug 2009
Posts: 83
mike1997
Junior Member
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Junior Member
Joined: Aug 2009
Posts: 83
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Yeah I was one of the guys who had to wait in line to get on the server sunday. I guess that's a good problem to have! As far as disconnects are concerned: for me they were much more prevalent 6 months ago and are now somewhat rare. Not coincidentally, that is the same time my little area of Kentucky got a big upgrade in online bandwidth. I was fluctuating wildly from 10mps (what I pay for) all the way down to <1mps! After the upgrade I was fluctuationg at between 8 - 10 mps and the disconnects dropped right off.
ps Yes, as a matter of fact I was lodging near daily complaints with my ISP back then
Last edited by mike1997; 02/28/12 02:18 PM.
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#3527811 - 02/28/12 03:16 PM
Re: Reflections on Multi-player
[Re: Master]
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Joined: Jan 2006
Posts: 1,004
Hedgehog
Member
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Member
Joined: Jan 2006
Posts: 1,004
New Orleans, LA & Sunrise, FL
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Reread the advice in that thread and try again in 6 months. Why didn't I think of that?!? It was so much fun back then, I can hardly wait to subject myself to the experience again!
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#3528315 - 02/29/12 01:54 AM
Re: Reflections on Multi-player
[Re: Bandy]
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Joined: Feb 2001
Posts: 2,401
Smosh
Member
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Member
Joined: Feb 2001
Posts: 2,401
Gisborne, New Zealand
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I played a few times on a server with icons and then took the plunge today on a full realism one. Really enjoyed myself. Have had no disconnection issues while playing on US servers.
Rabbits, break right and climb.
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#3528789 - 02/29/12 05:56 PM
Re: Reflections on Multi-player
[Re: Bandy]
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Joined: Jul 2009
Posts: 43
Splice_Mainbrace
Junior Member
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Junior Member
Joined: Jul 2009
Posts: 43
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I have done zero MP in RoF. Not likely to, either. I’m not angry or disappointed about it. It just doesn’t sound like my cup of tea for the following reasons:
Practice. How many time have I read people say “You must die 100 times before you can get anything done. “ or words to that effect. That doesn’t sound fun to me at all. I don’t have time to “practice” a game. I want to play the thing and do the missions. Getting sniped by folks who play MP a lot because I haven’t “paid my dues” is not appealing at all.
You must suffer but it’s worth it. Not for me. The prevailing story seems to be “Kills, while hard to get, feel great!”. Perhaps, but shooting down a human would mean no more to me than bagging an AI plane. I do not subscribe to the notion that “It is not enough that I succeed, others must fail”. It’s not like I down the AI controlled aircraft with the greatest of ease as it is. Those gunners are deadly! Teamwork. This makes perfect sense. It is still problematic. I would be expected to play at certain times when acquaintances are flying. Not good. I want to play whenever I want. I don’t want to schedule the play time. This need to adhere to a schedule limits the time I could ever invest and we’ve already established that a lot of time is required to become proficient enough to get beyond the “suffering” phase. Ugh.
TrackIR. I don’t have it. Do you really need it? Is it a big advantage? Do you need two or three screens? This is not a whine. But if this equipment does convey significant advantages then folks without it need to know that the playing field is not level. What percentage of what might be called “accomplished” MP pilots use TrackIR? I’m just curious as I have no idea. I’ll let others show up to be a target drone for folks who dig MP big time. I have no desire to do the whole “padawan” thing with an MP Jedi master. I do not have the endurance, determination and passion to put in the time. These three traits are indispensible from what I've read around the forum. I bring these things up because there must be many others who eschew MP for the same reasons. This is why the career beta must continue to move forward.
To you all for whom MP lands right in your wheelhouse, good luck and have fun!
Time flies like the wind. Fruit flies like bananas.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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