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#3526369 - 02/26/12 06:05 AM Re: Red Orchestra II News Thread v2.0 * [Re: fafnir_6]
fafnir_6 Offline
Member

Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
Hey guys,

There just a wee bit of information this time. There's a new mod map out, TE-ColdSteel by Drecks, which features an expansive, ruined industrial area in a non-specific, not-necessarily-Stalingrad location.

Player files: http://www.mediafire.com/?4fbv2o8elvgs7bt
Server Files: http://www.mediafire.com/?2hoq16hqj39c7pd

Release thread: http://forums.tripwireinteractive.com/showthread.php?t=76004

I've also seen a few small tidbits of information from the devs over the weekend. These include a statement that they are shooting for next week to release the "RO-Classic" mode for the RO2 Beta install (I think you can get this from your tools list in steam (same as the SDK)). I've also seen confirmation that the devs are working on the light tanks previously promised (PzIIIJ and T-70) and that they will be released before the halftracks. I haven't been able to find any indication of whether or not they will be part of the big upcoming content patch.

Unfortunately, it seems the T-26 and BA-64 are on hold right now, since the modder has been recruited by the Rising Storm Team for that project. I'm getting the impression that Rising Storm will be coming out soon since the closed beta testing is underway and sharp server browser users may have noticed the Rising Storm Dev Server runnning maps like TE-Saipan and TE-IwoJima...Awesomeness smile.

Cheers,

Fafnir_6


Edited by fafnir_6 (02/26/12 06:09 AM)


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#3526999 - 02/27/12 09:20 AM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
KRT_Bong Offline
It's KRT not Kurt
Member

Registered: 11/05/07
Posts: 2499
Loc: Gulf Coast of Florida
Caution on that Coldsteel file, I'm getting all kinds of loading errors after installing which went away after I removed it.
_________________________
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"She put carbolic in my coffee, turpentine in my tea, Strychnine in my biscuits, Lord but she didn't hurt me." Furry Lewis / Big Chief Blues

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#3527544 - 02/27/12 10:33 PM Re: Red Orchestra II News Thread v2.0 [Re: KRT_Bong]
fafnir_6 Offline
Member

Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
Originally Posted By: KRT_Bong
Caution on that Coldsteel file, I'm getting all kinds of loading errors after installing which went away after I removed it.


Hmm. No problems here. It is a Beta1 so problems are expected.

In other news, there is a huge (3.2GB) patch for the RO2 beta. This contains a ton of long-awaited features and tweaks. It also includes the new official map, TE-Mamayev. Update your RO2 betas and help test out all the new features.

Details:

Quote:


Yoshiro

In Soviet Russia, Yoshiro is a cake





Join Date: Oct 2005

Posts: 7,297









Reopening the Red Orchestra 2 Beta

--------------------------------------------------------------------------------

Three weeks ago we started a campaign of information dealing with upcoming (often work in progress) changes coming to Red Orchestra 2. We have covered the additions of RO Classic and Multiplayer Campaign, the new map Mamayev, and upcoming refinements to the game. This is all culminating in the reopening of the Red Orchestra 2 Beta for all players to help us test and give feedback on these changes and additions!

Below you will find the initial list of changes going into the beta:

New Content• New to the beta is Mamayev Kurgen which is a map taking place on the famously contested hill overlooking Stalingrad. This work-in-progress map features long range combat not previously seen in other RO2 levels!
Gameplay•Improved lockdown system. Lockdown now starts if the attacking team has not initiated a capture in 5 minutes or has not captured any objective in 7 minutes. There are new sound and visual indications when Lockdown has been initiated.
•Improved overtime system. Overtime has been added to territory maps. If the attackers are still actively capping an objective the round will no longer end.
•Improved spawn protection. When entering spawn protection there is a more obvious warning as well as a countdown timer similar to leaving the map boundary.
•(Work in progress) Refinements to spawn on squad leader. The UI has been improved to make it more obvious where you’ll be spawning. Additionally if you fail to spawn on your squad leader you will receive an error message, as will your squad leader.
•In realism mode shooting players in the legs/feet will slow them down for a short time
•The effects of bullet whizzes have been significantly magnified
•Refined player damage model. Now in realism mode hitzones can always take damage no matter how much damage they have already taken (before non-lethal hit zones could become invulnerable and no longer take damage). In standard mode bandaging hit zones restores the health of the hitzone, but not the player’s overall health. In this way after bandaging players will take damage on the bandaged hitzone again (before they would never take damage on that hitzone again).
•In realism mode bandaging now takes twice as long
Weapons•Improved MG weapon collision detection when deployed on cover. This is most noticeable when deployed in windows.
•The MG34 now has wider limits when deployed similar to the DP28
•The radius that players will get bullet whizzes sounds and suppression has been significantly magnified. Additionally, the volume of bullet hit impacts and bullet whizzes has been greatly increased.
UI•Split assault role in ‘Assault’ and ‘Elite Assault’ Only the elite assault role gets the MkB/AVT. The first time you play any existing assault xp will be copied/duplicated to elite assault.
•Removed mini objective overview from the hud in realism mode
•In the class select menu enemy weapon unlocks are now added to the bottom of the list instead of the top
•Fixed the player damage hud not displaying damage resulting from bleeding. Also, fixed several hit zones not displaying any damage (lower left leg, left foot, groin)
•Hitzone damage indicators now scale from Yellow (0-33% damaged), Orange (33-66% damaged), Red (Greater than 66% damaged)
•A tooltip has been added to the team select menu to show what players are currently on that team.
•Added North indicator to the minimap/compass.
•Fixed a bug where certain types of hits weren’t counting toward the accuracy stats, giving inaccurate weapon accuracy stats.
Other Changes•Optimizations to dynamic shadows
•Fixed black skybox on older NVidia cards
•Fixed camera floating above the player when killed from prone
•(WIP) Native Voices added to the Audio Options menu. You will now hear most (but not all) friendly chatter in the native language
•Changes have been made to TE-CommissarsHouse spawns to help balance the map
Known Issues•Some veteran level weapon unlocks are unlocking at raw recruit.

A section to discuss the beta is now open in the forums here. We look forward to seeing your feedback.

__________________

Pretty, what do we blow up first? - Myn Donos

Addtionally,

Currently in the beta we have:
• New Map - Mamayev
• Updated Map - CommisarsHouse - Tank resupply points have been moved, there are now new supply points near the tank spawns. Spawns for both teams have been modified to create better balance (Allies should now have an easier time early in the map and a harder time later on). There are several general bug fixes also included in the updated map.
• Several Gameplay Refinements (Many of these are WIP and not complete, some are not in yet)

The following are currently NOT in the beta.• RO Classic
• Several Gameplay Refinements (or parts of those not fully implemented)
• All Maps
• Multiplayer Campaign
• Major Performance Optmizations

We hope to update the beta once every week or every other week to introduce additional refinements, updated functionality to some of the refinements, the additional modes, bug fixing and make changes based on feedback.




Thread is here: http://forums.tripwireinteractive.com/showthread.php?t=76187

Please note that there are 3 beta testing servers:

Server files for the Red Orchestra 2 Beta are NOT currently publicly available (we may change that at a later date). To better monitor server performance and focus testing we will be hosting several servers here in the United States and in Europe.

The IP's of those servers are as follows:
•74.91.112.170:7777 The Beast US Atlanta 64 Player Server
•74.91.112.170:7787 New Glory US Atlanta 64 Player Server
•109.70.149.99:7777 Cold Steal EU 64 Player Server

All Beta inquiries and bug reporting/constructive criticism can be addressed in this forum: http://forums.tripwireinteractive.com/forumdisplay.php?f=122

Cheers and happy beta-testing,

Fafnir_6

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#3527665 - 02/28/12 04:43 AM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
Xambrium Offline
Member

Registered: 04/07/02
Posts: 513
I hope the new release has now a simple filter feature "No bots"! Its the most fun stopper to join a server and find out you are surrounded by bots in a online multiplayer game.

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#3527670 - 02/28/12 05:17 AM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
komemiute Offline
Hell Drummer
Senior Member

Registered: 05/03/09
Posts: 2671
I must admit I have a little problem following the latest development of RO2.

Couple days ago Steam downloaded for me over 4 gigs of stuff and now I have a RO2 Beta along my games...
What is actually that?


Fafnir, couple questions for you... if you have the answers.
Can I remove it without damaging the regular RO2 install?
Are all this update automatically installed?
Can I add you as a Steam friend?
_________________________
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Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
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#3527871 - 02/28/12 11:22 AM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
KRT_Bong Offline
It's KRT not Kurt
Member

Registered: 11/05/07
Posts: 2499
Loc: Gulf Coast of Florida
You can remove the beta if you like, it is a separate install only has the Multi-player side no single.
To join a Beta Server you may have to join by IP (I don't see any servers) open the console by hitting the tilde key (~) and type
"open 74.91.112.170:7777" for example The Beast US Atlanta server and you should see a loading screen. I played a little last night on the new Mamayev map, very cool.


Edited by KRT_Bong (02/28/12 11:56 AM)
_________________________
Windows 7 32 SP1
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"She put carbolic in my coffee, turpentine in my tea, Strychnine in my biscuits, Lord but she didn't hurt me." Furry Lewis / Big Chief Blues

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#3527931 - 02/28/12 12:33 PM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
fafnir_6 Offline
Member

Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
@Xambrium: The devs have indicated that they will likely be adding a "no-bots" filter. I'm not sure if it implemented in the RO2 Beta at the moment (the beta server browser doesn't work at the moment anyways). In the meantime, do what I do in the stock RO2, sort servers by player count, find one with an acceptable ping, select it, look in the lower right of the server browser for the window with the list of who is on that server (if the window is full of names, the server is full of real people).

@Komemiute: KRT_Bong has the right of it, the Beta is optional and completely separate from RO2 (it is just there for us to try out new features prior to release and as a data-gathering tool for the devs). It will be updated automatically while you have it installed on your machine (this will happen as the devs rotate new features in for beta-testing). I'd be happy to be Steam friends smile.

@KRT_Bong: Mamayev is awesome. I was doing quite well with the G41(W)on it. I did notice some weirdness on the countdown version of the map (when assaulting the objective that is normally E on the territory version, as Germans, all the bots just continually die in spawn) but the maps are beta so weirdness is expected. The new suppression effects and the native voices add to immersion in a huge way. The higher-volume bullet cracks and whizzes are suitably brown-underwear-inducing when you hear them now smile.

Cheers,

Fafnir_6


Edited by fafnir_6 (02/28/12 12:35 PM)

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#3528473 - 02/29/12 02:46 AM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
komemiute Offline
Hell Drummer
Senior Member

Registered: 05/03/09
Posts: 2671
Oooh, I see.

Wow it does play good...
_________________________
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron

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#3529097 - 02/29/12 06:48 PM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
KRT_Bong Offline
It's KRT not Kurt
Member

Registered: 11/05/07
Posts: 2499
Loc: Gulf Coast of Florida
Yeah, I Likes It ready
_________________________
Windows 7 32 SP1
Gigabyte GA770 probably obsolete already
AMD Phenom II X4 3.1Ghz really an X3 unlocked and overclocked
ATI HD 5830 1Gb 256 bit it was cheap
4 x 1Gb GSkill 1333Mhz looks pretty on the MB
X-Fi Xtreme Creative Soundcard - cheap pair of headphones

"She put carbolic in my coffee, turpentine in my tea, Strychnine in my biscuits, Lord but she didn't hurt me." Furry Lewis / Big Chief Blues

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#3529350 - 03/01/12 03:55 AM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
komemiute Offline
Hell Drummer
Senior Member

Registered: 05/03/09
Posts: 2671
Hey Bong, can I add you as Friend on STEAM?
_________________________
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron

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