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#3525706 - 02/24/12 07:14 PM Redirect comms to headset
Red_5 Offline
Junior Member

Registered: 12/17/09
Posts: 40
Loc: California, USA
Alas, my search-fu is weak and I have dishonored my village... Wounded

So I'll ask: Anyone know how to (or if it's possible) redirect in-game comms chatter to a headset? Specifically in single player.

I have 7.1 audio that I use with a headset/mic.

Thanks in advance.


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#3525713 - 02/24/12 07:25 PM Re: Redirect comms to headset [Re: Red_5]
HitchHikingFlatlander Online   content
Senior Member

Registered: 09/21/06
Posts: 3265
Loc: California
In game comms I dont think is possible (AFAIK). But for a 3rd party app like team speak or ventrilo you just need to assign your voice recording/playback to the headset in the windows sound settings. I believe that's only possible if you have a USB headset.
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#3525888 - 02/25/12 05:31 AM Re: Redirect comms to headset [Re: Red_5]
- Ice Offline
Hotshot

Registered: 06/23/05
Posts: 7543
Loc: Philippines / North East UK
What do you mean "redirect"? Are you flying with both a speaker and a headset? It's either you use your speaker OR your headset...
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- Ice

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#3526150 - 02/25/12 05:42 PM Re: Redirect comms to headset [Re: Red_5]
Brun Offline
Member

Registered: 12/04/03
Posts: 1954
Loc: London Town
I guess you could try unplugging the output from the centre or front l/r speakers and plugging your headset in instead. How well that would work is entirely dependent on how the sound is distributed amongst the 7.1 channels. The centre is also shared with the sub, so even if it works the effect might be a bit weird.

It's something I've wondered about since first using Ventrilo with LOMAC for multiplayer, where I'd use separate audio devices for the game and comms (onboard sound and a soundcard, although like HHF says, a USB headset also works, as would one something as simple as this). I've no idea whether it's possible for a single app to use two audio devices, but it would be a fantastic feature.


Edited by Brun (02/25/12 05:43 PM)

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#3526180 - 02/25/12 06:45 PM Re: Redirect comms to headset [Re: Red_5]
Red_5 Offline
Junior Member

Registered: 12/17/09
Posts: 40
Loc: California, USA
Thanks for the replies so far.

I should have specified "redirect in-game inbound radio comms to a specific channel (center for example) of the primary audio device or alternatively to a secondary audio device" rather than headset, which is somewhat vague I suppose.

The idea being of course to have radio chatter come through the headset while all outside the helmet sounds are sent to external speakers.

EECH "AllMods" has incorporated functionality for this recently.

And I do fly with both the surround and headset running. tuner

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#3526341 - 02/26/12 03:47 AM Re: Redirect comms to headset [Re: Red_5]
- Ice Offline
Hotshot

Registered: 06/23/05
Posts: 7543
Loc: Philippines / North East UK
Nice... I wonder how "the other guys" hear you though with both your voice and the game audio coming in through their headsets whenever you speak...
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- Ice

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#3527196 - 02/27/12 12:59 PM Re: Redirect comms to headset [Re: - Ice]
Red_5 Offline
Junior Member

Registered: 12/17/09
Posts: 40
Loc: California, USA
Sounds like a guy on a radio inside an A-10...


neaner

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#3527309 - 02/27/12 03:25 PM Re: Redirect comms to headset [Re: Red_5]
- Ice Offline
Hotshot

Registered: 06/23/05
Posts: 7543
Loc: Philippines / North East UK
Really? I ask because I fly with a guy who uses speakers for audio and I guess a directional mic for pickup. If he speaks while there is in-game radio chatter going on, I could not understand what he said and we would have to wait for things to quiet down before speaking again. Difficult when flights call out targets and such.
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#3527556 - 02/27/12 10:42 PM Re: Redirect comms to headset [Re: - Ice]
Red_5 Offline
Junior Member

Registered: 12/17/09
Posts: 40
Loc: California, USA
Originally Posted By: - Ice
Really? I ask because I fly with a guy who uses speakers for audio and I guess a directional mic for pickup. If he speaks while there is in-game radio chatter going on, I could not understand what he said and we would have to wait for things to quiet down before speaking again. Difficult when flights call out targets and such.


No, not really... I made it up just to wind your watch...

neaner

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#3527562 - 02/27/12 10:53 PM Re: Redirect comms to headset [Re: Brun]
Red_5 Offline
Junior Member

Registered: 12/17/09
Posts: 40
Loc: California, USA
Originally Posted By: Brun
I guess you could try unplugging the output from the centre or front l/r speakers and plugging your headset in instead. How well that would work is entirely dependent on how the sound is distributed amongst the 7.1 channels. The centre is also shared with the sub, so even if it works the effect might be a bit weird.

It's something I've wondered about since first using Ventrilo with LOMAC for multiplayer, where I'd use separate audio devices for the game and comms (onboard sound and a soundcard, although like HHF says, a USB headset also works, as would one something as simple as this). I've no idea whether it's possible for a single app to use two audio devices, but it would be a fantastic feature.


Good idea and I've tried that a while back with a space flight title I have. It was indeed a bit odd. There were some cool effects, but overall wasn't really workable. A-10 doesn't seem to direct the radio chatter to the center on my system, so that's a no-go. I do have a secondary audio device if the option were available for that in single player.

Obviously, using a stand-alone app for comms in MP and directing that to the secondary device is good to go.

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