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#3525545 - 02/24/12 03:16 PM Re: "Accu-Feel" by A2A [Re: Li'lJugs]
Mark Aisthorpe Offline
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A tenner, that's a bargain.
SOLD
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#3525582 - 02/24/12 03:59 PM Re: "Accu-Feel" by A2A [Re: Li'lJugs]
Johan217 Offline
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Registered: 01/31/05
Posts: 1139
Loc: Gent, Belgium
You know, they really ought to have released it on the 29th popcorn

Just about to start my first flight with it!
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#3525600 - 02/24/12 04:20 PM Re: "Accu-Feel" by A2A [Re: Johan217]
malibu43 Online   content
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Registered: 02/28/07
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Removed my post.

deadhorse


Edited by malibu43 (02/24/12 04:36 PM)
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#3525619 - 02/24/12 04:49 PM Re: "Accu-Feel" by A2A [Re: Li'lJugs]
malibu43 Online   content
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Registered: 02/28/07
Posts: 2092
Loc: Belmont, CA
Couldn't wait. I ordered it.

I'm really looking forward to trying it out. The only flight sim I've played that really started to capture the feeling of flying a small, single engine plane is IL-2. It's the way the controls get mushy at slow speeds and the visual/audio buffetting that precedes a stall. I can tell in IL-2 when my wheels touch and if I've bounced or settled onto the runway.

REALLY looking forward to giving this a try in FSX!


Edited by malibu43 (02/24/12 04:49 PM)
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#3525650 - 02/24/12 05:58 PM Re: "Accu-Feel" by A2A [Re: malibu43]
Johan217 Offline
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Registered: 01/31/05
Posts: 1139
Loc: Gent, Belgium
Originally Posted By: malibu43
It's the way the controls get mushy at slow speeds and the visual/audio buffetting that precedes a stall. I can tell in IL-2 when my wheels touch and if I've bounced or settled onto the runway.

I only did a quick flight with the Baron and Cessna (I don't own any addon aircraft blush), and Accufeel makes a big difference in precisely those situations that you mention. The sound feedback you get while taxiing is also very much improved. I don't think Accufeel influences the aircraft's stall characteristics themselves, it just adds the clues right before you enter the stall.

For best results, you may want to combine it with an addon that inserts head movement feedback, such as Ezdok.


Edited by Johan217 (02/24/12 05:59 PM)
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#3525806 - 02/24/12 11:12 PM Re: "Accu-Feel" by A2A [Re: Li'lJugs]
WWSandMan Offline
WW: Online Since 1992
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Registered: 05/16/02
Posts: 2290
Loc: N. Mankato, Minnesota, U.S.A.
Purchased and will be trying out soon. Thanks, Lewis!
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#3526026 - 02/25/12 12:43 PM Re: "Accu-Feel" by A2A [Re: Li'lJugs]
Lewis-A2A Offline
Tom Thumb
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Registered: 05/30/07
Posts: 4799
Loc: Lowestoft - UK
If you guys have any ideas on things you would like added or want to see what we already plan to add once the initial release dust settles head over to our feel development forums here;

http://a2asimulations.com/forum/viewforum.php?f=90
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#3526301 - 02/26/12 12:43 AM Re: "Accu-Feel" by A2A [Re: Li'lJugs]
WWSandMan Offline
WW: Online Since 1992
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Registered: 05/16/02
Posts: 2290
Loc: N. Mankato, Minnesota, U.S.A.
Will do. Thanks! biggrin
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#3526356 - 02/26/12 04:37 AM Re: "Accu-Feel" by A2A [Re: WWSandMan]
Vitesse Online   content
Member

Registered: 04/24/06
Posts: 1580
Loc: Devon UK
Got my Accu-Feel and it really does add to the sim. It's great how the seemingly small visual/audio cues make the default aircraft come alive.

I'm keen to see how this develops.

Something I'm wondering about tyre (tire if you must) screech. With my landing technique I get the occasional bounce. I'm not sure if the subsequent wheel touchdowns should cause a screech since the wheels would be spinning... Either no screech or a lower pitch?

Don't do much RL flying so I'm not too sure.

Anyway, I don't think any sim pilot would regret this addon. Price is good too. And they're going to add helos...

Cheers!

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#3527343 - 02/27/12 04:07 PM Re: "Accu-Feel" by A2A [Re: Li'lJugs]
Lewis-A2A Offline
Tom Thumb
Senior Member

Registered: 05/30/07
Posts: 4799
Loc: Lowestoft - UK
Very few seem to be having any issues and most issues seem to be system or FSX issues, which is of course great. Nevertheless just in case we put together a little FAQ with handy links to things like alternate dx installers and the all important sim-connect repair for FSX.

Troubleshooting FAQ; http://a2asimulations.com/forum/viewtopic.php?f=89&t=28627
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