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#3525284 - 02/24/12 02:42 PM Friday update
kilosierra Offline
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Registered: 06/29/08
Posts: 1839
Loc: The very north of Germany
http://forum.1cpublishing.eu/showthread.php?t=29967

As I also wrote there, I really like the boiler of the train blowing up.
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#3525321 - 02/24/12 03:33 PM Re: Friday update [Re: kilosierra]
Trooper117 Offline
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Registered: 06/17/05
Posts: 6239
Loc: UK
Totaly unbelievable.. ''coming soon'' frown

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#3525343 - 02/24/12 03:56 PM Re: Friday update [Re: kilosierra]
FIScott Offline
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Registered: 07/21/09
Posts: 166
I'm not convinced that the manable vehicles are the right direction for a cutting edge flight sim to be going in. the raging arguement seems to be that this is an entirely seperate develpment to the flight sim aspects of the game and doesn't detract from that at all. Not sure if I'm buying that tbh. I'm not saying the idea doesn't have merit, it sort of sounds like a reverse version of Arma2 where you have a detailed FPS and semi arcade aircraft, CoD would be the opposite. I still think that it is the kind of thing that would have been better suited to forming a 'ground forces' expansion pack further down the line. I suppose for that matter it may come out like that anyway ?

Encouraging news about the patch, smooth and stable gameplay has to be step one for this now.

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#3525350 - 02/24/12 04:03 PM Re: Friday update [Re: kilosierra]
Trooper117 Offline
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Registered: 06/17/05
Posts: 6239
Loc: UK
Smoother and a more stable game will be a step in the right direction to be sure..
But to show yet another video of how the ground forces aspect is developing, when they have acknowledged they aren't even sure if it will make it into the finished game is a non event..
We hopefully wanted to see how the 'flight simulation' side is improving.. Is it me? Am I assuming too much by wanting to see some actual air combat simulation progress?.. if so I apologize in advance.

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#3525357 - 02/24/12 04:13 PM Re: Friday update [Re: Trooper117]
Boilerplate* Offline
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Registered: 02/23/06
Posts: 5817
Loc: Virginia, USA
Originally Posted By: TROOPER117
Is it me? Am I assuming too much by wanting to see some actual air combat simulation progress?.. if so I apologize in advance.


Oh stop it... you're being too coy. blush
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#3525368 - 02/24/12 04:35 PM Re: Friday update [Re: kilosierra]
Happy Birthday KRT_Bong Offline
It's KRT not Kurt
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Registered: 11/05/07
Posts: 3455
Loc: Gulf Coast of Florida
I'm savvy enough in all forms of gaming to see where this could go and it's cool but.. I have to agree this only serves to aggravate an already angry group who want to see progress on a patch and not on a as yet undecided feature. I don't think it would require infantry but being able to have some control over the battlefield as a "coop instance" in the greater mission set is going to be an awesome thing if it works. I can't see driving vehicles over huge distances but I can see battlefield pushes for control over positions augmented by air power in a way not previously thought of before and that really could be ground breaking.
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#3525374 - 02/24/12 04:43 PM Re: Friday update [Re: kilosierra]
Boilerplate* Offline
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Registered: 02/23/06
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Loc: Virginia, USA
This to me is beginning to sound like a diversion.

Pop smoke!
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#3525382 - 02/24/12 04:59 PM Re: Friday update [Re: kilosierra]
Pudfark Offline
Junior Member

Registered: 05/19/09
Posts: 92
Loc: Republic of Texas
Same old BS...to me.
Bait & Switch
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#3525387 - 02/24/12 05:03 PM Re: Friday update [Re: Trooper117]
Steve_F Offline
Senior Member

Registered: 12/30/00
Posts: 2943
Loc: London, England
Originally Posted By: TROOPER117
Smoother and a more stable game will be a step in the right direction to be sure..
But to show yet another video of how the ground forces aspect is developing, when they have acknowledged they aren't even sure if it will make it into the finished game is a non event..
We hopefully wanted to see how the 'flight simulation' side is improving.. Is it me? Am I assuming too much by wanting to see some actual air combat simulation progress?.. if so I apologize in advance.


It ain't just you....

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#3525400 - 02/24/12 05:23 PM Re: Friday update [Re: kilosierra]
theOden Offline
Member

Registered: 08/09/10
Posts: 772
"Unfortunately we could not do any benchmarks on the famous Black Death track. We know everyones been asking about it. The track however is currently broken due to changes in other unrelated parts of the code."

Anyone knows how many hundreds of man-hours it takes to create this Black Death mission?
Must be one helluva creation..

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