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#3525284 - 02/24/12 02:42 PM Friday update  
Joined: Jun 2008
Posts: 1,844
kilosierra Offline
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kilosierra  Offline
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Joined: Jun 2008
Posts: 1,844
The very north of Germany
http://forum.1cpublishing.eu/showthread.php?t=29967

As I also wrote there, I really like the boiler of the train blowing up.


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#3525321 - 02/24/12 03:33 PM Re: Friday update [Re: kilosierra]  
Joined: Jun 2005
Posts: 6,275
Trooper117 Offline
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Trooper117  Offline
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Joined: Jun 2005
Posts: 6,275
UK
Totaly unbelievable.. ''coming soon'' frown

#3525343 - 02/24/12 03:56 PM Re: Friday update [Re: kilosierra]  
Joined: Jul 2009
Posts: 166
FIScott Offline
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FIScott  Offline
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Joined: Jul 2009
Posts: 166
I'm not convinced that the manable vehicles are the right direction for a cutting edge flight sim to be going in. the raging arguement seems to be that this is an entirely seperate develpment to the flight sim aspects of the game and doesn't detract from that at all. Not sure if I'm buying that tbh. I'm not saying the idea doesn't have merit, it sort of sounds like a reverse version of Arma2 where you have a detailed FPS and semi arcade aircraft, CoD would be the opposite. I still think that it is the kind of thing that would have been better suited to forming a 'ground forces' expansion pack further down the line. I suppose for that matter it may come out like that anyway ?

Encouraging news about the patch, smooth and stable gameplay has to be step one for this now.

#3525350 - 02/24/12 04:03 PM Re: Friday update [Re: kilosierra]  
Joined: Jun 2005
Posts: 6,275
Trooper117 Offline
Hotshot
Trooper117  Offline
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Joined: Jun 2005
Posts: 6,275
UK
Smoother and a more stable game will be a step in the right direction to be sure..
But to show yet another video of how the ground forces aspect is developing, when they have acknowledged they aren't even sure if it will make it into the finished game is a non event..
We hopefully wanted to see how the 'flight simulation' side is improving.. Is it me? Am I assuming too much by wanting to see some actual air combat simulation progress?.. if so I apologize in advance.

#3525357 - 02/24/12 04:13 PM Re: Friday update [Re: Trooper117]  
Joined: Feb 2006
Posts: 5,817
Boilerplate* Offline
Viceroy of Huntly
Boilerplate*  Offline
Viceroy of Huntly
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Joined: Feb 2006
Posts: 5,817
Virginia, USA
Originally Posted By: TROOPER117
Is it me? Am I assuming too much by wanting to see some actual air combat simulation progress?.. if so I apologize in advance.


Oh stop it... you're being too coy. blush


It's a Game. smile
#3525368 - 02/24/12 04:35 PM Re: Friday update [Re: kilosierra]  
Joined: Nov 2007
Posts: 3,483
KRT_Bong Offline
It's KRT not Kurt
KRT_Bong  Offline
It's KRT not Kurt
Senior Member

Joined: Nov 2007
Posts: 3,483
Gulf Coast of Florida
I'm savvy enough in all forms of gaming to see where this could go and it's cool but.. I have to agree this only serves to aggravate an already angry group who want to see progress on a patch and not on a as yet undecided feature. I don't think it would require infantry but being able to have some control over the battlefield as a "coop instance" in the greater mission set is going to be an awesome thing if it works. I can't see driving vehicles over huge distances but I can see battlefield pushes for control over positions augmented by air power in a way not previously thought of before and that really could be ground breaking.


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#3525374 - 02/24/12 04:43 PM Re: Friday update [Re: kilosierra]  
Joined: Feb 2006
Posts: 5,817
Boilerplate* Offline
Viceroy of Huntly
Boilerplate*  Offline
Viceroy of Huntly
Hotshot

Joined: Feb 2006
Posts: 5,817
Virginia, USA
This to me is beginning to sound like a diversion.

Pop smoke!


It's a Game. smile
#3525382 - 02/24/12 04:59 PM Re: Friday update [Re: kilosierra]  
Joined: May 2009
Posts: 92
Pudfark Offline
Junior Member
Pudfark  Offline
Junior Member

Joined: May 2009
Posts: 92
Republic of Texas
Same old BS...to me.
Bait & Switch


If CloD were an Ere_tile Dysfunction med?
Nobody would "get off" the ground.
Further, 14 months after "taking it"?
The duct tape and splint patch ain't very fun.
So, what ya got now?
A bunch of folks sporting a male member, that looks like a "skinned squirrel".
#3525387 - 02/24/12 05:03 PM Re: Friday update [Re: Trooper117]  
Joined: Dec 2000
Posts: 2,984
Steve_F Online cool
Senior Member
Steve_F  Online Cool
Senior Member

Joined: Dec 2000
Posts: 2,984
London, England
Originally Posted By: TROOPER117
Smoother and a more stable game will be a step in the right direction to be sure..
But to show yet another video of how the ground forces aspect is developing, when they have acknowledged they aren't even sure if it will make it into the finished game is a non event..
We hopefully wanted to see how the 'flight simulation' side is improving.. Is it me? Am I assuming too much by wanting to see some actual air combat simulation progress?.. if so I apologize in advance.


It ain't just you....

#3525400 - 02/24/12 05:23 PM Re: Friday update [Re: kilosierra]  
Joined: Aug 2010
Posts: 824
theOden Offline
Member
theOden  Offline
Member

Joined: Aug 2010
Posts: 824
"Unfortunately we could not do any benchmarks on the famous Black Death track. We know everyones been asking about it. The track however is currently broken due to changes in other unrelated parts of the code."

Anyone knows how many hundreds of man-hours it takes to create this Black Death mission?
Must be one helluva creation..

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