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#3527246 - 02/27/12 02:00 PM Re: Friday update [Re: commorange]
Chivas Online   content
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Registered: 12/26/02
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Originally Posted By: commorange
Originally Posted By: Avimimus
I find this quite exciting - I figure it increases the probability that they'll model collisions with trees... (given time)

I got Pacific Fighters because I wanted to try flying the Ki-43, but more importantly, because it would lower the daylight muzzleflashes on my Mig-3... The dev's can't please everyone: If they announced they were making a submarine sim - I wouldn't be thrilled, but I'd still be excited to have AI submarines which dive when under attack wink

IMHO, at some point you have to decide between a glass-half-full or a glass-half-empty. The first is more fun.


Ah the Ki-43 Oscar. Possibly the most maneuverable fighter of WW2, but much too slow . You can give P-40's and Wildcats a handful but against later
allied planes its hopelessly outclassed. Also only armed with two weak MG's. Aim for the Engine or cockpit and hope to critically damage the engine or pilot.. I could be wrong but American Ace Neal Kearby in a P-47 was reported to have been shot down by an Oscar that got a lucky burst into his cockpit. (But it might have been a Ki-61 Tony that got him). I built a scale model Oscar once. Such a tiny cockpit. Those Japanese Army pilots had to have been jockey size to fit in it. The could only have weighed 130-140 lbs tops and not taller than about 5' 6" if that. Online I had some fun with it but extreme aggravation. For 20 minutes I flew circles around some guy in a Hellcat till I ran out of ammo and had to RTB. As you might guess the jerk followed me all the way back and killed me when I was trying to land. What a hero.


War is hell, you should have saved some of that ammo to protect yourself on the way home.
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#3527421 - 02/27/12 06:32 PM Re: Friday update [Re: kilosierra]
JAMF Offline
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Registered: 05/29/10
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Big advantage to manable flak guns: you can take down the aircraft you love to hate.

Steam loc blowing up: my no.1 request. Now just one example of a bullet ridled boiler geysering all steam without blowing up and we'd have more reasons to attack the "little engine tbat could" to see if the end result is different.

When will vehicles have momentum, I wonder? I hope someday they will move further after being destroyed.

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#3527700 - 02/28/12 07:19 AM Re: Friday update [Re: JAMF]
Biggles07 Offline
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Registered: 01/22/09
Posts: 2474
Loc: Newcastle Upon Tyne, England.
Originally Posted By: JAMF
Big advantage to manable flak guns: you can take down the aircraft you love to hate.

Steam loc blowing up: my no.1 request. Now just one example of a bullet ridled boiler geysering all steam without blowing up and we'd have more reasons to attack the "little engine tbat could" to see if the end result is different.

When will vehicles have momentum, I wonder? I hope someday they will move further after being destroyed.


JAMF mate, the locomotive 'Geyser of steam' explosion thing has been in since day one, not a new addition....does look quite good though. smile I agree it would be great if they could make it like RoF does too, with damage causing steam leaks from the engine as well. The vehicles have always had an at least rudimentary physics model. I remember one of the first things I did in the FMB was to set up stationary trucks and strafe them which is always fun....but their behaviour at the time was funny and bizarre (sometimes being blasted 50ft into the air, and unrealistically 50ft along the ground from .303's etc...fuel truck or not). I mentioned this in bug threads at the time. Haven't checked to see if later patches fixed this, it was very early on.

Looks like they will be improving this anyways, which is good news I suppose. More bothered about the planes however tbh, hehe. smile

Heres a loc steam explosion from way back last year.



Looking forward to the patch, hope its this Friday....I get the impression we may possibly even get a mid week surprise. *twiddles thumbs*. Hoping this friday at the latest. Whats another week or so though, if not. smile


Edited by Biggles07 (02/28/12 07:23 AM)
Edit Reason: addendum
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#3527746 - 02/28/12 08:54 AM Re: Friday update [Re: kilosierra]
Ajay Offline
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Registered: 12/18/02
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i'm still freaking out that there is a camelphotos.com.
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My character somehow got all twisted up. I was playing the mission where you have to infiltrate the Golden Glow Estate and do multiple things. When I was out burning beehives and fighting I just eventually ran away to view my success from a distance. I first noticed it when I squated down on a tree trunk. Coot..the squatter../simHQ/2011

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#3527987 - 02/28/12 01:40 PM Re: Friday update [Re: Ajay]
Bokononist Offline
Currently using: Occams Electric Shaver
Member

Registered: 05/09/11
Posts: 533
Loc: Liverpool, UK (Cornish exile)
Originally Posted By: Ajay
i'm still freaking out that there is a camelphotos.com.


Yes, could be a new niche market for a realistic camel sim, theres been nothing since Jeff Minters 'Attack of the Mutant Camels'

http://www.youtube.com/watch?v=2IHc7XqJeTw

Admittedly Llamatron did follow on several platforms including my beloved Atari ST but I think that forked the market, all of the camel purists were furious at the decision to use Llamas instead of camels for the 'sequel' after that there was no way back...



Until now maybe..........


Edited by Bokononist (02/28/12 01:47 PM)
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#3528120 - 02/28/12 03:59 PM Re: Friday update [Re: Biggles07]
JAMF Offline
Frugalite & P-38 fan
Senior Member

Registered: 05/29/10
Posts: 3520
Loc: The Netherlands
Originally Posted By: Biggles07
I agree it would be great if they could make it like RoF does too, with damage causing steam leaks from the engine as well. The vehicles have always had an at least rudimentary physics model. I remember one of the first things I did in the FMB was to set up stationary trucks and strafe them which is always fun....but their behaviour at the time was funny and bizarre (sometimes being blasted 50ft into the air, and unrealistically 50ft along the ground from .303's etc...fuel truck or not). I mentioned this in bug threads at the time.


Ah. Not flown much. I'm one of those that bought the game on "day one" and fires it up ever so often to see if they managed to get it running smooth on Eyefinity. I then turn it of again til the next patch.


Pet peeve is the destroyed vehicles coming to an instant halt, so it's missing that part of the
rudimentary physics. They just appear to replace the whole model with the damaged model on the spot where it was destroyed. No transfer of speed vector. (with a new deceleration added).

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#3528234 - 02/28/12 06:47 PM Re: Friday update [Re: JAMF]
Chivas Online   content
Senior Member

Registered: 12/26/02
Posts: 3201
Loc: B.C. Canada
Originally Posted By: JAMF
Originally Posted By: Biggles07
I agree it would be great if they could make it like RoF does too, with damage causing steam leaks from the engine as well. The vehicles have always had an at least rudimentary physics model. I remember one of the first things I did in the FMB was to set up stationary trucks and strafe them which is always fun....but their behaviour at the time was funny and bizarre (sometimes being blasted 50ft into the air, and unrealistically 50ft along the ground from .303's etc...fuel truck or not). I mentioned this in bug threads at the time.


Ah. Not flown much. I'm one of those that bought the game on "day one" and fires it up ever so often to see if they managed to get it running smooth on Eyefinity. I then turn it of again til the next patch.


Pet peeve is the destroyed vehicles coming to an instant halt, so it's missing that part of the
rudimentary physics. They just appear to replace the whole model with the damaged model on the spot where it was destroyed. No transfer of speed vector. (with a new deceleration added).


When you read the update about the vehicles you will come across this statement from BlackSix.

"We have also made other changes since the version in which the video was made. The damage model for the vehicles was improved. Destroyed ground objects have inertia and continue moving after death. Component damage system (tracks, crew, gunners etc) has also been improved. Unfortunately due to yesterday being an official holiday we simply had no time to make additional footage and splice it into the video" http://forum.1cpublishing.eu/showthread.php?t=29967


Edited by Chivas (02/28/12 06:50 PM)
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#3528384 - 02/28/12 11:22 PM Re: Friday update [Re: kilosierra]
FIScott Offline
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Registered: 07/21/09
Posts: 166
It takes about 10 minuts from the release of an update post for the pertinent facts to be lost in a sea of opinions and 'old chestnuts' getting a public roasting again. It is indications like the physics re-work for ground vehicles that actually matter in terms of where the developers are trying to take the sim.

I've pondered (admittedly not extensively due to having a life) the ground vehicles inclusion and by the looks of the clip it reminds me a lot of Red Orchestra/ Darkest Hour. I had many hours enjoyment in those games so if I can do it again at some stage in the future in a decent flightsim I would be happy. I don't think I would be alone in that by any stretch of the imagination and I do not think that the wave of anti tank sentiment is an objection to that concept. Instead I think that the larger proportion of those daft enough to dip their toes in the toxic swamps of Cliffs of Dover forums are holding their breath for the major update that we all hope will set this game on the road to success. Anything that is perceived (rightly or wrongly) to derail or delay that is an instant target for hostility.

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#3528480 - 02/29/12 03:06 AM Re: Friday update [Re: FIScott]
Chivas Online   content
Senior Member

Registered: 12/26/02
Posts: 3201
Loc: B.C. Canada
Originally Posted By: FIScott
It takes about 10 minuts from the release of an update post for the pertinent facts to be lost in a sea of opinions and 'old chestnuts' getting a public roasting again. It is indications like the physics re-work for ground vehicles that actually matter in terms of where the developers are trying to take the sim.

I've pondered (admittedly not extensively due to having a life) the ground vehicles inclusion and by the looks of the clip it reminds me a lot of Red Orchestra/ Darkest Hour. I had many hours enjoyment in those games so if I can do it again at some stage in the future in a decent flightsim I would be happy. I don't think I would be alone in that by any stretch of the imagination and I do not think that the wave of anti tank sentiment is an objection to that concept. Instead I think that the larger proportion of those daft enough to dip their toes in the toxic swamps of Cliffs of Dover forums are holding their breath for the major update that we all hope will set this game on the road to success. Anything that is perceived (rightly or wrongly) to derail or delay that is an instant target for hostility.



This pertinent fact about the "Destroyed ground objects have inertia" was in the first post in the latest update thread.

I agree some people could be concerned that the ground vehicle detail could take away from the air combat detail. Personally I don't see it as a concern.

Oleg has hinted a few times on the direction he wants to take his new game engine. Heres a post from kendo65 where he post a translated Oleg interview.


Originally Posted by kendo65
Regarding the debate on controllable tanks, AA, etc, I came across a pdf file I'd saved with an interview with Oleg from Feb 2009. It's an English translation of an interview originally posted on a Russian site - spread-wings.ru (?). English translation is by Luthier

http://spread-wings.ru/content/view/154/1/

Although obviously out of date there is some interesting talk about the goals they had in mind back then about SOW/COD future development. I can't post the pdf as it's 2.66MB (don't know if the pdf is still available online?), but here are some interesting excerpts (my highlights in bold)

Q: You’ve stated many times in previous interviews that BoB will be drastically different from the
Il-2 series. What do you mean by that?

Oleg: Not a very easy question to answer, but I’ll try to respond the best I can without divulging some secret information.

1. The engine and the system we’re developing is built from the ground up to allow future expansions. Each new product can be stand-alone, or it can plug in with the others starting with BoB, following the success of Pacific Fighters which proved that this model can be viable.

2. We’re developing a system that is more than just a flight sim, but can be a sub sim, PT boat sim, tank sim, helicopter sim, etc. By the way, we just might have a flyable autogyro in BoB.

3. We’re also writing a completely new, drastically improved online code with multiple modes and features. It can even support a server-based MMO with a monthly fee. This of course won’t happen with BoB itself, but is possible on its engine, possibly made by other teams that further develop into this direction.

4. Quality level for ground and air objects is ages beyond what was one with Il-2. I don’t think that such a huge leap will be possible after BoB; the only changes that can happen is increase in polycount or texture size, or more detailed interior details. Even Il-2 was often used as a reference by other developers, and BoB will even have uses for movies.

5. We’re working on an add-on and expansion module that will not affect the online playing field. After BoB is released we plan to publish a set of tools that will allow end-users to:
* Create new planes;
* Create new vehicles, tanks, ships, etc;
* Create new static objects, such as building, bridges, equipment, etc;
* Create new maps, with limits on total size. We’ll leave large maps for ourselves, for our own new sims.


Q: And now Oleg, please go into more details on your thoughts of the future of Storm of War
compared to Il-2, given the potential you’ve built into the engine from the start.

Oleg: Considering what I’ve said already, and given an initial commercial success of BoB, here’s what I see:

1. Some number of developers internationally that worked with MSFS, and probably a large part of them too, will convert to our side. This is especially to be expected considering the recent closing of Aces studio. So these add-on developers might just start making add-ons for Storm of War. I think this might even include jets, including modern ones. At the very least I would expect someone to do Vietnam, not to mention WWI. This
should happen too. Generally WWI aircraft are easier to model and program, since they don’t have such complex aerodynamics, no retractable landing gear, propeller pitch, and other advanced devices. There’s also no radio, which means there’s no need to develop and record radio chatter.

2. Korea, in conjunction with RRG. Its development is now in background mode. Their
team is now working with us finishing up planes for BoB, and also modeling ships.

3. Africa, Malta, USSR. These are most appealing choices for us. Even though we know for sure that the Pacific is the most interesting subject matter for the international market, besides Battle of Britain that is. Generally the Eastern Front is a bit easier for us to do since we have loads more data on it, and there’s less variety of vehicles and aircraft to model than all the other fronts.

4. Continuing combat around the English Channel, which will largely be made via expansions since we’ll already have the main map.

5. Cooperation with other teams to create other games (perhaps by selling the engine). For example, an MMO with controllable soldiers and submarines etc. Or even a space sim around planet surfaces with somewhat realistic physics.

6. Console variants with simplified features.


Edited by Chivas (02/29/12 03:08 AM)
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#3529300 - 03/01/12 01:21 AM Re: Friday update [Re: kilosierra]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2402
Oleg said alot of things back in the day Chivas, alot has changed since then. I bet he didn't say "by the way im bailing out of all this on day 1 of release"

You can take all of that with a pinch of very Russian salt.
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