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#3523671 - 02/21/12 04:42 PM Re: Patch 4.11 and Its Implications ***** [Re: WhistlinggDeath]
WhistlinggDeath Offline
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Registered: 02/01/11
Posts: 605
Loc: La Jolla, CA
Can you describe why you support Patch 4.11 Bearcat or what you feel its strengths/weaknesses are ?
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#3523951 - 02/22/12 02:05 AM Re: Patch 4.11 and Its Implications [Re: WhistlinggDeath]
Music Offline
Junior Member

Registered: 02/18/10
Posts: 5
Loc: Canada
Through Post WD

No one can say this is just your opinion anymore. After a month of flying 4.11, I still see my wing man flying beside the enemy who is shooting at me, I still see AAA firing though buildings, and clouds, and the lack of populated servers is really getting depressing.
I have yet to find out how to get unlimited ammo, but limited bombs, and after testing your 109 190 .50cal damage model concerns, I agree, they do not break when shooting from the Six. Only once in dozens of trials did I see any thing come off the plane. They all went down, but they went down in one piece.

I should have kept my Up_3 and DBW files, as I am playing off line most of the time because of the above mentioned server issue. The two servers that have any kind of population are wonderwoman server's.

I think, and this is just my opinion, that TD, SAS and the other modders should get together and release a unified version of the game, so that we can keep some sort of community going. There are to many versions now, and the online pool is only so big, and atm it's not big enough to support five (5) or more versions of the same game.

Let's hope that commonsense prevails over Ego, and that all the talented people working on various aspects of the game can pool their resources, and make the 4.12 version a game that all wish to play.

Just a plea to from a rookie, who enjoys engaging real people, even if I lose 75% of the time.
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#3523963 - 02/22/12 03:20 AM Re: Patch 4.11 and Its Implications [Re: Bearcat99]
T}{OR Offline
DBS
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Registered: 08/24/07
Posts: 286
Loc: Croatia, Zagreb
Originally Posted By: Bearcat99
From my understanding HSFX will try to keep it's updates in line with the official version, which IMO is a good thing.


That is good to hear indeed.


Originally Posted By: Music
I have yet to find out how to get unlimited ammo, but limited bombs, and after testing your 109 190 .50cal damage model concerns, I agree, they do not break when shooting from the Six. Only once in dozens of trials did I see any thing come off the plane. They all went down, but they went down in one piece.


Strange. All over TS I hear people talking how .50 cals now pack a bigger punch...

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#3523976 - 02/22/12 04:31 AM Re: Patch 4.11 and Its Implications [Re: WhistlinggDeath]
Music Offline
Junior Member

Registered: 02/18/10
Posts: 5
Loc: Canada
Maybe they do, but Shoot at a 109 or 190 from directly behind, and the plane will smoke, and crash, but nothing breaks off. It's not the .50's, it's the planes damage model, or lack there of. Just those two plane types. Mine was just a short test, and when I saw that WD's analysis was proving to be correct, I ended that exercise. I do find that when you get a good hit's with .50's, they do do some damage, like breaking off wings, and even blowing up the target, so the .50's are not the problem.
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#3524002 - 02/22/12 05:48 AM Re: Patch 4.11 and Its Implications [Re: Music]
DaveP63 Offline
Member

Registered: 01/15/07
Posts: 1355
Loc: Indiana, USA
Originally Posted By: Music


I think, and this is just my opinion, that TD, SAS and the other modders should get together and release a unified version of the game, so that we can keep some sort of community going. There are to many versions now, and the online pool is only so big, and atm it's not big enough to support five (5) or more versions of the same game.

Let's hope that commonsense prevails over Ego, and that all the talented people working on various aspects of the game can pool their resources, and make the 4.12 version a game that all wish to play.



Won't ever happen. TD has implemented some "mod" stuff into it's patches but there's too much out there in the mods that add stuff that TD can't touch. Like Channel Maps, certain aircraft, certain carriers, etc. In some cases, yes, there is ego. But, there are also some valid reasons as well.

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#3524015 - 02/22/12 06:49 AM Re: Patch 4.11 and Its Implications [Re: WhistlinggDeath]
WhistlinggDeath Offline
Member

Registered: 02/01/11
Posts: 605
Loc: La Jolla, CA
Also, speaking from a programming point of view, it is going to take longer to rework (in some cases much longer) Patch 4.11 into HSFX or Ultrapack. The overheat algorithm is incorporated in several aspects and this will cause real headaches for several of the programmers fixing the mod packs. Even if they want to incorporate Patch 4.11, it will be awhile before something as large as UP 3.0 can mesh with it.
_________________________
If you can defeat me in a fair same altitude duel, you are either Hartmann's ghost or you have a ganja problem that needs treatment.

Like asking weird questions and are good at math? Maybe you can join us at the Jacobs School of Engineering, UC San Diego. Tackling the grand mysteries of the age with science.

At the core of most of life's deep mysteries, is the language that Mother Nature truly speaks in, ..... mathematics.

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#3524072 - 02/22/12 09:32 AM Re: Patch 4.11 and Its Implications [Re: Music]
KidVicious Offline
IL2 Rookie
Member

Registered: 12/21/01
Posts: 440
Loc: Texas USA
Originally Posted By: Music
and after testing your 109 190 .50cal damage model concerns, I agree, they do not break when shooting from the Six. Only once in dozens of trials did I see any thing come off the plane. They all went down, but they went down in one piece.


It looks like I wasn't the only one that noticed this, or was looking into it. It's also a problem in UP3 RC4.

http://www.warbirdsofprey.org/index.php?topic=11057.0
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#3524082 - 02/22/12 09:56 AM Re: Patch 4.11 and Its Implications [Re: WhistlinggDeath]
4Shades Offline
Member

Registered: 02/08/03
Posts: 417
Loc: Perth, Western Australia
Quote:
Also, speaking from a programming point of view, it is going to take longer to rework (in some cases much longer) Patch 4.11 into HSFX or Ultrapack


Oh really? That's not what I hear.

Cheers,
4S
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#3524412 - 02/22/12 06:39 PM Re: Patch 4.11 and Its Implications [Re: WhistlinggDeath]
Fishingnut Offline
Member

Registered: 12/05/04
Posts: 612
Loc: Good ole' U. S. of A.
I don't like the patch because it changes things that the community at large didn't ask for. For the life of me I can't remember ever seeing any posts where anyone whined about needing more overheat. Most people are like me and probably feel the old overheat was just fine. And in some cases the old overheat was pretty excessive, really. I like to fly in formation ( not be the flight leader ) and the new way the AI jink all over the place is not only ridiculous, it's also very unrealistic. If they flew like that when in formation in W.W.II, then there would have been many more mid-air mishaps then there were. I have never seen any footage of aircraft in formation bouncing and flouncing all over the place. TD likes to think they are introducing overheat based on realism, but yet introduce the AI jinking all over the place, which is hardly realistic!! Supposedly this will allow the AI to see behind them since they took out the "see-behind-radar" the AI used to have. While I applaud the taking away of the see-behind-radar, I don't think that introducing the "jink-all-over-place" thing is the answer.

Now and in the future, I will fly older patch versions, not 4.11!! Too bad, because some things new in the patch are great but they always have to ruin everything by putting in nonsense that people don't like. I don't like to have to take good along with bad, I only want good.

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#3524439 - 02/22/12 07:41 PM Re: Patch 4.11 and Its Implications [Re: WhistlinggDeath]
4Shades Offline
Member

Registered: 02/08/03
Posts: 417
Loc: Perth, Western Australia

Part of the reason that some of the Allied air forces abandoned the "vic" was because the close formation flying was actually taking up more of the pilots' time than searching the sky for enemies, leaving them vulnerable to surprise attack.

When TD, or anyone else for that matter, introduces a new feature it usually takes a couple of revisions to get it right. TD will have learnt a lot from the new overheat and check six implementations and I suspect these features will be refined in subsequent releases.

On the jinking, I wonder what my own flight profile actually looks like when I am flying in known enemy airspace. I regularly fishtail to check my 6, dip wings etc. Thank goodness my wingman doesn't complain on the radio! maybe there needs to be some attention given to the alert level of the flight, so that relaxed flights fly smoothly, and alert/worried flights jink more.

Finally, the idea that features should only be added if *enough* people ask for them is a little silly. Modders are people too, so their voices count. And there is no way to determine a democratic vote for new mods. There are hundreds of new features appearing that most people have never asked for or even thought of. The realistic radio navigation is a prime example. The community at large never requested it (because it makes flying more difficult) but it was the right thing to introduce, it is much more realistic and it works brilliantly.

Cheers,
4S
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