#3518670 - 02/14/12 09:35 PM
Rebuilding a Gladiator
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
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Hi Guys. Just to show you how far I have to go to get a working RS model, out of Jan's original model. This is how it started off. After I debugged the model. The mirrored sides a not present, as at this stage it's not worth making R/H side copies. From the above model, I can start to rebuild Jan's Gladiator, but I'm not sure how it will turn out texture wise yet, as I have to rebuild the wings in a different way to the originals.
Last edited by Col. Gibbon; 02/15/12 03:54 PM.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#3518998 - 02/15/12 11:48 AM
Re: Regulding a Gladiator
[Re: Col. Gibbon]
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Joined: Jan 2004
Posts: 3,505
Fran_Zee
Senior Member
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Senior Member
Joined: Jan 2004
Posts: 3,505
Bavaria
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Heaps of work, Col.... But I´m sure the result will justify your efforts.Good success and thx for you
Greetings Fran http://www.sandbagger.uk.com/franzee.html______________________________________________ "War does not determine who is right - only who is left. Most people would sooner die than think; in fact, they do so."( Bertrand Russell )
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#3530346 - 03/02/12 01:13 PM
Re: Regulding a Gladiator
[Re: Col. Gibbon]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
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Just to let you know I'm still working on this update. I ran into a hitch when I was building the main model, which turned out to be a single node, one point out of line, causing a slightly concave element. It was driving me nuts for two days, and I almost gave up, but I'm back on track. I've added the cannons to the wings, and I'm now adding the wires to the wings. Still more mapping to do and the wheels to add, but it's getting close to finished. I hope to have a working model in a few days. Then it will have to go to the paint shop. I hope Peter, you have a squadron in mind for this new model?
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#3530497 - 03/02/12 04:07 PM
Re: Regulding a Gladiator
[Re: Col. Gibbon]
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Joined: Feb 2001
Posts: 7,097
Skylark
Old Timer's Club Member
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Old Timer's Club Member
Hotshot
Joined: Feb 2001
Posts: 7,097
Toronto, Ontario, Canada
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Always nice to see another EAW aircraft being re-built. Say, whatever happened to that P51D remake? Was it ever finished and, if so, were can the 3dz files be D/L'd... cheers mate David
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#3532237 - 03/04/12 11:12 PM
Re: Regulding a Gladiator
[Re: Col. Gibbon]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
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Now here is a perfect illustration of the frustrating side of building a 3dz. You'll all like to see a 3D pilot in the cockpit like in the screen below. Only one small snag, it's two 3dz's I need to join together. F.3dz 238 elements, and the Pilot head 26 elements, making 264 elements, 9 too many! I've now got to go back to the F model and see if I can save 9 elements, or it will have to be a 2D Pilot.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#3532242 - 03/04/12 11:18 PM
Re: Regulding a Gladiator
[Re: Col. Gibbon]
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Joined: Jan 2004
Posts: 3,505
Fran_Zee
Senior Member
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Senior Member
Joined: Jan 2004
Posts: 3,505
Bavaria
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Most fascinating, Col. Inspite of having such excellent tools still so much trial and error. Good success
Greetings Fran http://www.sandbagger.uk.com/franzee.html______________________________________________ "War does not determine who is right - only who is left. Most people would sooner die than think; in fact, they do so."( Bertrand Russell )
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#3532304 - 03/05/12 01:06 AM
Re: Regulding a Gladiator
[Re: Col. Gibbon]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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Jes' model the pilot after our fearless leader over here. He's only one dimensional. You'll save one whole dimension.
Heck, even paranoids have enemies.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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