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#3524107 - 02/22/12 03:24 PM Re: So the next patch... [Re: Para_Bellum]  
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Originally Posted By: Para_Bellum
Originally Posted By: csThor
Maddox Games never had a penchant for good gameplay, just a lot of technocracy. wink


Agreed. I think there's actually a bit of "snobbish" attitude involved there, as if they were above such mundane aspects as "gameplay" and "atmosphere".

Just think what these talented software engineers could achieve if they were led by a guy like Lawrence Holland...

sigh







But you couldn't get more gamey than Spitgirl.

Inline advert (2nd and 3rd post)

#3524237 - 02/22/12 06:50 PM Re: So the next patch... [Re: DaveP63]  
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Originally Posted By: DaveP63
Originally Posted By: Chivas


The developer is optimizing the graphic engine to allow better frame rates for COD.
The developers will be making aircraft for other theaters that can be applied historically to missions on the COD map.
The developer will be refining the Graphics which can be applied to the COD map.
The developer will be refining the AI that will apply to COD.
The developer will be refining the Commands that will apply to COD.
The developer will be refining the FM that will apply to COD aircraft.
The developer will be refining the DM that will apply to COD.
The developer will be developing the SDK which will apply to COD.
The developer will be developing Map Making Tools that will apply to fixing areas of the COD map.
The community and third parties will be making aircraft that can be applied historically to the Battle of Britain.
The community and third parties will be designing missions and campaigns for the Battle of Britain.
The community and third parties will be modeling ships that could be used on the COD map. ie Jun 6th 1944 etc etc
The developer will be refining Radar contacts, etc that will be use in the Battle of Britain.
The developer will be modeling ground vehicles and tanks that could be used on the COD map.
The developer will be modeling Dynamic Weather that will be used on the COD map.
The developer will be modeling Human Animation that will be used on the COD map.
The developer will be enabling DX 11, maybe even DX 12, that will be used on the COD map.
The developer will be enabling AA and AF that will be used on the COD map.



Impressive list. How much of it is going to arrive in stand alone patches for CloD and how much are going to be in the BoM sequel that we'll be expected to buy? That is my only concern. Not that it will never happen, will it happen before BoM?


Thats a good question, some of those features probably won't be seen until well into the series of Theaters. That said, I don't see the sequel coming out for another 8 to 16 months, which allows time for not only the next optimization patch, but atleast one more patch after that addressing whatever problems they have fixed in that time period. We will also probably see a beta patch testing features that will be introduced in the sequel.

After that we will probably have to buy the sequels to add new features and even possibly some that fix features in COD. Sure some people say they won't buy the sequel if BOB isn't totally fixed, but most eventually will buy it, especially if there are good reports about the sequel. Some might not be interested in the theater, but if it adds aircraft and features they can use in COD, they will buy it. I doubt it would be worth the time and expense to develop a COD only patch for those very few people who won't be interested in buying future sequels. Most everyone here bought all the original series theaters, and if the new series gets its act together, and is as good as its potential there will be no problem getting people to buy it. That said there is always the possibility it could all go wrong, and we won't have to worry about buying sequels, we'll just have to hope that moders can keep improving IL-2 1946 or that War Thunder isn't too arcady.

Last edited by Chivas; 02/22/12 06:52 PM.

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#3524240 - 02/22/12 06:58 PM Re: So the next patch... [Re: BKHZ_Furbs]  
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Originally Posted By: BKHZ_Furbs
There going to have to add a whole pilot and squadron segment to CLOD to have a chance of having a half way decent campaign. That isn't coming Chivas we know that.
The other stuff...well lets hope your right, though given the track record of Luthier after a year of patches im not holding my breath.



We don't know if anythings coming for sure, but I'm not aware of Luthier ever saying they won't refine the pilot, squadron segment for the series. I'm also not sure if a modder or third party could add that feaure. I do know the new series will be far more modder friendly, which should help the community add features that the developer doesn't have the time or feels its not worth their time to add.


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#3524243 - 02/22/12 07:05 PM Re: So the next patch... [Re: BKHZ_Furbs]  
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If the mod tools are as good as you hope Chivas then they will be a god send to CLOD.
The trick is....when.

Though just thinking, how will Steam handle online mods?

#3524444 - 02/23/12 12:47 AM Re: So the next patch... [Re: BKHZ_Furbs]  
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Chivas Offline
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Originally Posted By: BKHZ_Furbs
If the mod tools are as good as you hope Chivas then they will be a god send to CLOD.
The trick is....when.

Though just thinking, how will Steam handle online mods?


Thats a good question. I have no idea how Steam will react to Mods, but it will have to allow them on a server option bases. I would imagine the developer has thought this through as the plan has alway been for the new series to be Mod friendly and will be using Steam. Maybe someone else who plays other sims on Steam can tell us if some mods are allowed.


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#3524451 - 02/23/12 01:00 AM Re: So the next patch... [Re: Chivas]  
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Originally Posted By: Chivas
Originally Posted By: BKHZ_Furbs
If the mod tools are as good as you hope Chivas then they will be a god send to CLOD.
The trick is....when.

Though just thinking, how will Steam handle online mods?


Thats a good question. I have no idea how Steam will react to Mods, but it will have to allow them on a server option bases. I would imagine the developer has thought this through as the plan has alway been for the new series to be Mod friendly and will be using Steam. Maybe someone else who plays other sims on Steam can tell us if some mods are allowed.


It's completely up to the game developer on how they do it, i.e. make it like IL2 and have specific servers set up per mod or go the full hog and let Steam take care of some of the download/install stuff. Steam 'workshop' is something relatively new, and a poke around here gives you the idea of how community mods can work for big games like Skyrim and TF2:

http://steamcommunity.com/workshop/

My guess would be that server operators turn off the Valve-anti cheat (VAC) and just manually set up mods however they like just like IL2 today. It's not a well-kept secret that all CloD servers have VAC turned off already, so nothing much will change.

If MG were feeling confident in their platform (i.e. they aren't and won't be smile ) then going the workshop route for a Steamworks title would be ideal for me personally. The workshop framework of where all the mods can be found, voted on, described and a single click 'subscribe' action would make it very easy to manage mods - it ensures they are kept up-to-date and the good ones 'bubble up'. The CloD community might be a bit small for it (and are generally anti-Steam anyway).

Edit - In plain English summary for cheesehawk: Um, magic happens.. smile

Last edited by FearlessFrog; 02/23/12 01:16 AM.
#3524590 - 02/23/12 06:50 AM Re: So the next patch... [Re: BKHZ_Furbs]  
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Chivas Offline
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Originally Posted By: BKHZ_Furbs
"The developer will be enabling AA and AF that will be used on the COD map"

Luthier has never spoke of FSAA or AF since before release, not ever.

DX11 was said to be a priority after release......not a word since, not even talked about for the release of BOM.







You should know by now why Luthier is loath to say anything on the forums.

There is now way they could implement AA, AF, and DX 11 on unfinished, unoptimized code. Those features could be implemented when the game engine has been finished and optimized. The next optimization patch will probably realize enough head room for AA and AF to become a viable option. I have no doubt we will see DX11 implemented at some point, but my recall of a Luthier post suggested that not only does the game engine code have to be further refined to use it, but there are problems with Intel's DX 11 code as well. Although this could just be my misinterpretation of a Luthier post.

Last edited by Chivas; 02/23/12 06:52 AM.

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#3524597 - 02/23/12 07:29 AM Re: So the next patch... [Re: BKHZ_Furbs]  
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Luthier has NEVER spoke of FSAA Chivas, apart from one post in a update thread before release where he said "there is no FSAA on those shots because HDR is on and we cant use both at the same time"
Make of that what you will.
Has there been any word from Luthier about the mod tools yet?

#3524868 - 02/23/12 06:49 PM Re: So the next patch... [Re: BKHZ_Furbs]  
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Chivas Offline
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Originally Posted By: BKHZ_Furbs
Luthier has NEVER spoke of FSAA Chivas, apart from one post in a update thread before release where he said "there is no FSAA on those shots because HDR is on and we cant use both at the same time"
Make of that what you will.
Has there been any word from Luthier about the mod tools yet?


Because Luthier doesn't talk about every aspect of the sim doesn't mean it doesn't exist.

AA is still listed in the COD options. AA and AF need resource headroom before they can be selected as an option.
The next patch should provide the necessary headroom to implement atleast AA, if not AF aswell.

I have no idea how HDR and AA coexist, but if HDR is not an option and is always on why have AA listed in the options.

Luthier hasn't mentioned anything about the mod tools lately as I'm sure he has higher priorities at the moment.
I would imagine someone in the development is working on mod tools as we speak, or scheduled to work on it when time and resources allow.

The development is up to its ass in alligators at the moment, and putting out fires everywhere. Hopefully by the time the sequel comes out they will have a stable finished game engine, as the very hard work they're been doing on the code for the last year can't be readily seen. Most of that work would normally have been done before release, but unfortunately it didn't work out that way.


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#3524919 - 02/23/12 08:25 PM Re: So the next patch... [Re: BKHZ_Furbs]  
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I paid $50 for this sim.
If I have to pay another $50 to get the original product to work correctly - that may be the final
straw for me.

Although, as has been discussed before, $50 is a bargain, and these things probably SHOULD cost $100 or more.
'sigh'


Last edited by Gambit21; 02/23/12 08:30 PM.
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