Maddox Games never had a penchant for good gameplay, just a lot of technocracy.
Agreed. I think there's actually a bit of "snobbish" attitude involved there, as if they were above such mundane aspects as "gameplay" and "atmosphere".
Just think what these talented software engineers could achieve if they were led by a guy like Lawrence Holland...
"...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"
Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm