#3524006 - 02/22/12 10:56 AM
Re: So the next patch...
[Re: Chivas]
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Joined: Jan 2007
Posts: 1,837
DaveP63
Member
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Member
Joined: Jan 2007
Posts: 1,837
Indiana, USA
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The developer is optimizing the graphic engine to allow better frame rates for COD. The developers will be making aircraft for other theaters that can be applied historically to missions on the COD map. The developer will be refining the Graphics which can be applied to the COD map. The developer will be refining the AI that will apply to COD. The developer will be refining the Commands that will apply to COD. The developer will be refining the FM that will apply to COD aircraft. The developer will be refining the DM that will apply to COD. The developer will be developing the SDK which will apply to COD. The developer will be developing Map Making Tools that will apply to fixing areas of the COD map. The community and third parties will be making aircraft that can be applied historically to the Battle of Britain. The community and third parties will be designing missions and campaigns for the Battle of Britain. The community and third parties will be modeling ships that could be used on the COD map. ie Jun 6th 1944 etc etc The developer will be refining Radar contacts, etc that will be use in the Battle of Britain. The developer will be modeling ground vehicles and tanks that could be used on the COD map. The developer will be modeling Dynamic Weather that will be used on the COD map. The developer will be modeling Human Animation that will be used on the COD map. The developer will be enabling DX 11, maybe even DX 12, that will be used on the COD map. The developer will be enabling AA and AF that will be used on the COD map.
Impressive list. How much of it is going to arrive in stand alone patches for CloD and how much are going to be in the BoM sequel that we'll be expected to buy? That is my only concern. Not that it will never happen, will it happen before BoM?
i5-4460@3.2ghz, 16GB Ram, Gigabyte GTX1050Ti 4GB, 2TB HDD, 500GB SDD
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#3524008 - 02/22/12 11:04 AM
Re: So the next patch...
[Re: BKHZ_Furbs]
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Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs
Senior Member
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Senior Member
Joined: Apr 2005
Posts: 2,818
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"The developer will be enabling AA and AF that will be used on the COD map"
Luthier has never spoke of FSAA or AF since before release, not ever.
DX11 was said to be a priority after release......not a word since, not even talked about for the release of BOM.
Last edited by BKHZ_Furbs; 02/22/12 11:06 AM.
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#3524054 - 02/22/12 01:56 PM
Re: So the next patch...
[Re: BKHZ_Furbs]
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Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs
Senior Member
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Senior Member
Joined: Apr 2005
Posts: 2,818
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#3524077 - 02/22/12 02:48 PM
Re: So the next patch...
[Re: BKHZ_Furbs]
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Joined: Nov 2007
Posts: 4,619
KRT_Bong
It's KRT not Kurt
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It's KRT not Kurt
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Joined: Nov 2007
Posts: 4,619
Sarasota, Florida
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That does look promising, i think...
Last edited by KRT_Bong; 02/22/12 02:49 PM.
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#3524100 - 02/22/12 03:16 PM
Re: So the next patch...
[Re: csThor]
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Joined: Jan 2001
Posts: 8,771
Para_Bellum
Oberkriegkaboomführer
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Oberkriegkaboomführer
Hotshot
Joined: Jan 2001
Posts: 8,771
Germany
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Maddox Games never had a penchant for good gameplay, just a lot of technocracy. Agreed. I think there's actually a bit of "snobbish" attitude involved there, as if they were above such mundane aspects as "gameplay" and "atmosphere". Just think what these talented software engineers could achieve if they were led by a guy like Lawrence Holland...
"...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"
Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm
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#3524107 - 02/22/12 03:24 PM
Re: So the next patch...
[Re: Para_Bellum]
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Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs
Senior Member
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Senior Member
Joined: Apr 2005
Posts: 2,818
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Maddox Games never had a penchant for good gameplay, just a lot of technocracy. Agreed. I think there's actually a bit of "snobbish" attitude involved there, as if they were above such mundane aspects as "gameplay" and "atmosphere". Just think what these talented software engineers could achieve if they were led by a guy like Lawrence Holland... But you couldn't get more gamey than Spitgirl.
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#3524237 - 02/22/12 06:50 PM
Re: So the next patch...
[Re: DaveP63]
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Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
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Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
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The developer is optimizing the graphic engine to allow better frame rates for COD. The developers will be making aircraft for other theaters that can be applied historically to missions on the COD map. The developer will be refining the Graphics which can be applied to the COD map. The developer will be refining the AI that will apply to COD. The developer will be refining the Commands that will apply to COD. The developer will be refining the FM that will apply to COD aircraft. The developer will be refining the DM that will apply to COD. The developer will be developing the SDK which will apply to COD. The developer will be developing Map Making Tools that will apply to fixing areas of the COD map. The community and third parties will be making aircraft that can be applied historically to the Battle of Britain. The community and third parties will be designing missions and campaigns for the Battle of Britain. The community and third parties will be modeling ships that could be used on the COD map. ie Jun 6th 1944 etc etc The developer will be refining Radar contacts, etc that will be use in the Battle of Britain. The developer will be modeling ground vehicles and tanks that could be used on the COD map. The developer will be modeling Dynamic Weather that will be used on the COD map. The developer will be modeling Human Animation that will be used on the COD map. The developer will be enabling DX 11, maybe even DX 12, that will be used on the COD map. The developer will be enabling AA and AF that will be used on the COD map.
Impressive list. How much of it is going to arrive in stand alone patches for CloD and how much are going to be in the BoM sequel that we'll be expected to buy? That is my only concern. Not that it will never happen, will it happen before BoM? Thats a good question, some of those features probably won't be seen until well into the series of Theaters. That said, I don't see the sequel coming out for another 8 to 16 months, which allows time for not only the next optimization patch, but atleast one more patch after that addressing whatever problems they have fixed in that time period. We will also probably see a beta patch testing features that will be introduced in the sequel. After that we will probably have to buy the sequels to add new features and even possibly some that fix features in COD. Sure some people say they won't buy the sequel if BOB isn't totally fixed, but most eventually will buy it, especially if there are good reports about the sequel. Some might not be interested in the theater, but if it adds aircraft and features they can use in COD, they will buy it. I doubt it would be worth the time and expense to develop a COD only patch for those very few people who won't be interested in buying future sequels. Most everyone here bought all the original series theaters, and if the new series gets its act together, and is as good as its potential there will be no problem getting people to buy it. That said there is always the possibility it could all go wrong, and we won't have to worry about buying sequels, we'll just have to hope that moders can keep improving IL-2 1946 or that War Thunder isn't too arcady.
Last edited by Chivas; 02/22/12 06:52 PM.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#3524240 - 02/22/12 06:58 PM
Re: So the next patch...
[Re: BKHZ_Furbs]
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Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
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Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
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There going to have to add a whole pilot and squadron segment to CLOD to have a chance of having a half way decent campaign. That isn't coming Chivas we know that. The other stuff...well lets hope your right, though given the track record of Luthier after a year of patches im not holding my breath.
We don't know if anythings coming for sure, but I'm not aware of Luthier ever saying they won't refine the pilot, squadron segment for the series. I'm also not sure if a modder or third party could add that feaure. I do know the new series will be far more modder friendly, which should help the community add features that the developer doesn't have the time or feels its not worth their time to add.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#3524444 - 02/23/12 12:47 AM
Re: So the next patch...
[Re: BKHZ_Furbs]
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Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
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Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
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If the mod tools are as good as you hope Chivas then they will be a god send to CLOD. The trick is....when.
Though just thinking, how will Steam handle online mods? Thats a good question. I have no idea how Steam will react to Mods, but it will have to allow them on a server option bases. I would imagine the developer has thought this through as the plan has alway been for the new series to be Mod friendly and will be using Steam. Maybe someone else who plays other sims on Steam can tell us if some mods are allowed.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#3524451 - 02/23/12 01:00 AM
Re: So the next patch...
[Re: Chivas]
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Joined: Jan 2009
Posts: 4,737
FearlessFrog
Senior Member
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Senior Member
Joined: Jan 2009
Posts: 4,737
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If the mod tools are as good as you hope Chivas then they will be a god send to CLOD. The trick is....when.
Though just thinking, how will Steam handle online mods? Thats a good question. I have no idea how Steam will react to Mods, but it will have to allow them on a server option bases. I would imagine the developer has thought this through as the plan has alway been for the new series to be Mod friendly and will be using Steam. Maybe someone else who plays other sims on Steam can tell us if some mods are allowed. It's completely up to the game developer on how they do it, i.e. make it like IL2 and have specific servers set up per mod or go the full hog and let Steam take care of some of the download/install stuff. Steam 'workshop' is something relatively new, and a poke around here gives you the idea of how community mods can work for big games like Skyrim and TF2: http://steamcommunity.com/workshop/My guess would be that server operators turn off the Valve-anti cheat (VAC) and just manually set up mods however they like just like IL2 today. It's not a well-kept secret that all CloD servers have VAC turned off already, so nothing much will change. If MG were feeling confident in their platform (i.e. they aren't and won't be ) then going the workshop route for a Steamworks title would be ideal for me personally. The workshop framework of where all the mods can be found, voted on, described and a single click 'subscribe' action would make it very easy to manage mods - it ensures they are kept up-to-date and the good ones 'bubble up'. The CloD community might be a bit small for it (and are generally anti-Steam anyway). Edit - In plain English summary for cheesehawk: Um, magic happens..
Last edited by FearlessFrog; 02/23/12 01:16 AM.
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#3524590 - 02/23/12 06:50 AM
Re: So the next patch...
[Re: BKHZ_Furbs]
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Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
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Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
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"The developer will be enabling AA and AF that will be used on the COD map"
Luthier has never spoke of FSAA or AF since before release, not ever.
DX11 was said to be a priority after release......not a word since, not even talked about for the release of BOM.
You should know by now why Luthier is loath to say anything on the forums. There is now way they could implement AA, AF, and DX 11 on unfinished, unoptimized code. Those features could be implemented when the game engine has been finished and optimized. The next optimization patch will probably realize enough head room for AA and AF to become a viable option. I have no doubt we will see DX11 implemented at some point, but my recall of a Luthier post suggested that not only does the game engine code have to be further refined to use it, but there are problems with Intel's DX 11 code as well. Although this could just be my misinterpretation of a Luthier post.
Last edited by Chivas; 02/23/12 06:52 AM.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#3524868 - 02/23/12 06:49 PM
Re: So the next patch...
[Re: BKHZ_Furbs]
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Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
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Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
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Luthier has NEVER spoke of FSAA Chivas, apart from one post in a update thread before release where he said "there is no FSAA on those shots because HDR is on and we cant use both at the same time" Make of that what you will. Has there been any word from Luthier about the mod tools yet? Because Luthier doesn't talk about every aspect of the sim doesn't mean it doesn't exist. AA is still listed in the COD options. AA and AF need resource headroom before they can be selected as an option. The next patch should provide the necessary headroom to implement atleast AA, if not AF aswell. I have no idea how HDR and AA coexist, but if HDR is not an option and is always on why have AA listed in the options. Luthier hasn't mentioned anything about the mod tools lately as I'm sure he has higher priorities at the moment. I would imagine someone in the development is working on mod tools as we speak, or scheduled to work on it when time and resources allow. The development is up to its ass in alligators at the moment, and putting out fires everywhere. Hopefully by the time the sequel comes out they will have a stable finished game engine, as the very hard work they're been doing on the code for the last year can't be readily seen. Most of that work would normally have been done before release, but unfortunately it didn't work out that way.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#3524919 - 02/23/12 08:25 PM
Re: So the next patch...
[Re: BKHZ_Furbs]
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Joined: Oct 2006
Posts: 1,147
Gambit21
Member
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Member
Joined: Oct 2006
Posts: 1,147
Pacific Northwest
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I paid $50 for this sim. If I have to pay another $50 to get the original product to work correctly - that may be the final straw for me.
Although, as has been discussed before, $50 is a bargain, and these things probably SHOULD cost $100 or more. 'sigh'
Last edited by Gambit21; 02/23/12 08:30 PM.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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