#3522327 - 02/19/12 08:27 PM
Re: SimHQ 2012 VHR Daytona stock cars
[Re: citizen guod]
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Joined: Aug 2008
Posts: 1,105
LugnutUSA
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VA, USA
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My initial plan was to just ride with the lead group and make laps; in a way I guess that's what happened. As Stewart mentioned, once the lead pack split in two the race was essentially over. I saw them in my mirror and knew we could pull away, so at that point I started pushing Birdski a little harder to make time, and we just drove away. I didn't have great pit stops today, Birdski definitely had us covered there. On my first stop I got stuck behind Chunx and had to wait for him to move. On my final stop I pulled too far forward and had to hit reverse to get the crew to do any work. On the final stint I decided to go ahead and see if I could get through - I knew getting by Chunx was going to be rough after watching him chop some people off in practice But once I got by I figured it wouldn't be long before the two of them passed me back - unfortunately the two of them tangled coming off turn four. Chunx got turned up nose-first into the wall and Birdski took enough damage that he was unable to keep up, and I just drove off to the finish. Amazed that we did it with no yellows - though that turned it into something of an endurance race for sure.
Active Sims: rFactor 1 & 2
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#3522343 - 02/19/12 09:06 PM
Re: SimHQ 2012 VHR Daytona stock cars
[Re: citizen guod]
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Joined: Jun 2008
Posts: 796
Staniol
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Hungary
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Well,I had the following tasks for this race: - Survive - don't crash others I think I pulled it off! It was great, really enjoyed it. I made some wall contacts which made me slow, but I had enough work to let the faster guys pass me without issues, so I wasn't bored. Thanks for the race and congrats to everyone!
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
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#3523061 - 02/21/12 01:11 AM
Re: SimHQ 2012 VHR Daytona stock cars
[Re: citizen guod]
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Joined: Apr 2011
Posts: 829
stewartforgie
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Grangemouth. Scotland.
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For those of you interested in joining the FFRL Daytona 500 that I mentioned above, just a reminder that entries close on Thursday 23rd feb at 10pm EST. The gatorade duels will take place on the same day and there is an aditional $50 dollar prize for each duel winner on top of the $250 dollar prize for the main event winner. All details on how to sign up are on the link in my last post on this thread. It would be great to see some of the guys who ran on sunday entered , so I hope I see some of you on track.
Cheers, Stewart.
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#3523171 - 02/21/12 04:47 AM
Re: SimHQ 2012 VHR Daytona stock cars
[Re: citizen guod]
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Joined: Aug 2008
Posts: 1,105
LugnutUSA
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VA, USA
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Yeah, tonight was the season opener for their VHR league. I signed up for it; dunno if I'll be able to run the 500 but I figured a weekly fixed setup league might be fun. Tonight went well. This was the margin at the finish: That's what 0.031 seconds looks like
Last edited by LugnutUSA; 02/21/12 05:32 AM.
Active Sims: rFactor 1 & 2
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#3523244 - 02/21/12 07:40 AM
Re: SimHQ 2012 VHR Daytona stock cars
[Re: Force10]
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Joined: Sep 2000
Posts: 22,095
citizen guod
Lifer
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Lifer
Joined: Sep 2000
Posts: 22,095
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I havent tried VHR since the Simhq Daytona race last year. I know this mod is mostly multi, but has the offline play been improved? I remember AI pathfinding not being able to get on the track at practice etc. Nope. The AI still likes to crash against the pit wall. Maybe in the revised 2012 version. ....naaah, probably not.
Wisdom is knowing what's enough
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#3523247 - 02/21/12 07:48 AM
Re: SimHQ 2012 VHR Daytona stock cars
[Re: LugnutUSA]
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Joined: Sep 2000
Posts: 22,095
citizen guod
Lifer
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Lifer
Joined: Sep 2000
Posts: 22,095
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Yeah, tonight was the season opener for their VHR league. I signed up for it; dunno if I'll be able to run the 500 but I figured a weekly fixed setup league might be fun. Tonight went well. This was the margin at the finish: That's what 0.031 seconds looks like Congrats Chad!
Wisdom is knowing what's enough
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#3523284 - 02/21/12 09:25 AM
Re: SimHQ 2012 VHR Daytona stock cars
[Re: citizen guod]
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Joined: Apr 2010
Posts: 1,353
Darren_Blythe
SimHQ MotorSports Editor
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SimHQ MotorSports Editor
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Posts: 1,353
Middlesex, UK
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Yeah, tonight was the season opener for their VHR league. I signed up for it; dunno if I'll be able to run the 500 but I figured a weekly fixed setup league might be fun. Tonight went well. This was the margin at the finish: That's what 0.031 seconds looks like Congrats Chad! Awesome win Chad, grats!
Roses are #FF0000 , Violets are #0000FF
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#3523333 - 02/21/12 12:55 PM
Re: SimHQ 2012 VHR Daytona stock cars
[Re: citizen guod]
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Joined: Aug 2008
Posts: 1,105
LugnutUSA
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Member
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VA, USA
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I havent tried VHR since the Simhq Daytona race last year. I know this mod is mostly multi, but has the offline play been improved? I remember AI pathfinding not being able to get on the track at practice etc. Nope. The AI still likes to crash against the pit wall. Maybe in the revised 2012 version. ....naaah, probably not. No, definitely not. I was in a Facebook group until it was deleted that was started & run by some guys who worked with "corvette dave" on VHR before having a rather nasty split. Some of the talk was very...enlightening. AI was mentioned a couple of times but ultimately it was decided they would ignore it as multiplayer was the priority. As for the rest...all I can say is that I hope someone comes along who knows what they're doing and puts together a quality mod for rF2 without having to "borrow" resources from other modmakers (or try, unsuccessfully, to rip content from iRacing).
Active Sims: rFactor 1 & 2
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#3523398 - 02/21/12 03:06 PM
Re: SimHQ 2012 VHR Daytona stock cars
[Re: citizen guod]
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Joined: Apr 2010
Posts: 1,353
Darren_Blythe
SimHQ MotorSports Editor
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SimHQ MotorSports Editor
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Posts: 1,353
Middlesex, UK
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rF AI is capable of decent(ish) pathfinding IF it's set up correctly. Chad, do you know if there's a particular issue preventing that from happening or was it just that Dave and the crew never got round to it?
Roses are #FF0000 , Violets are #0000FF
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#3523405 - 02/21/12 03:11 PM
Re: SimHQ 2012 VHR Daytona stock cars
[Re: citizen guod]
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Joined: Aug 2008
Posts: 1,105
LugnutUSA
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VA, USA
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Hard to say. CD put out a call on facebook asking for help with AI but I don't think anything came of it.
BTW, the comedy of errors continues. 2012 update 1.1 came out, the final update ever. It had problems so now there is a 1.2 which also had other problems so it was pulled and re-released and now there is a hint of a 1.3
Active Sims: rFactor 1 & 2
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#3526806 - 02/27/12 04:39 AM
Re: SimHQ 2012 VHR Daytona stock cars
[Re: citizen guod]
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Joined: Apr 2011
Posts: 829
stewartforgie
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Grangemouth. Scotland.
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Well the FFRL Daytona500 was a blast! It turned into a bit of a wreck fest but luckily none of the yellows was down to me. I did lead for a few laps but unfortunately I got caught up in a couple of other peoples wrecks and ended up with enough damage to take me out of the running, for about the last third of the race however I hooked up with Duck and the Redbull car driver and we managed to make up some time. By the end of the race 3 hours and 52 minutes after the start, I finished in 15th place. Well down on where I had hoped for but not to bad considering the damage I sustained (including a flat which I was lucky to get back to the pits with).
Cheers, Stewart.
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#3526809 - 02/27/12 04:45 AM
Re: SimHQ 2012 VHR Daytona stock cars
[Re: citizen guod]
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Joined: Oct 2010
Posts: 845
mr_hill
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ah well done Stewart shame about the accidents and wrecks but 15th isnt that bad really
First Ever Win: STCC, Donnington Park, Race 2, 19th March 2012 First Ever Podium: 2nd, Silverstone SCES 2011 First Ever Pole: Race 1, Thruxton, SSTCC, 8th April 2012 First Ever Fastest Lap: Le Mans, SCES, 3:59.028, 3rd June 2012 Wins: 3 (3 SSTCC) Podiums: 10 (3 SCES, 7 SSTCC) Pole Positions: 3 (1 SCES, 2 SSTCC) Fastest Laps: 1 (1 SCES)
3rd Overall SSTCC Great Britain Series, 2012.
Team: Ozjet Racing Number(s): 26 (SCES) 27 (STCC)
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#3526816 - 02/27/12 04:53 AM
Re: SimHQ 2012 VHR Daytona stock cars
[Re: citizen guod]
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Joined: Sep 2000
Posts: 22,095
citizen guod
Lifer
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Lifer
Joined: Sep 2000
Posts: 22,095
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That's good Stewart! Congratulations!
Wisdom is knowing what's enough
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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