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#3523027 - 02/20/12 06:51 PM Re: So the next patch... [Re: FearlessFrog]
Bokononist Offline
Currently using: Occams Electric Shaver
Member

Registered: 05/09/11
Posts: 533
Loc: Liverpool, UK (Cornish exile)
Originally Posted By: FearlessFrog
Code:
int personalInsults = 0;
int repeatedArguments = 99;
bool wait = true;

public class CloDForumAddIn()
{
  while (not patchOutYet)
  {
    if (speculation > 1.0)
    {
      realNews = realNews - 1;
      Date now = now + 1;
      thingsActuallyKnown = 0;
    }
    
    while (wait)
    {
      personalInsults++;
      repeatedArguments++;
      
      float sequel = sequel * NobodyKnows * 0.5f; 
      
      if (sequel == (0.21 * OlegsStarsign))
        break;
    }
  }
};

static float NobodyKnows()
{
  return Random.next();
}


Yes Fearless, I couldn't have said coded it better myself Smile2
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#3523043 - 02/20/12 07:26 PM Re: So the next patch... [Re: TROOPER117]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
Originally Posted By: TROOPER117
I bought into IL2 because I loved WWII air combat.
I bought into CoD because I thought Oleg was giving the community a more advanced/complex air combat sim. It had problems as we all know, but I held out the belief that they would come good for what was a passion of mine, and for many others.
If I buy into BoM I will be getting a more advanced/complex Battlefield 1942?.. I strongly believe now they are heading down the wrong path if they want to regain the 'crown' of WWII air combat simulation.


The developers built a new game engine that will allow far more realistic features to be implemented, most of those features combat flight sim related. The developers are a group of combat flight sim enthusiasts who's passion is obviously combat flight sims so all of their efforts will be to develop the best combat flight sim possible. Because they have a guy developing a more realistic ground vehicle model shouldn't in any way downgrade the flight sim characteristics. I can see the development putting more resources into a combined forces sim only after all the theaters and all air combat features are fleshed out. Having someone slowly developing a ground and sea aspect module during that time will shorten the time to develop a combined forces sim without adversely effecting the continued work on the flight sim series. Having a more realistic ground environment means a more immersive air environment.
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#3523056 - 02/20/12 07:58 PM Re: So the next patch... [Re: Bokononist]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
Cheers Mr B,

Yep, I'm just keen for the patch for perhaps different reasons than most because:

- CloD runs ok on my machine, graphic-wise. I can get annoyed on others behalf that it crashes or doesn't run that well, but obviously there's only so far my empathy can last when I get to fly ok.

- When this patch is out hopefully the title can move on, as I feel we're just treading water at the moment i.e. get an SDK out, let people start hacking away at it. I've seen lots of PC titles where the devs go run and hide about 15 minutes after pushing it out the door, so if this is some sort of 'long con' then it's the worse one I've ever seen. I subscribe to the 'perhaps inept, but not evil' school of thought.

- Time-wise there are so many decent things to play recently (both sim and non-sim) and while I do wrinkle an occasional brow that the Russian software team making the Russian market-leading air sim has rudely chose to base the sequel in Russia rather than the Med, I'd not reach for the either extreme of pom poms or pistols over it.

After the patch, if the graphics engine gets a good going over then the next major complaint will be the single player AI and campaign (re:every other sim ever) or some other drama that will involve much rage over why the Fuel Truck has a playable cockpit while the Wellington hasn't..

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#3523075 - 02/20/12 08:45 PM Re: So the next patch... [Re: BKHZ_Furbs]
Ajay Offline
Reverse engineered CloD simmer
Veteran

Registered: 12/18/02
Posts: 14790
Loc: Brisbane OZ
Fuel truck cockpit ?


They better get that right..Hank the fuel truck elitist will make us look like a bunch of noobs when it comes to whining ..






Edited by Ajay (02/20/12 08:48 PM)
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My character somehow got all twisted up. I was playing the mission where you have to infiltrate the Golden Glow Estate and do multiple things. When I was out burning beehives and fighting I just eventually ran away to view my success from a distance. I first noticed it when I squated down on a tree trunk. Coot..the squatter../simHQ/2011

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#3523089 - 02/20/12 09:04 PM Re: So the next patch... [Re: BKHZ_Furbs]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
I don't know that looks like Furbs to me. wink
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#3523204 - 02/21/12 01:11 AM Re: So the next patch... [Re: BKHZ_Furbs]
Charlie_SB Offline
Member

Registered: 10/16/05
Posts: 354
I have a buddy who was a platoon leader in a Bofors 40mm AAA unit, I am afraid to show him that movie clip... ;-)

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#3523236 - 02/21/12 02:22 AM Re: So the next patch... [Re: Chivas]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2395
Originally Posted By: Chivas
I don't know that looks like Furbs to me. wink


I take offense at that Chivas.





























No way i would wear yellow braces with that t-shirt. biggrin
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#3523256 - 02/21/12 03:05 AM Re: So the next patch... [Re: BKHZ_Furbs]
JG52Uther Offline
Member

Registered: 04/20/06
Posts: 371
Loc: Warwickshire UK
Anyone who thinks that constant sniping and negativity doesn't hurt a games chances of survival should look at what Jason of 777 says about that at the RoF forums.
As for an agenda, some people have one, as witnessed by the idiot who used different user names to vote in a poll, and the guy, perma banned here I believe, who used three different names to stir up trouble in an update thread a while ago.
All a bit weird and pathetic, but there you go.Maybe they will be happy when all we have left are console games.These people do nobody who like this hobby any favours.


Edited by JG52Uther (02/21/12 03:29 AM)

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#3523262 - 02/21/12 03:13 AM Re: So the next patch... [Re: BKHZ_Furbs]
HogDriver Offline
XBL: Matador McNasty
Member

Registered: 10/09/10
Posts: 1645
I'm looking forward to playing as a flak gunner. Been wanting to do that for ages. Sure it might only be fun for an hour or two, but I still want to do it. Playing as other fighting vehicles might be fun for awhile too.

Seriously, this is the first thing in MONTHS that has actually gotten me interested in booting the game up again.
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#3523286 - 02/21/12 04:34 AM Re: So the next patch... [Re: BKHZ_Furbs]
VonBarb. Offline
Earth-bound misfit
Hotshot

Registered: 02/07/02
Posts: 6378
Loc: The Dust,Pandora
So what's the deal with that ground vehicles video ? Is that the reason why the patch's been delayed for so long ? Have they been listening to anything the community's been saying ?

What's the point of adding new content on such shaky foundations ? Fix the graphics, fix the FM, fix the comms, give us a campaign worthy of the name, then we'll start talking useless ground vehicles...

They're starting to make Whirlwind over Vietnam look like a decently managed project by comparison. At least they had the decency not to add insult to injury.

Cheers

Nico
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