Hell I got pissed off at adding in working signal and head lights...... But once I recover from dummy rigging hell I should get to starting on markings. But marking *should* simply be a dummy next to where it should go with pivot point facing correct way......well I think. Then with entry in techn_base under markings. But here is the rub... Alot of the values you see in config files where gernerated by graviteam import tools (pretty damned sure of it). Probably some sort of interface where you place stuff and it does the config values. Alas.......we get place.....check......replace.....check......etc. Royal PITA.
Made alot of progress this evening with fleshing out interior spaces and adding in correct hull (more or less) detail. Nothing vary exciting, but at least as the driver spot goes I do beleave this will not end up as bad as I first thought. The insides of the turret I simply have no good pictures. Only thing so far I can do is add in the 76mm gun. I am surprised I can not locate more pictures of the insides of this thing. If anyone out there has any..................
I am hoping by the end of the weekend I will have most of the drivers spot complete (well the bits I have info for).
So.....if YOU have any photos or links to photos of saladin armored car insides please let me know!
Oh my I found a few.........geee I love the internet. http://www.g503.com/forums/viewtopic.php?f=82&t=82894
Ok I should maybe be able to fake some sort of interior. Will it be true to life........NO. Will it be close and capture the thing......I hope so.
If anyone has more pictures or links please post them.
Also still need data on 76mm L5 or L23? (skorpian) gun ammo. HESH round data especially.
Steel Armor: Blaze O War (SABOW)---
ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.
Requires AUG SABOW patch from Graviteam. Enjoy