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#3605642 - 07/12/12 03:45 AM Re: SABOW Oh geeezzzz m2.50 [Re: frinik22]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Originally Posted By: frinik22
Falshburn, we had the same problem in SF with the Hetzer.The damned thing would buck an dflip over every time we would brake after driving it full speed.I fixed it temporarily by simply doubling the weight in the tech_cfg file.They later fixed it by chnaging the centre of gravity value .I'll check and ask the guys exactly how they did it.It's fine now.



Got it all sorted after much banging head into wall.

Also rigged up the smoke grenade launchers. biggrin

_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin


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#3606607 - 07/13/12 06:45 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Little update blurb. Saladin armored car model is getting over hauled........again. I located some good photos of lower haul and is taking more time than expected. Also life issues mean playable m113 will be getting thrown on the back burner. But as my hands are currently yet again in the guts of the saladin mesh, I intend on doing my damnest to get this playable. I have given myself 2 months to get an employable portfolio ready. This means I have to go make unsexy things like building and trees vary shortly. Also terrain is on that list, however that takes ALOT longer than 2 months when no tools and knowledge is lacking on how too. So far I have been vary lucky that my little mod has coinsided a bit with my portfolio work. However, showing up to an interview (if I can get any) with nothing but weapons and armored vehicles with a few random other things (my current state of affairs) probably will result in nothing but wasting time. Does not show my full range at all. dizzy Well unless that what someone wants...lol.

Funny.......taking longer than expected......not even two weeks in. With basic basic mod tools and alot of info unknown. I do not for see anyone crying over no playable m113. honestly I have NEVER seen any mod or game that has ever attempted to do legit light gunnery off a vehicle in a game (take that back....ace mod ARMA2 but still missing alot of emements due to limits of game engine). Even the few sims I used in the military where pretty bad at it. (Raytheon......you suck and charge to much).


Edited by FlashBurn (07/13/12 06:51 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3606768 - 07/14/12 01:13 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
whukid Offline
Junior Member

Registered: 04/19/11
Posts: 83
When you figure out how to get the markings on there, lemme know. Still at that brick wall banghead

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#3606789 - 07/14/12 02:21 AM Re: SABOW Oh geeezzzz m2.50 [Re: whukid]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Hell I got pissed off at adding in working signal and head lights...... But once I recover from dummy rigging hell I should get to starting on markings. But marking *should* simply be a dummy next to where it should go with pivot point facing correct way......well I think. Then with entry in techn_base under markings. But here is the rub... Alot of the values you see in config files where gernerated by graviteam import tools (pretty damned sure of it). Probably some sort of interface where you place stuff and it does the config values. Alas.......we get place.....check......replace.....check......etc. Royal PITA.




Made alot of progress this evening with fleshing out interior spaces and adding in correct hull (more or less) detail. Nothing vary exciting, but at least as the driver spot goes I do beleave this will not end up as bad as I first thought. The insides of the turret I simply have no good pictures. Only thing so far I can do is add in the 76mm gun. I am surprised I can not locate more pictures of the insides of this thing. If anyone out there has any..................

I am hoping by the end of the weekend I will have most of the drivers spot complete (well the bits I have info for).

So.....if YOU have any photos or links to photos of saladin armored car insides please let me know!



Oh my I found a few.........geee I love the internet.

http://www.g503.com/forums/viewtopic.php?f=82&t=82894

Ok I should maybe be able to fake some sort of interior. Will it be true to life........NO. Will it be close and capture the thing......I hope so.



If anyone has more pictures or links please post them. biggrin Also still need data on 76mm L5 or L23? (skorpian) gun ammo. HESH round data especially.












Edited by FlashBurn (07/14/12 03:12 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3607043 - 07/14/12 04:05 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147

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#3607050 - 07/14/12 04:33 PM Re: SABOW Oh geeezzzz m2.50 [Re: Krabb]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
THANK YOU!

I may need some translation to Russian help soon. I have ALOT of text that is going to need translation. Still do not have it all together. darkcloud Although I am disappointed in how long next sabow patch is taking I am vary grateful at the same time. Man I have made ALOT of stuff. Not so much models. (which should be my priority #1) But the little mini mod and 5 totally custom campaigns and 1 modded..........many of which need Russian translation.

Can you help in a week or 2?
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3607052 - 07/14/12 04:41 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Those photos are GOLD. This little project is going get alot better. Also checking over those photos with updates to mesh. It matches vary well up to what I have.....thank gawd. No measurements and such all by eye. But I would wager I am 90 percent right on current state of geometry. Ya......thank gawd I spent 10 years as a kid making plastic tank models. biggrin Got really good at it too.

How do you find this stuff? biggrin
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3607223 - 07/15/12 03:52 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
Originally Posted By: FlashBurn
Can you help in a week or 2?

Sure. Although, I still haven't got a new hard drive, but I will think up something. Just drop me a link when text will be ready.

Originally Posted By: FlashBurn
How do you find this stuff? biggrin

Google image search and a bit of luck. Sometimes it finds useful stuff in a bunch of junk.

What about L5 gun ammo? I guess you need info for common_res_mod configs. I found only the range and weight. Maybe some kind of technical manuals have more, still need to find them. Tough stuff, even 3Sh6 from my mod has a little more information, still far from complete though.

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#3607231 - 07/15/12 04:39 AM Re: SABOW Oh geeezzzz m2.50 [Re: Krabb]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Originally Posted By: Krabb
Originally Posted By: FlashBurn
Can you help in a week or 2?

Sure. Although, I still haven't got a new hard drive, but I will think up something. Just drop me a link when text will be ready.

Originally Posted By: FlashBurn
How do you find this stuff? biggrin

Google image search and a bit of luck. Sometimes it finds useful stuff in a bunch of junk.

What about L5 gun ammo? I guess you need info for common_res_mod configs. I found only the range and weight. Maybe some kind of technical manuals have more, still need to find them. Tough stuff, even 3Sh6 from my mod has a little more information, still far from complete though.


Yes certainly not alot of good data on that weapon. But the later L23? (can not remember name) of scorpian used same ammo types for the most part. I have not followed that one up yet. Even finding optics info. So far I know gunners sight was 1x and 6x power. As to what the gun sight looked like.........no clue. Guess would be some sort of ranging lines for MG and hesh/he rounds. Smoke and canister........probaly nothing.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3608167 - 07/16/12 06:03 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
Krabb Offline
Member

Registered: 01/08/12
Posts: 147
Here's what I have found.

http://scorpiontank.co.uk/PDFs/Contents/76mm Main Gun Technical Briefing (8 November 2011).pdf
http://www.scribd.com/doc/9207024/BGL305007-User-Manual-Cougar-Vol-2-Armament

The second link has Cougar AVGP sights. Cougars use Scorpion turret, I think its sights should be similar to Saladin. Or not?

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