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#3584396 - 06/01/12 05:34 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
whukid Offline
Junior Member

Registered: 04/19/11
Posts: 83
Meh. I don't like that idea as much. I think it was able to skate by for SFK 42 because it was an older game with crappish graphics and a #%&*$# selection of stock vehicles.

SABOW is a completely different bird, and I think that too much of the game is integrated into the interior of the tank to just leave it a as a blank spot


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#3584514 - 06/01/12 09:20 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
On my to do list............
Fix v1.9 build of minimod.
Test Mardga redux Expert...
Begin testing The Road (not complete issue with current version of editor)
Test Dystopia Beta 1.1 (I never did find time to do this)

I NEED HELP TESING! biggrin Its a closed beta, if interested pm or post something here.

V1.9 mini mod features more squad/units, G3a3 battle rifle, energa rifle grenade, smoke rifle grenade, rgd2 smoke hand grenade, and M1 style helmet.

Still to come is F5E and M2HB MG. But I need to wrap up this.

Ok doky..........V1.9 seems to be fixed biggrin I tweeked skill levels for afgan inftary quite a bit. OMG, human freaken wave attack like I have never seen. Had to fall back 2 times to stay out of rpg range.....and one of the little bastards still got close enough to blow a track off. If only my smoke nades worked more often.........would be truelly evil. Ya Mardga expert should prove VARY interesting.

Geezzz getting people to help take this thing for a test drive is like extracting teeth. It SHOULD be stable. It will NOT make your sabow/computer explode. If it causes problem uninstall the darn thing. Things that may be wrong with it........typos, bad spelling, missing or plain wrong text, wonky textures, crazy balancing issues. AND the darn thing is only 2mb compressed. It is pretty well optimized. It should cause no performance issues. Everything I made is in line with everything else in SABOW. If you find any of these things simply tell me.......thats it! I am NOT asking you to hit the jump button for 8 hours straight. biggrin

Today was a productive fun day on this project. Added in 82mm off screen smoke and flare mortars to minimod and added into Mardga Redux Expert. Changed mission from starting during the day to night. This was to give the ai a chance at over running players t62 and recon squad in their crazy human wave assualt. Indentified a few text errors. Confirmed that RGD2 smoke grenade works........er sort of. Ai like to throw it at tanks if they get close enough. Its a legit tactic and it causes mild confussion (his buddy may have something better) biggrin. Added in KS (molitav coctail) to afgan side. I actually got killed by one of these! Hatches where open and turned out.......crazy stuff, and fun to watch all the fires start. Was able to play first 3 turns (total of 5 or 6 battles) and it seems to be vary stable. Hopefully can finish playing campaign later. Need to get back to campaign the ROAD and make sure Dystopia V1.1 works alright. Probably mix it up a bit while I am at it. Hopefully rifle fired smoke grenade meets with more success than RDG2.


Forgot to say.....its a stand alone addon. Install just like a game patch. It needs to be at top of list in game updater.


Edited by FlashBurn (06/10/12 07:56 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3584928 - 06/02/12 02:52 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Playing around with weather and time of day for Mardga redux expert now. PLaying around with the idea of adding mortars with nothing but smoke rounds for afgans. Historically I am sure they never used anything like a smoke screen for an assualt, but this mardga redux expert. biggrin

Thoughts?




HMMMMM RGD2 smoke grenades are not quite being used as I intended by ai. They seem to be trying to kill tanks with them, among other things. rofl


Edited by FlashBurn (06/02/12 04:47 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3585173 - 06/03/12 12:54 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Ok, created an off screen 3 mortar platoon 82mm battery with nothing but smoke and flares. Added it into Mardga Redux Expert and changed the time of day to night. Neat light show between the flares, the grads, and 82mm smoke rounds starting fires all over the place. biggrin It gives the human wave attacks against the lone recon platoon some chance of success if the player is not on their toes. Cut my insane infantry slaughthers in half from 150 to 190 infantry zapped from my t62 down to 60 - 80. Alas, some of the platoons you encounter early on seem to be a bit daft at where a good place to put themselves. Nothing I can do about that as this is just a hacked default campaign. Sometimes they place themselves well, other times out in the open waiting to get killed. But this is giving me alot of ideas about how to handle things for The Road campaign. Also I am considering adding energa rifle grenades and smoke to enfield rifle. Not exactly historical but there was an adapter for nato rifle nades to the British Enfield rifle. BUT I believe that was for the converted types to 7.62 x 51mm, not .303. Oh what to do???? Don't know what to do about RGD2 smoke nades. But it is funny when they throw them at tanks at close range....but that is a legit thing to do so it stays...

Still need testers!
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3585434 - 06/03/12 03:27 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
I am really hoping that issues with the campaign editor and reserve movement map get sorted out soon. For ALPHA version of the road (todays goal) going to add in correct unit structure but just throw the units that will not fit (due to that issue) off in some corner of the map. Then just plus up the reserves a bunch for testing purposes. Hopefully when issue is resovled can switch everything back to the way it should be and have it ready to be released.

Whukid asked for my M1 helmet for his mod. biggrin Any other mod folks want it for SABOW/APOS just ask.

Hmmmmm still need testers! If your bored and want to help out on this lazy sunday.....post of pm me. biggrin

Well some infantry force is using smoke nades. Cant tell which lol. Onw side has rgd2 the other rifle fired smoke. Pretty sure its rifle fired....it seems to work out more or less. Basicly guys so equiped launch the thing at max range and continue assualt. Ya, I can live with that. biggrin So it appears rifle smoke success and what I was after more or less....Rgd2 is used at point blank range 45meters and below and is not used to screen even if under fire it seems.

Well it appears all my custom infantry squads do not dig trenches. How i never noticed this is beyond me. Unsure how to deal with this. UGH! Oddly the vehicles do????? Well got that sorted out fast =)


Edited by FlashBurn (06/04/12 02:30 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3586791 - 06/05/12 07:43 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Got a chance last night to play 1 turn with newest alpha version of the road. Vary interesting. Had my first ever totally unexpected legit meeting engagement in SABOW. The fact that the AI can pull something random and unexpected on the mission designer is so refreshing. The only 2 big gripes I have with current version of SABOW is not having the ability to help out the ai on placement of units (all ai flags show on map) and the fact that infantry entreched are always popping their stupid heads up when they should be under cover. Would be nice if just 1 or 2 infantry would pop there heads out to take a look around while the rest stayed under cover unless they had a target to shoot at.


For Mardga Redux Expert I may go back and totally rebuild mission using only my VARY modified Div_pool file and recyling the text. This would allow me to redo the AI flags and make things more interesting. The ONE snag is the current vary odd issue with March Beta 2 and reserve movement map. However, that should not be much of an issue with this map. Have not desided yet if I will do this. Mardga redux has been the most failed campaign I have ever released with only 42 downloads world wide. Honestly the current build I have been working on with Expert IS MUCH better for the experienced tank guy. But the ai flag issues with cut off recon element is problematic. Not suprising as you where never suppose to fight there =). Honestly, I would NOT bother with downloading Mardga Redux......it was an experiment that sort of works, but I am not that happy with it. However if you enjoyed the Graviteam campaign and wanted your tanks intergrated in with BMPs it certainly does do that. Just another project that as grown more than i thought it would.


Edited by FlashBurn (06/05/12 09:08 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3587405 - 06/06/12 05:25 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Remember that .50 cal m2hb that started this whole thing? biggrin


Well it no longer renders out multiple models BUT now I don't know why the texture is not showing. banghead

But it works pretty well against light armor and infantry.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3587436 - 06/06/12 06:16 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
To anyone who has messed around with editor....



Trying to see if this issue is with just my patched sabow or everyones.. There is suppose to be a tab here that says progressive movement map. If you know or can check it would be vary helpful.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3589310 - 06/10/12 02:17 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Ok spent the evening testing the new mission of mine Mardga 2.0 Expert. Well the ai did not do what I expected at all. lol. Funny stuff actually. The enemy was suppose to retreat after 1st contact, but instead they sent like 10 platoons to attack the main assualt force. Oh boy was that interesting. Oh and the cut off recon platoon (reinforced with a t62?) totally wiped out. Little bugger ai only sent a recon squad to probe on 1st turn and sent a whole company on 2nd turn. Totaly out flanked and even brought spg9's with them. One actually got set up engaged my t62 and blew up a brdm2. All down hill from there. Mind you........these guys are just light infantry afgan guys. I had hoped this would be the version to of this to pack up for final release....it may still be. It certainly lives up to expert for the most part. But a few more tweeks. Man I really need help testing from experienced SABOW players. I don't want to make the thing TOO difficult, but certainly not easy. And I need to finish mission the ROAD, figure out wtf is going on with my .50cal texture and deal with the f5E. Being a one man show is a pain sometimes. biggrin



Main gun got knocked out and fighten till the end with this damned thing =).


Edited by FlashBurn (06/10/12 02:23 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3589622 - 06/10/12 07:41 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Do lack of me able to find enough people to beta test this thing AND the fact that APOS/SABOW patches are delayed I am going to release a public beta build of what I have done now. PLEASE post comments on any issues. I REALLY NEED THE FEED BACK to ensure quality. However.....from my understanding of what the newest patches will bring to sabow (the editor), my missions will probably get tweeked before I release the real deal.

ONCE again.............PLEASE POST ANY PROBLEMS, TYPOS, MISSING TEXT, ETC.. Assuming this generates feed back, this will free me up to work on the other things I would like to get done.

http://www.mediafire.com/?7i2io8qqery5llf This is a BETA of V1.9 minimod and mission Mardga 2.0 EXPERT. Their is a VARY unfinished mission THE ROAD, but I would not bother playing it unless you expect completly unbalanced wonkyness.

Mini Mod V1.9 contains m1 helmet, g3a3 battle rifle, energa rifle grenade, 40mm smoke rifle grenade, rgd2. These are all more of less finished. Also alot MORE custom units and squads that appear in new missions. Also resovles units that did not want to dig trenches.....they all should now. And a BUNCH of little things I can't even remember.

Forgot to say.....its a stand alone addon. Install just like a game patch. It needs to be at top of list in game updater.





Here, have some pictures...........


Edited by FlashBurn (06/10/12 09:00 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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