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#3533949 - 03/07/12 06:07 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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A little more done. Found some decent time to spend today on this......even if I was getting bothered every ten minutes.

In case anyone cares........I'm after 15000 triangles (without tracks) for 1st LOD. I COULD go crazy with 25000.....but why would I do that with a silly M113 and no good referances/measurements? Currently sit just over 9000 triangles. So next thing to do is finish the important stuff, then blow the rest of my triangles on details.

Last edited by FlashBurn; 03/07/12 06:50 AM.
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#3534000 - 03/07/12 10:31 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Hello and greetings from Greece...
some questions for u my friend....
...(Idont know if these are possible to a modder...)

I am newbie with sabow and AchtungPanzer games and realy i have many years to play such a good RTS Tank Simgame since from CloseCombat 1-2-3-4-5 & Panzer Elite. Iwant to asc that, if they can do Updates to missions at the game SABOW. can Anyone Creat Scenario Campaing like Yogoslavia-Kossovo-VosniaEszergovina? Or Chad-Somalia-Libye? Or campaings At Israel-Egypt-Syria? At Least with the same armies, just changing the ColoursFlags. I think Maps will be easy thing to create, or not? Must Create New Tanks? army? and all that stuffs?? Sorry to bother u but i dont know were to post my questions....
waiting reply.... mn tx

panos....


Also... Can u or anyone make me A list with all the modes that exists from older to newest mods for SABOW, to select them with the correct order?Just only the names and i ll search them. i see many modes but some crashes some missing other versions. Only guarrantee is the FlushBurn moderman and other two guys...(keep good work my friends...)

many thanx again....

#3534138 - 03/07/12 03:39 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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game has been released only for just under 3 months..... With alll the new patches biggrin it brakes stuff in mods. But its freaken great that Graviteam keeps making both SABOW and APOS better. Just annoying that I feel like I am always hunting new bugs in my mod.

#3534304 - 03/07/12 07:03 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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thanx for he tips... keep good moding....

#3534507 - 03/08/12 12:11 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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A few more major parts, then refine, more detail work, and optimiZe then modeling should be good to go. Oh boy texture work, and LOTS of it. Followed by how the **** do I get this in game without going nuts.

Hope Im not the only one who wants a playable apc......i really want my playable bmp1.... But have no idea what that thing looks like on the inside. OH, for some reason I feel the urge to make an F5 freedom fighter for Iran side.... Always liked that plane. For SABOW purposes a hell of alot easier than this thing.........Ie your face will not be planted in it. Just has too look good from 100 meters or further away.

Other things floating in my mind are....

M106 ------mortar version of m113
M113 with m40
A crazy m113 with a saladin turret (oh thats right, I also have that saladin armored car last year). Vary NAM for the AUSSIE's in us all. Hmmm?
M113 ACAV.........casue I love the Cav? Oh ya, my MOS.......

Smaller projects like an old school steel pot helmet and a G3 also could be fun........and pretty fast to make.

Who knows if ill ever get that far along.............

But got my 73mm energa in game now and an M2HB with tripod that just needs to be brought into game.........oh and this thing which should be done in a couple weeks.



Just two more BIG bits of model then finish up with detail work. Looks like Ill have 2500 to 300o tris to make stuff better with. Not totally sure how SABOW handles interiors so Im not sure as of yet how much detail I need on the inside of the damned thing for the 1st LOD. Need to figure that one out quick, but I have a lot of room to breath with at least 10000 more Triangles I could use.

Last edited by FlashBurn; 03/08/12 07:23 AM.
#3535936 - 03/10/12 10:15 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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think I may take a little break from the m113 and focus on getting m2hb in game as well as that silly mission 3 I was talking about. Well it has a name now.......Dystopia and the basic out line in mission editor. Still alot to do on playable m113. Texturing and rigging for game (me learning to get it in game :D) and fixing the problems that come up.

Just a little annoyed comment/rant. No one has stepped up to help out getting this stuff in game........story of my life. biggrin

So I'll figure it out myself....once again. blahblahblah rant-on-off

Thank gawd I still have K42........without the way old unlocked patch stuff I would be totally lost. Just saying......

Ok, reviewed everything. ThinK I have it all down. Tomorrow I get that damned .50 in game or die trying.

Dystopia is going to be a pretty short mission. Many reasons....1st I am actually getting tired of Angola map, 2nd I wnt to try out a more skripted (i mean that vary lightly) experience. Likly do something simular for mission 4 (still going to do it) .......but using smaller, better bits of that Iran/Iraq map I dislike...lol.

Need new maps! Just saying.

Last edited by FlashBurn; 03/10/12 12:05 PM.
#3535952 - 03/10/12 12:04 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Alex78 Offline
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Russian Federation
15000...20000 triangles will be well. M113's wheels have too few segments. Increase segments in the double. Dual wheel is better to do so:

Back side of the wheel - only 1 poligon, 2 triangles + alpha channel in the diffuse map:


Last edited by Alex78; 03/10/12 12:05 PM.
#3535955 - 03/10/12 12:11 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Oh hiyas. Vary good idea. Yes they do at that. But a road wheel takes what.....3 minutes to make biggrin. I may need your help in a week or so.......just how to advice. biggrin

#3535957 - 03/10/12 12:26 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Alex78 Offline
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Ok.

Diffuse map with alpha channel from the previous example:

#3535958 - 03/10/12 12:34 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Is that off a T34 model? And I am tracking. Or in my really bad Russian...... ya ponimyou.

#3535967 - 03/10/12 01:01 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Alex78 Offline
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Other wheel on the third LOD:

#3536243 - 03/10/12 11:45 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Well started on bringing the m2hb into game. Its going to be pretty rough at first. Just one of thoughs things that you understand in theory, put beat your head in practice.

Want to see if I'm on the right track.....Alex or Andrey..........................!!!!!!!!!!!!!!!!anyone!!!!!!!!!!!!!!




Still figuring out where dummy's go, will bring them into physical level once thats done....hmmm ya, dummy relates to center of human model?

Using dshk3 config and changing as needed
Code:
 M2hb_FB=()
{

	props=()
	{
		name[s]	= txt_tn_dshk3;
		mesh[s]	= M2hb_FB;
		ostov_type[s]	= tabs\ostovs_mtc80.cfgpack,spg_ostov*;
		mesh_lods[u]	= 3;
		type[*]	= MGUN;
		select_as[u]	= 4;
		vis_factor[f]	= 0.4;
		grass_hide[f]	= 0.5;
		effect[f]	= 50;
		trace_map[s]	= pen_cars;
		manual_rot[b]	= false;
		immobile[b]	= true;
		deform[b]	= true;
		forw_techn[b]	= false;
		bb_round[f]	= 10;
		snd_pillars[s]	= ;
		snd_engine[s]	= ;
		snd_list[s]	= snd_list1;
		sndp_base_freq[u]	= 0x0000ac44;
		sndp_base_freq_k[f]	= 1.2;
		snde_base_freq[u]	= 0x0000ac44;
		snde_base_freq_k[f]	= 1.2;
		snd_horn[s]	= ;
		snd_starter[s]	= ;
		snd_gear[s]	= ;
		snd_move[s]	= ;
		interf_cfg[s]	= ;
		mass[f]	= 50;
		drop_h[f]	= 2.5;
		j[v]	= 150, 50, 50, 0;
		engine_m[f]	= 80;
		engine_pow[f]	= 1;
		eng_tau[f]	= 0.5;
		min_w[f]	= 400;
		max_w[f]	= 2300;
		water_line[s]	= ;
		diesel[b]	= false;
		fuel_rash[f]	= 150;
		fuel_tank[f]	= 292;
		acc_capacity[f]	= 200;
		eng_start_cur[f]	= 500;
		suo_cur[f]	= 10;
		eng_cur[f]	= 5;
		gen_power[f]	= 3;
		steer_wheel[b]	= false;
		arm[v]	= 2, 1, 1, 1;
		arm_week[v]	= -1, -1, -1, -1;
		armor_thick[f]	= 5;
		armor_map[s]	= arm_sm_guns_dift;   ??????????????????
		armor_qual[f]	= 0.9;
		armor_frail[f]	= 0.5;
		armor_str[f]	= 1700;
		flame_dam[f]	= 0;
		pike[u]	= 0;
		boekomplekt[s]	= ;
		detonate[s]	= ;
		anti_fire[u]	= 0;
		air_starts[u]	= 0;
		crew_move[u]	= 0;
		crew_rotate[u]	= 0;
		move_vertical[b]	= false;
		eng_ai_snd_min[f]	= 0;
		eng_ai_snd_max[f]	= 0;
		max_tac_pen[u]	= 500;
		max_dir_pen[u]	= 500;
		target_type[u]	= 3;

	} //endof props

	gears[ff]()
	{
		0, 1;

	} //endof gears

	wheels()
	{

	} //endof wheels

	cpillars()
	{

	} //endof cpillars

	col_pts[sfff]()
	{
		d_mgun, 0, 1, 1;
		d_hull, -1, -1, -1;
		d_hull, 1, -1, -1;
		d_hull, -1, -1, 1;
		d_hull, 1, -1, 1;
		d_mgun, 0, 1, -1;

	} //endof col_pts

	col_bounds[sffffffff]()
	{
		d_mgun, 0.5, 0, 0, 0, 0, 0, 0, 0;
		d_hull, 0.5, 0, 0, 0, 0, 0, 0, 0;

	} //endof col_bounds

	weapons[ssubssssbfbbbsfubssfffssbsfs]()
	{
		M2HB, s_gun, 0, false, , head1, wp_loader, , false, 0, false, false, false, , 0, 0, false, , , 0, 0, 0, , , true, , 0, ;

	} //endof weapons

	shells[su]()
	{
		P50_AP, 200;
		P50_BALL, 200;

	} //endof shells

	shell_places[ssuubsffss]()
	{
		Crate_01, B10, 5, 10, true, s_ammoc_01, 0, 5, , ;

	} //endof shell_places

	heads[sssffffffffbuffbb]()
	{
		head1, d_rama, d_mgun, 30, 30, 45, 10, 10, 10, 10, 10, false, 0, 0, 0, false, false;

	} //endof heads

	work_places[sbbbbbbbfsssssssssufbbbbbbfsb]()
	{
		wp_gunner, true, false, true, true, true, false, false, 2, head1, sig_gunner, gunner, s_gunner, s_gunner_out, p_gunner, 

s_gunner_out, s_gunner_exit, dshk3_gunner, 2, 0.2, false, false, false, false, false, false, 0, , false;
		wp_commander, true, false, true, true, true, false, false, 1.8, , sig_commander, commander, s_commander, s_commander_out, 

p_commander, s_commander_out, s_commander_exit, mg_other, 4, 0.01, false, false, false, false, false, false, 0, , false;
		wp_loader, true, false, true, true, true, false, false, 1.5, , sig_loader, loader, s_loader, s_loader_out, p_loader, s_loader_out, 

s_loader_exit, gun_loader, 1, 0.01, false, false, false, false, false, false, 0, , false;

	} //endof work_places

	sights[sssfssssssss]()
	{
		sig_gunner, s_camera_gunner, gunner_mg, 0, sig_gunner, , , , , , , ;
		sig_commander, s_camera_gunner, human_tech, 0, sig_commander, , , , , , , ;

	} //endof sights

	damages[ssfffusffffffff]()
	{
		rotgun, p_rotgun, 5, 40, 0, 0, txt_dam_, 2, 0, 0, 0, 0, 0, 0, 0;
		rothead, p_rothead, 8, 50, 0, 0, txt_dam_, 2, 0, 0, 0, 0, 0, 0, 0;

	} //endof damages

	mslots()
	{

	} //endof mslots

	marks()
	{

	} //endof marks

	flames()
	{

	} //endof flames

	traces()
	{

	} //endof traces

	random()
	{

	} //endof random

	smk_gen()
	{

	} //endof smk_gen

	glass()
	{

	} //endof glass

	carets()
	{

	} //endof carets

	bridges()
	{

	} //endof bridges

	lights()
	{

	} //endof lights

	stanins()
	{

	} //endof stanins

	hatchs()
	{

	} //endof hatchs

	propellers()
	{

	} //endof propellers

	addins[ssffffff]()
	{
		tripod_A_FB, back2, 0, 180, 0, 0, 0.1, -0.14;
		M2hb_A_FB, back2, 0, 0, 0, 0, 0.2, -0.05;

	} //endof addins

	detachable()
	{

	} //endof detachable

	shell_paths()
	{

	} //endof shell_paths

	swim_vols()
	{

	} //endof swim_vols

	pick_points()
	{

	} //endof pick_points

	head_limit()
	{

	} //endof head_limit

} //M2hb_FB


Last edited by FlashBurn; 03/11/12 12:57 AM.
#3536402 - 03/11/12 10:59 AM Re: SABOW FlashBurns crazy wierd projects for future mini mod [Re: FlashBurn]  
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Oh geeZ, nothing like working on a new mission, hitting compile and seeing 33 errors pop up ....lol mycomputer

Wow 2nd time I have totally borked my SABOW install...... Good thing I have two.

Last edited by FlashBurn; 03/11/12 12:49 PM.
#3536489 - 03/11/12 02:06 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Think I found a bug. Using march beta 2, my minimod V1.5, mission editor, then running a mission results in a crash. It appears editor is not releasing config files from my mod when exiting out of editor. Wierd. Not a big deal unless someone is using my mod and making a mission then trying to run it. Well be warned....like I said, a non issue for pretty much everyone. biggrin



Last edited by FlashBurn; 03/11/12 02:37 PM.
#3537871 - 03/13/12 08:29 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Working toward finishing up Dystopia. Adding last of the ai tactic point thingies now. Should have something to release in a beta form before to long. Not going to do the usual week long play throughs I did with crescent and safari before release. Need to get back to m113 and .50 cal.

#3538137 - 03/14/12 02:59 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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So ran into some fundamental design flaws in Dystopia. A bit of reworking is in order but I think beta 1 of mission should be good to go in a few hours.

Geeezzz AI is not doing at all like I thought I set it up to do. Major rework of mission. UGH!

Last edited by FlashBurn; 03/14/12 05:44 AM.
#3538719 - 03/15/12 02:00 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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In final testing of Dystopia before I release V0.9 of this mission. Hopefully enough people will download the thing AND comment on it that I can get a final version done (if needed) this weekend. Oh and do all the multilanguage thing as well. Still need to catch up on this for V1.5 and missions. Oh, and Dystopia will require V1.5 of my mini mod. How else are you gonna fight along side South African Army? Oh ya a Unita playable t62 that has been in since V1.4 of mini mod of course! If you didnt know that.........pull up quick missions on SAR UNITA side. Of course you need V1.4 or V1.5 minimod. biggrin


And here is V0.9 of Dystopia.......... just English so far.

http://www.mediafire.com/?ge7ma96m8k3fkxm


Im really digging working on multiple projects at once. Hit an issue or if stops being fun and starts feeling like work..........switch project. biggrin
But I think Ill wait on final version of Dystopia and translated V1.3 crescent untill I finish ai version of .50 cal m2hb MG. Its pretty darn close to being done then add into dystopia and crescent. Then back to work on playable m113a1 and start on something else. May look into finally figuring out if a 3rd person commander type guy can even be done. That would allow something between SABOW and APOS for guys like me that want to control ai battles without a tank being present but NOT have APOS god like camera. Would totally be stupid cheat feature for a tank sim (apos like 3rd person camera). Really want to start on an f5 or su22 for attack aircraft. But only do this if it would be destroyable. The way SABOW does model bits........not sure if a wing where to get blown off if the thing would still be flying around......wingless.

Hmmm silly random idea for an "over the shoulder cam" for command groups. Make a radio, and put it into back addon slot, put camera a foot over head of guy. Would get a slightly better veiw of battle field, but without ability to do anything but order guys around via f10 map. Basicly command ai forces while watch the carnage....but without being a 20 feet in the air. All have to look into that. Might be fun.

Last edited by FlashBurn; 03/15/12 09:07 AM.
#3539429 - 03/16/12 06:41 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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New plan. Since I have 2 things in FlashBurns pipeline and would end up with a new version of pretty much everything nearly every week or two, i have decided just to finish m2hb and playable m113a1. Also start on that F5 freedom fighter for Iran and a new mission to go with them. Will also do a modified crescent moon with m113 for the scout platoons. In other words.........give me a month....and you get flashburn mod 2.0. biggrin

This will not effect Dystopia getting tweeked and final version done for it. Basicly, 6 more weeks I can work on SABOW projects then ugh er......trashcans, bushes, trees, and boring buildings for profolio. Hay graviteam.........want to release a map editor? Somewhere I can put all that crap........lol selfish me....I like SABOW.

#3540962 - 03/18/12 11:41 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Hit the boeing flight mueseum yesterday. Was hoping to get a few descent photos of their YF-5a.......well ya, hard to do when its hanging from the ceiling........


#3541185 - 03/19/12 08:45 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]  
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Ok finally got Dystopia done. Turned into a total pain in the ass. Spent a HUGE amount of time attempting to get ai to do what I wanted....er most of the time? Any rate, Next order of business is get all languages updated for missions. Then back to m113, .50 cal, and F5. biggrin

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