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#3521126 - 02/17/12 06:34 PM Re: Friday 17 update from Blacksix. [Re: BKHZ_Furbs]
ATAG_Bliss Offline
Member

Registered: 07/11/10
Posts: 394

Quote:


I dont know...its alomost a year since release and its still broken for most, just check the numbers online.



Are you only comparing IL2COD to IL246 online? Because for a broken game that has hardly any numbers online (as you say) there isn't a single other sim out there besides 46 that has as many people playing it as IL2COD. We usually have more on our server than the entire ROF population. DCS barely has anyone online. Could you name some other sims with a good online population? I'd just like to know what online sims I seem to be missing.

As far as airquake. Your opinion of that differs from mine. A team, objective style server is hardly airquake to me. Sure people dogfight, but many on coms (usually well over 20 people) fly together to either attack or defend various objects. To me, airquake is airstarting 500m from your opponent and simply fighting to the death, with icons and external views on. But hey, maybe the definition of airquake has changed recently.
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#3521127 - 02/17/12 06:38 PM Re: Friday 17 update from Blacksix. [Re: ATAG_Bliss]
Gambit21 Offline
Member

Registered: 10/13/06
Posts: 922
Originally Posted By: ATAG_Bliss

Quote:


I dont know...its alomost a year since release and its still broken for most, just check the numbers online.



Are you only comparing IL2COD to IL246 online? Because for a broken game that has hardly any numbers online (as you say) there isn't a single other sim out there besides 46 that has as many people playing it as IL2COD. We usually have more on our server than the entire ROF population. DCS barely has anyone online. Could you name some other sims with a good online population? I'd just like to know what online sims I seem to be missing.

As far as airquake. Your opinion of that differs from mine. A team, objective style server is hardly airquake to me. Sure people dogfight, but many on coms (usually well over 20 people) fly together to either attack or defend various objects. To me, airquake is airstarting 500m from your opponent and simply fighting to the death, with icons and external views on. But hey, maybe the definition of airquake has changed recently.


The definition hasn't changed - what you describe is "Air Quake" if not in theory, then it's what it normally degenerates into. I know, I used to check into WarClouds now and then, and soon realized CoOps were the only way to go.

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#3521132 - 02/17/12 06:44 PM Re: Friday 17 update from Blacksix. [Re: Bokononist]
ATAG_Bliss Offline
Member

Registered: 07/11/10
Posts: 394
Coops were always too scripted for me. Start from point A. Go to point B to shoot or bomb at w/e target is there. Last one standing = mission end. Unless something has changed for coops, that's how every single one of them I've ever played happened. Now something like SEOW is a completely different thing, but that doesn't exactly run 24/7. So because people can respawn is that why you call it airquake? Perhaps it's because they don't have to follow a scripted navpoint/route? The more dynamic the better IMO. But that's just me.
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#3521135 - 02/17/12 06:46 PM Re: Friday 17 update from Blacksix. [Re: Bokononist]
Gambit21 Offline
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Registered: 10/13/06
Posts: 922
No, because it just degenerates into people spawning and going hunting - every single time IME.
CoOps you have a mission, you fly the mission, achieve/Fail at the objective, land - satisfying.

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#3521138 - 02/17/12 06:48 PM Re: Friday 17 update from Blacksix. [Re: Chivas]
Gambit21 Offline
Member

Registered: 10/13/06
Posts: 922
Originally Posted By: Chivas
Originally Posted By: Gambit21
From all my reading here, it seems getting the AI "perfect" is not the issue, but rather getting it at least
past the point of seeming brain dead for now.
Am I wrong?


Everyone understand how bad the AI is now, I'm just saying no matter how much they fix, it will never be perfect, its just too complicated.


I see, thanks Chivas.
I think we'd just like to see some fixes, even incremental ones, ASAP.

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#3521147 - 02/17/12 07:00 PM Re: Friday 17 update from Blacksix. [Re: Bokononist]
Avimimus Offline
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Senior Member

Registered: 11/19/01
Posts: 3199
Loc: Canada
Bisher & Biggle07: Not again - okay? I'm inclined to just edit the posts and let this one slide - but if either of you want to pursue the matter further PM me. (Bisher, you have PMs turned off so there is no way I can speak privately with both of you).

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#3521149 - 02/17/12 07:03 PM Re: Friday 17 update from Blacksix. [Re: BKHZ_Furbs]
Avimimus Offline
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Senior Member

Registered: 11/19/01
Posts: 3199
Loc: Canada
Originally Posted By: BKHZ_Furbs
Ok the news about the FMs is a good start but the rest is again the same old stuff.
The drivable vehicles??? jeez you couldn't make it up.


Actually... Oleg mused about this in the FB days - he always wanted to head in the direction of playable armour. If one goes back further, I'd asked in 2000 if we'd be able to capture a side car and drive for the Russian side of the fronts after bailing out over enemy territory... so yes, you can make it up wink I think it is a cool way of showing off the engine and doesn't require that much extra programming for the reward. Graphics are closer to Arma (not ARMA II) but the ballistics and world size should be excellent.

I just can't believe there isn't a tide of "its too orange" posts (along the lines of "I've seen England, England is a slightly different shade of absurdly green").

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#3521170 - 02/17/12 07:28 PM Re: Friday 17 update from Blacksix. [Re: Gambit21]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3201
Loc: B.C. Canada
Originally Posted By: Gambit21
No, because it just degenerates into people spawning and going hunting - every single time IME.
CoOps you have a mission, you fly the mission, achieve/Fail at the objective, land - satisfying.



I flew Warclouds for years, and most players on both sides were concentrating on winning the map by taking out their objectives. Yes there were a few who's sole object was only to dogfight, but they were of realistic use to the missions as they usually had to fly over the objective areas to find air targets. So not only did you have find the targets, but avoid those flyer's covering the target areas, and once you dropped your bombs, cover the guys coming in after you. I suppose if people weren't on Comms they would have no idea what was actually going on, unless they read the briefing.

Warclouds was perfect for my situation. I could join the server 24/7 no waiting, with an ongoing objective based battle going on. With a new map loading the minute the other map was won.


Edited by Chivas (02/17/12 07:39 PM)
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#3521177 - 02/17/12 07:37 PM Re: Friday 17 update from Blacksix. [Re: Avimimus]
Chivas Offline
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Registered: 12/26/02
Posts: 3201
Loc: B.C. Canada
Originally Posted By: Avimimus
Originally Posted By: BKHZ_Furbs
Ok the news about the FMs is a good start but the rest is again the same old stuff.
The drivable vehicles??? jeez you couldn't make it up.


Actually... Oleg mused about this in the FB days - he always wanted to head in the direction of playable armour. If one goes back further, I'd asked in 2000 if we'd be able to capture a side car and drive for the Russian side of the fronts after bailing out over enemy territory... so yes, you can make it up wink I think it is a cool way of showing off the engine and doesn't require that much extra programming for the reward. Graphics are closer to Arma (not ARMA II) but the ballistics and world size should be excellent.

I just can't believe there isn't a tide of "its too orange" posts (along the lines of "I've seen England, England is a slightly different shade of absurdly green").


I agree Olegs original plan for the new game engine was to future proof the sim technically and provide player control for most systems, for a a broad range of uses. Seperating the game engine into modules has allowed them to upgrade one module without effecting the other modules. Much like they are doing with the current Graphics Engine Module.
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#3521179 - 02/17/12 07:44 PM Re: Friday 17 update from Blacksix. [Re: ATAG_Bliss]
cheesehawk Offline
Member

Registered: 02/23/11
Posts: 605
Loc: CA, USA
Bliss, how do you get your numbers for RoF? I've yet to see any published numbers for it showing there are less than 70-80 people playing it. I would be shocked if RoF really has less players than you have on your server. Realistically, although you have the most populated server out there, I think even CoD is in trouble if even half of the players that have the game and are able to play it are showing up on your server. Last I remember, you had about 2k player names (didn't give us the unique IP #s). Development is going to be on a tremendously tight budget if that's even the case.

I would say probably 75-85% of the online players have ventured to your server, but I hope that's not the entire population of the game... it would be a sad case indeed.


Originally Posted By: ATAG_Bliss

Quote:


I dont know...its alomost a year since release and its still broken for most, just check the numbers online.



Are you only comparing IL2COD to IL246 online? Because for a broken game that has hardly any numbers online (as you say) there isn't a single other sim out there besides 46 that has as many people playing it as IL2COD. We usually have more on our server than the entire ROF population. DCS barely has anyone online. Could you name some other sims with a good online population? I'd just like to know what online sims I seem to be missing.

As far as airquake. Your opinion of that differs from mine. A team, objective style server is hardly airquake to me. Sure people dogfight, but many on coms (usually well over 20 people) fly together to either attack or defend various objects. To me, airquake is airstarting 500m from your opponent and simply fighting to the death, with icons and external views on. But hey, maybe the definition of airquake has changed recently.

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