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#3520831 - 02/17/12 06:30 PM Re: Friday 17 update from Blacksix. [Re: Bokononist]  
Joined: Apr 2001
Posts: 576
Xander Fulton Offline
Member
Xander Fulton  Offline
Member

Joined: Apr 2001
Posts: 576
Portland, OR
Is it just me, or does the ground details on this look better than 'Red Orchestra'?

That's...pretty cool.

Not sure how useful it is, but...it's definitely pretty cool. I wouldn't mind hopping in a WW2-era vehicle and driving around a few hundred miles of realistically (period) roads and buildings and such every now and then when I don't feel like hauling out all my flight gear...

Inline advert (2nd and 3rd post)

#3520837 - 02/17/12 06:46 PM Re: Friday 17 update from Blacksix. [Re: Bokononist]  
Joined: Sep 2010
Posts: 83
ATAG_Ohms Offline
Junior Member
ATAG_Ohms  Offline
Junior Member

Joined: Sep 2010
Posts: 83
ottawa
Boko I've seen you fly your not that bad,anyway where have you been not seen you online lately?

Ohmie

#3520850 - 02/17/12 07:05 PM Re: Friday 17 update from Blacksix. [Re: Bokononist]  
Joined: Apr 2005
Posts: 2,814
BKHZ_Furbs Offline
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BKHZ_Furbs  Offline
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Joined: Apr 2005
Posts: 2,814
Ok the news about the FMs is a good start but the rest is again the same old stuff.
The drivable vehicles??? jeez you couldn't make it up.

#3520863 - 02/17/12 07:16 PM Re: Friday 17 update from Blacksix. [Re: Bokononist]  
Joined: Dec 2002
Posts: 4,024
Chivas Offline
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Chivas  Offline
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Joined: Dec 2002
Posts: 4,024
B.C. Canada
Like I said in the IC forum.

"I haven't read all of the thread, but this could be very good for all of us. Someone should post this video in the tank sim forums, if it hasn't been already. This could have many of the the tankers investing in the sim now.

I realize the angst some have of these features watering down a combat flight sim, but I doubt over the long haul this will be the case. The new series is primarily a combat flight sim made by combat flight sim enthusiasts, these features will only draw in money from other genres, that will help finance the sim over a very long haul. The added monies will allow for new features primarily aircombat in nature, and even ships that are sorely needed. The longer this sim stays in development the closer we are to the SDK."

Like someone said in the IC forums and here, the ground portion of the sim will be mostly arcade while the aircombat primarily simulation. It will make for a much more immersive world viewed from the seat of an aircraft.


Intel core I7 4790K @ 4.4
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EVGA GTX980Ti
Oculus Rift
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BLack Mamba III Joystick
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#3520866 - 02/17/12 07:21 PM Re: Friday 17 update from Blacksix. [Re: Xander Fulton]  
Joined: Dec 2002
Posts: 4,024
Chivas Offline
Senior Member
Chivas  Offline
Senior Member

Joined: Dec 2002
Posts: 4,024
B.C. Canada
Originally Posted By: Xander Fulton
Is it just me, or does the ground details on this look better than 'Red Orchestra'?

That's...pretty cool.

Not sure how useful it is, but...it's definitely pretty cool. I wouldn't mind hopping in a WW2-era vehicle and driving around a few hundred miles of realistically (period) roads and buildings and such every now and then when I don't feel like hauling out all my flight gear...


I enjoyed the original Red Orchestra, primarily the tank battles. This could draw more than a few from that genre, considering the size of the map, the constantly improving terrain, and the full mission builder, could make for some very interesting missions for tankers.


Intel core I7 4790K @ 4.4
Asus Maximus Hero VII Motherboard
16 gigs DDR3 2133
EVGA GTX980Ti
Oculus Rift
LG 37" LCD
BLack Mamba III Joystick
Cougar Throttle/X55 Throttle/Saitek Levers
Saitek Pro Rudder pedals
Voice Activation Controls
#3520867 - 02/17/12 07:23 PM Re: Friday 17 update from Blacksix. [Re: Bokononist]  
Joined: Nov 1999
Posts: 1,524
Keithb77 Offline
Member
Keithb77  Offline
Member

Joined: Nov 1999
Posts: 1,524
UK
I have got to have that MG!
Hopefully drivable with my G25.... :^)
Cheers
Keith

#3520875 - 02/17/12 07:29 PM Re: Friday 17 update from Blacksix. [Re: Chivas]  
Joined: Apr 2005
Posts: 2,814
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
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Joined: Apr 2005
Posts: 2,814
Originally Posted By: Chivas
Like I said in the IC forum.

"I haven't read all of the thread, but this could be very good for all of us. Someone should post this video in the tank sim forums, if it hasn't been already. This could have many of the the tankers investing in the sim now.

I realize the angst some have of these features watering down a combat flight sim, but I doubt over the long haul this will be the case. The new series is primarily a combat flight sim made by combat flight sim enthusiasts, these features will only draw in money from other genres, that will help finance the sim over a very long haul. The added monies will allow for new features primarily aircombat in nature, and even ships that are sorely needed. The longer this sim stays in development the closer we are to the SDK."

Like someone said in the IC forums and here, the ground portion of the sim will be mostly arcade while the aircombat primarily simulation. It will make for a much more immersive world viewed from the seat of an aircraft.


Whats the point? How will they be of any use at all? how will say 10(5 on each side) people on a server covering hundreds of square miles be of any fecking use to anyone? when im up at 10 000 ft? Chivas please explain how they will used?

#3520888 - 02/17/12 07:43 PM Re: Friday 17 update from Blacksix. [Re: BKHZ_Furbs]  
Joined: Jul 2010
Posts: 638
ATAG_Bliss Offline
Member
ATAG_Bliss  Offline
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Joined: Jul 2010
Posts: 638
Originally Posted By: BKHZ_Furbs


Whats the point? How will they be of any use at all? how will say 10(5 on each side) people on a server covering hundreds of square miles be of any fecking use to anyone? when im up at 10 000 ft? Chivas please explain how they will used?


Using the AAA gun will be just one option. I could see them being used quite a bit on an objective based server. We have some pretty nasty flak around objectives. I couldn't imagine how bad it would be with humans controlling them. As far as the other vehicles the possibilities are endless. You could take over an airfield, deliver supplies, have obviously another tank/armor battle with the other team. Heck, you can resupply airfields with munitions/ammo/fuel etc., in the old IL2 right now. Just imagine doing it in an all human convoy of tanks, trucks, trailers, motorcycles (lol), because if you don't make it, that airfield runs out of fuel for the planes, bombs for the bombers, or repair parts.

I think this is the most phenomenal, most immersive news for any flight sim I've ever seen. This is going to be the very foundation for the greatest combat sim of all time.

#3520890 - 02/17/12 07:46 PM Re: Friday 17 update from Blacksix. [Re: BKHZ_Furbs]  
Joined: Dec 2002
Posts: 4,024
Chivas Offline
Senior Member
Chivas  Offline
Senior Member

Joined: Dec 2002
Posts: 4,024
B.C. Canada
Originally Posted By: BKHZ_Furbs
Originally Posted By: Chivas
Like I said in the IC forum.

"I haven't read all of the thread, but this could be very good for all of us. Someone should post this video in the tank sim forums, if it hasn't been already. This could have many of the the tankers investing in the sim now.

I realize the angst some have of these features watering down a combat flight sim, but I doubt over the long haul this will be the case. The new series is primarily a combat flight sim made by combat flight sim enthusiasts, these features will only draw in money from other genres, that will help finance the sim over a very long haul. The added monies will allow for new features primarily aircombat in nature, and even ships that are sorely needed. The longer this sim stays in development the closer we are to the SDK."

Like someone said in the IC forums and here, the ground portion of the sim will be mostly arcade while the aircombat primarily simulation. It will make for a much more immersive world viewed from the seat of an aircraft.


Whats the point? How will they be of any use at all? how will say 10(5 on each side) people on a server covering hundreds of square miles be of any fecking use to anyone? when im up at 10 000 ft? Chivas please explain how they will used?


Personally I won't be flying at 10,000ft much. I will be winning the war ground pounding, while your hiding above the clouds, padding some insignificat air stat. wink Although there nothing like shooting down a Spit for something to do on the way home from a successfull ground attack mission.


Intel core I7 4790K @ 4.4
Asus Maximus Hero VII Motherboard
16 gigs DDR3 2133
EVGA GTX980Ti
Oculus Rift
LG 37" LCD
BLack Mamba III Joystick
Cougar Throttle/X55 Throttle/Saitek Levers
Saitek Pro Rudder pedals
Voice Activation Controls
#3520907 - 02/17/12 08:03 PM Re: Friday 17 update from Blacksix. [Re: Bokononist]  
Joined: Jan 2009
Posts: 4,737
FearlessFrog Offline
Senior Member
FearlessFrog  Offline
Senior Member

Joined: Jan 2009
Posts: 4,737
Until I can ride a horse, I won't consider it a fully-fledged WWII flight simulator.

Nice to see a Friday update, and keen to see a patch as per usual.

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