I don't think that this is intended to be a tank/vehicle sim in the way some are thinking. Whereas something like ARMA tries to cover all bases equally, I think the idea behind this is to provide a greater sense of immersion in a flight sim than would be possible without drivable vehicles and the like. Maybe I'm wrong but thats my take on it.
I just had a thought though, imagine a campaign where you've wrecked too many spits so you get demoted to driving a staff car for the rest of the war, hmmm, I've just decided I don't want that level of immersion....
"Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand." - A calypso.
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