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#3519597 - 02/16/12 12:06 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: Rigs]
guod Online   cowboy
Lifer

Registered: 09/29/00
Posts: 21660
Originally Posted By: Rigs
I'm definitely considering throwing my hat in...I did two tours in the MNRL Busch league and two other leagues during the NR2003 days, but the last time I raced online in any serious way was 200...8 - ish. My G25 has been sitting, gathering dust for months. I'd love to run but kinda worried I'd be the paddle in Doug's virtual pinball nightmare...hahaha

=-Rigs-=


Naaah! Come by Saturday and see how you do. Best way to get back into it is just log laps with this great group of clowns drivers.
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#3519608 - 02/16/12 12:21 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: Rigs]
Pumbaa666 Offline
Ze Warthog that is faster then a Cheetah
Member

Registered: 05/23/10
Posts: 1790
Loc: South Australia
Originally Posted By: Rigs
I'm definitely considering throwing my hat in...I did two tours in the MNRL Busch league and two other leagues during the NR2003 days, but the last time I raced online in any serious way was 200...8 - ish. My G25 has been sitting, gathering dust for months. I'd love to run but kinda worried I'd be the paddle in Doug's virtual pinball nightmare...hahaha


=-Rigs-=


Trust me that's me... You've got a NASCAR pedigree so no doubt you'll do a lot better then you expect to... It's all for fun, and it's not like you'll kill someone being that paddle... Plus Lug's set up is incredibly stable through the turns... I just can't seem to control it down the straights yet... but I'm getting better...

If you can make the practice races saturday or manage to get online while someone else is it'll help sway that self doubt...

Originally Posted By: SteveGee
but that mod's got some of the screwiest FFB that I've even felt.


Good to see it's not just me who thinks it's all arse up... I turn it down a lot compared to my road racing set up...
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#3519617 - 02/16/12 12:58 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: SteveGee]
Panther Offline
Senior Member

Registered: 07/10/05
Posts: 4182
Loc: Nellis AFB, NV
Originally Posted By: SteveGee
I was thinking about running with you gents, but that mod's got some of the screwiest FFB that I've even felt.

It sends my wheel into fits, I can't get it to stop seesawing back and forwards very violently.
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#3519620 - 02/16/12 12:59 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: Pumbaa666]
SteveGee Offline
Member

Registered: 07/27/10
Posts: 1468
Loc: Planet Earth
Originally Posted By: Pumbaa666
Good to see it's not just me who thinks it's all arse up... I turn it down a lot compared to my road racing set up...


Well, decided to try a couple of things out. First, I dumped the LeoFFB/RealFeel combo. It's a popular FFB setup on some racing forums, but it works best with a highly modified controller.ini file...which, from looking at the values, VHR doesn't have.

I installed the 0938 version of RealFeel's .dll (latest version). It incorporates some of the slow speed Leo settings...and the FFB is better, as long as I reverse the RealFeel FFB (Right Control-NumPad 8). I also reversed in the RealFeel.ini file one of the new Leo-style settings, eliminating that low speed (below 45MPH or so) weird pull to the outside feeling that 0936/0938 can give you and lowered the numbers on it.

That's made steps in the right direction, at least for me.
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#3519621 - 02/16/12 01:00 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: Panther]
SteveGee Offline
Member

Registered: 07/27/10
Posts: 1468
Loc: Planet Earth
Originally Posted By: *Panther*
It sends my wheel into fits, I can't get it to stop seesawing back and forwards very violently.


Hit Right Control and NumPad 8...that might fix that problem.
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#3519651 - 02/16/12 03:36 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: guod]
SteveGee Offline
Member

Registered: 07/27/10
Posts: 1468
Loc: Planet Earth
My relatives will be rolling in their graves if they find out, but I'm gonna have to take one of the BowTie Brigade, I think. biggrin

Steve Gee / #29 / Budweiser

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#3519658 - 02/16/12 04:49 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: SteveGee]
Darren_Blythe Offline
SimHQ MotorSports Editor
Member

Registered: 04/14/10
Posts: 1353
Loc: Middlesex, UK
Originally Posted By: SteveGee

Well, decided to try a couple of things out. First, I dumped the LeoFFB/RealFeel combo. It's a popular FFB setup on some racing forums, but it works best with a highly modified controller.ini file...which, from looking at the values, VHR doesn't have.

I installed the 0938 version of RealFeel's .dll (latest version). It incorporates some of the slow speed Leo settings...and the FFB is better, as long as I reverse the RealFeel FFB (Right Control-NumPad 8). I also reversed in the RealFeel.ini file one of the new Leo-style settings, eliminating that low speed (below 45MPH or so) weird pull to the outside feeling that 0936/0938 can give you and lowered the numbers on it.

That's made steps in the right direction, at least for me.


I have the FF slider down to 29 on VHR. Also try dropping the FF effects from Full to Medium. This removes all the canned effects which generally makes it a much more pleasant experience.
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#3519668 - 02/16/12 05:24 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: guod]
SteveGee Offline
Member

Registered: 07/27/10
Posts: 1468
Loc: Planet Earth
I'm continuing to tweak RealFeel and VHR's settings and test...getting a bit better, but still can use some more tweaking. The new RealFeel, with Leo's code mixed in, it a bit weird at anything below 35MPH in it's default state but it's not too bad with some tweaking of it and the controller.ini file. For me, dumping that whole RealFeel/Leo combo that comes with VHR and starting fresh with RealFeel's latest was the best thing I could have done.

Can't decide if I want to feel that bump at the start of T1 or not....I sure do miss that big one coming out of T4, though. Almost wish they'd left it in when they repaved the track, gave it some character.
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"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it."
"Politicians are like dirty diapers. They need to be changed often and for the same reason."

Mark Twain

"I do not suffer from insanity. I enjoy every, single minute of it."

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#3519698 - 02/16/12 07:50 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: guod]
LugnutUSA Offline
Member

Registered: 08/11/08
Posts: 1089
Loc: VA, USA
I'm using a Logitech DFP, I don't do much with the FFB settings.

I set mine to wheel/medium at -60% and that's about all I do.

There's very little actual movement from the wheel, just the occasional bump here and there.


I also get the "shaking wheel" problem when I first enter the car and I'm sitting in the garage, but I rarely encounter it after that.
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#3519703 - 02/16/12 07:56 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: guod]
LugnutUSA Offline
Member

Registered: 08/11/08
Posts: 1089
Loc: VA, USA
I'll also mention that the biggest thing anyone can do for themselves to prepare for this event is to practice driving a smooth, consistent line around the track.

In order to be fast here, you have to be able to line up with other cars and push them. This is impossible when the guy in front of you can't keep his car steady and is swerving all over in an unpredictable fashion.

Also, I wound up taking evasive action more than once while following people because they were lifting a little TOO much while following. You really have to stay on it at this track, even when you're backing off (as strange as that sounds).

On a personal note, as I mentioned last night I'm more than willing to work with people on the outside. If I'm behind you and you know the guy in front of you is going to block the low side I'll happily run the high side with you. wink
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