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#3510407 - 02/03/12 12:44 PM Re: Weapon profile problem [Re: GalacticFish]
- Ice Offline
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Thanks guys.

And thanks for the explanation about how the skeets work. It is exactly as how I thought it would be, though perhaps my wording was not so clear. I used the term "home in" to describe the skeet detecting and firing a projectile to a target; after all this I still do not know what proper phrase can be used to describe this. Still, this characteristic of a -97 is what I like about it compared to the "carpet bombing" tactic of the -87 and it's bomblets.
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#3519236 - 02/15/12 01:10 PM Re: Weapon profile problem [Re: GalacticFish]
Wrecking Crew Online   cool
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Registered: 03/04/07
Posts: 3170
Loc: Colorado
Questions for Eddie -

About TOF - Time To Fall - for GBUs?

When I am at 20,000+ feet altitude and want to drop a GBU-31, let's say, if I don't change the time to fall or other profile parameters then my release cue tells me to release pretty close to the target/SPI.

If I were to increase the TOF would that allow me to drop from much farther away? Shouldn't a GBU-31 and similar weps be able to "fly in" to the target from a few miles away, 5-6, 10 even, at the least? Am I talking the right terms?

TIA

Wrecking Crew


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#3519270 - 02/15/12 01:40 PM Re: Weapon profile problem [Re: GalacticFish]
paulrkiii Offline
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Registered: 11/05/10
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Looking at the TO, real world we can't adjust TOF for GBU-31 or 38s. I haven't checked in the sim. You can however adjust for GBU-10s and 12s.

Time of Fall is simply the desired time it will take the munition to fall to the target (0.00 to 99.9 seconds).

The TO defines it as:

Time of Fall/Flight Display. A continuously computed time-of-fall/flight display exists for all weapons. The display appears when there is a valid CCIP or CCRP solution, and the aircraft is within the CCIP or CCRP envelope limit. When a weapon is released, the display counts down to zero in whole seconds, flashes for five seconds, and then is removed. Up to 3 weapon releases can be tracked simultaneously. Reappearance of the display is inhibited for subsequent weapons delivery passes for at least five seconds once it is removed.

Time Of Fall/Flight (TOF) Display. A continuously computed TOF is displayed for all weapons except the gun. The display will appear when there is a valid CCIP or CCRP solution for the weapon/profile selected and the aircraft is within the CCIP or CCRP envelope limit. When a weapon is released, the display will count down to zero (in whole seconds), flash for 5 seconds, and then be removed.
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#3519276 - 02/15/12 01:46 PM Re: Weapon profile problem [Re: GalacticFish]
MaceUK33 Offline
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Wouldn't that mean tossing it off? There was no other way to word that and although I am Mr Innuendo I really didn't mean it that time smile
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#3519313 - 02/15/12 02:17 PM Re: Weapon profile problem [Re: GalacticFish]
- Ice Offline
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Registered: 06/23/05
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Loc: Philippines / North East UK
WC, from how I understood previous discussions, changing TOF simply changes your HUD cues. Meaning if you wanted a shorter TOF, the HUD cue would direct you to a lower release altitude, higher TOF = higher release altitude. I don't think it allows you to "release from further away" from a given altitude, ie, releasing from 20,000 AGL does not mean longer TOF = the bomb can "cruise" to the target from further away or shorter TOF = the bomb "zips" to the target from closer in --- simply because the bomb will always follow a ballistic path to the target +/- whatever margin of error possible given the LGB/IAM guidance can compensate for. So unless you are changing some parameter in some drastic way, like doubling your airspeed (if you figure out how to do that, tell us!), I presume your distance-to-target upon release will be more-or-less the same no matter what your TOF is.

Of course if I am way off here, I'm happy to be corrected biggrin
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#3519327 - 02/15/12 02:33 PM Re: Weapon profile problem [Re: - Ice]
Eddie Offline
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Registered: 05/31/07
Posts: 140
Originally Posted By: Wrecking Crew
Questions for Eddie -

About TOF - Time To Fall - for GBUs?

When I am at 20,000+ feet altitude and want to drop a GBU-31, let's say, if I don't change the time to fall or other profile parameters then my release cue tells me to release pretty close to the target/SPI.

If I were to increase the TOF would that allow me to drop from much farther away? Shouldn't a GBU-31 and similar weps be able to "fly in" to the target from a few miles away, 5-6, 10 even, at the least? Am I talking the right terms?

TIA

Wrecking Crew


crew


TOF simply tells the system how long you PLAN on having the weapon fall to the target, in other words how high & fast you plan to release from.

You can't magically make an un-powered weapon fly further without somehow giving it more energy with which to fly further. Put simply, the only way to make a weapon fly further is to either be higher or faster (or both) when you release. In the A-10 faster isn't really an option so you can only go higher.

Yes a JDAM or similar weapon can fly 10 miles (or even further) to the target, when dropped from a high performance fighter/bomber doing 500-600 knots (or more) at 30,000ft. But not from an A-10.

In reality there are many parameters that can be chosen/adjusted by the pilot in regards to a JDAMs (or similar modern guided bomb) flight, including the angle and heading from which it hits the target, and you can also release a JDAM when not flying directly at the target in reality. Although exactly how such things work in the A-10C, or even if they are supported, I don't know.

Originally Posted By: - Ice
WC, from how I understood previous discussions, changing TOF simply changes your HUD cues. Meaning if you wanted a shorter TOF, the HUD cue would direct you to a lower release altitude, higher TOF = higher release altitude. I don't think it allows you to "release from further away" from a given altitude, ie, releasing from 20,000 AGL does not mean longer TOF = the bomb can "cruise" to the target from further away or shorter TOF = the bomb "zips" to the target from closer in --- simply because the bomb will always follow a ballistic path to the target +/- whatever margin of error possible given the LGB/IAM guidance can compensate for. So unless you are changing some parameter in some drastic way, like doubling your airspeed (if you figure out how to do that, tell us!), I presume your distance-to-target upon release will be more-or-less the same no matter what your TOF is.

Of course if I am way off here, I'm happy to be corrected biggrin


Spot on. wink
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#3519354 - 02/15/12 03:08 PM Re: Weapon profile problem [Re: - Ice]
Wrecking Crew Online   cool
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Thanks everyone!


Originally Posted By: - Ice
So unless you are changing some parameter in some drastic way, like doubling your airspeed (if you figure out how to do that, tell us!)...

And - Ice, you've seen my afterburners? wink
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WC

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#3519367 - 02/15/12 03:19 PM Re: Weapon profile problem [Re: GalacticFish]
- Ice Offline
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Registered: 06/23/05
Posts: 7399
Loc: Philippines / North East UK
Yeah, but did that double your airspeed? biggrin
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#3519716 - 02/16/12 08:27 AM Re: Weapon profile problem [Re: GalacticFish]
Jedi Master Offline
Entil'zha
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It probably more than doubled his rate of descent. wink



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#3519892 - 02/16/12 12:53 PM Re: Weapon profile problem [Re: GalacticFish]
- Ice Offline
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Registered: 06/23/05
Posts: 7399
Loc: Philippines / North East UK
Well, there goes his "release from altitude" option.
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