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#3510407 - 02/03/12 12:44 PM
Re: Weapon profile problem
[Re: GalacticFish]
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Hotshot
Registered: 06/23/05
Posts: 7399
Loc: Philippines / North East UK
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Thanks guys.
And thanks for the explanation about how the skeets work. It is exactly as how I thought it would be, though perhaps my wording was not so clear. I used the term "home in" to describe the skeet detecting and firing a projectile to a target; after all this I still do not know what proper phrase can be used to describe this. Still, this characteristic of a -97 is what I like about it compared to the "carpet bombing" tactic of the -87 and it's bomblets.
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- Ice
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#3519236 - 02/15/12 01:10 PM
Re: Weapon profile problem
[Re: GalacticFish]
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Smooth Operator
Senior Member
Registered: 03/04/07
Posts: 3171
Loc: Colorado
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Questions for Eddie - About TOF - Time To Fall - for GBUs? When I am at 20,000+ feet altitude and want to drop a GBU-31, let's say, if I don't change the time to fall or other profile parameters then my release cue tells me to release pretty close to the target/SPI. If I were to increase the TOF would that allow me to drop from much farther away? Shouldn't a GBU-31 and similar weps be able to "fly in" to the target from a few miles away, 5-6, 10 even, at the least? Am I talking the right terms? TIA Wrecking Crew 
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"There will be no fighting in the War Room!"
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#3519270 - 02/15/12 01:40 PM
Re: Weapon profile problem
[Re: GalacticFish]
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Commander 476 vFG
Member
Registered: 11/05/10
Posts: 176
Loc: Warner Robins Ga, USA
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Looking at the TO, real world we can't adjust TOF for GBU-31 or 38s. I haven't checked in the sim. You can however adjust for GBU-10s and 12s.
Time of Fall is simply the desired time it will take the munition to fall to the target (0.00 to 99.9 seconds).
The TO defines it as:
Time of Fall/Flight Display. A continuously computed time-of-fall/flight display exists for all weapons. The display appears when there is a valid CCIP or CCRP solution, and the aircraft is within the CCIP or CCRP envelope limit. When a weapon is released, the display counts down to zero in whole seconds, flashes for five seconds, and then is removed. Up to 3 weapon releases can be tracked simultaneously. Reappearance of the display is inhibited for subsequent weapons delivery passes for at least five seconds once it is removed.
Time Of Fall/Flight (TOF) Display. A continuously computed TOF is displayed for all weapons except the gun. The display will appear when there is a valid CCIP or CCRP solution for the weapon/profile selected and the aircraft is within the CCIP or CCRP envelope limit. When a weapon is released, the display will count down to zero (in whole seconds), flash for 5 seconds, and then be removed.
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#3519276 - 02/15/12 01:46 PM
Re: Weapon profile problem
[Re: GalacticFish]
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Everything is true
Veteran
Registered: 01/10/05
Posts: 12185
Loc: Darlington, UK.
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Wouldn't that mean tossing it off? There was no other way to word that and although I am Mr Innuendo I really didn't mean it that time 
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"A nugget of purest green!"
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#3519313 - 02/15/12 02:17 PM
Re: Weapon profile problem
[Re: GalacticFish]
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Hotshot
Registered: 06/23/05
Posts: 7399
Loc: Philippines / North East UK
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WC, from how I understood previous discussions, changing TOF simply changes your HUD cues. Meaning if you wanted a shorter TOF, the HUD cue would direct you to a lower release altitude, higher TOF = higher release altitude. I don't think it allows you to "release from further away" from a given altitude, ie, releasing from 20,000 AGL does not mean longer TOF = the bomb can "cruise" to the target from further away or shorter TOF = the bomb "zips" to the target from closer in --- simply because the bomb will always follow a ballistic path to the target +/- whatever margin of error possible given the LGB/IAM guidance can compensate for. So unless you are changing some parameter in some drastic way, like doubling your airspeed (if you figure out how to do that, tell us!), I presume your distance-to-target upon release will be more-or-less the same no matter what your TOF is. Of course if I am way off here, I'm happy to be corrected 
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- Ice
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#3519327 - 02/15/12 02:33 PM
Re: Weapon profile problem
[Re: - Ice]
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Registered Lunatic
Member
Registered: 05/31/07
Posts: 140
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Questions for Eddie - About TOF - Time To Fall - for GBUs? When I am at 20,000+ feet altitude and want to drop a GBU-31, let's say, if I don't change the time to fall or other profile parameters then my release cue tells me to release pretty close to the target/SPI. If I were to increase the TOF would that allow me to drop from much farther away? Shouldn't a GBU-31 and similar weps be able to "fly in" to the target from a few miles away, 5-6, 10 even, at the least? Am I talking the right terms? TIA Wrecking Crew  TOF simply tells the system how long you PLAN on having the weapon fall to the target, in other words how high & fast you plan to release from. You can't magically make an un-powered weapon fly further without somehow giving it more energy with which to fly further. Put simply, the only way to make a weapon fly further is to either be higher or faster (or both) when you release. In the A-10 faster isn't really an option so you can only go higher. Yes a JDAM or similar weapon can fly 10 miles (or even further) to the target, when dropped from a high performance fighter/bomber doing 500-600 knots (or more) at 30,000ft. But not from an A-10. In reality there are many parameters that can be chosen/adjusted by the pilot in regards to a JDAMs (or similar modern guided bomb) flight, including the angle and heading from which it hits the target, and you can also release a JDAM when not flying directly at the target in reality. Although exactly how such things work in the A-10C, or even if they are supported, I don't know. WC, from how I understood previous discussions, changing TOF simply changes your HUD cues. Meaning if you wanted a shorter TOF, the HUD cue would direct you to a lower release altitude, higher TOF = higher release altitude. I don't think it allows you to "release from further away" from a given altitude, ie, releasing from 20,000 AGL does not mean longer TOF = the bomb can "cruise" to the target from further away or shorter TOF = the bomb "zips" to the target from closer in --- simply because the bomb will always follow a ballistic path to the target +/- whatever margin of error possible given the LGB/IAM guidance can compensate for. So unless you are changing some parameter in some drastic way, like doubling your airspeed (if you figure out how to do that, tell us!), I presume your distance-to-target upon release will be more-or-less the same no matter what your TOF is. Of course if I am way off here, I'm happy to be corrected  Spot on. 
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Eddie
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#3519354 - 02/15/12 03:08 PM
Re: Weapon profile problem
[Re: - Ice]
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Smooth Operator
Senior Member
Registered: 03/04/07
Posts: 3171
Loc: Colorado
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Thanks everyone! So unless you are changing some parameter in some drastic way, like doubling your airspeed (if you figure out how to do that, tell us!)... And - Ice, you've seen my afterburners? Screaming Warthog WC
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#3519367 - 02/15/12 03:19 PM
Re: Weapon profile problem
[Re: GalacticFish]
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Hotshot
Registered: 06/23/05
Posts: 7399
Loc: Philippines / North East UK
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Yeah, but did that double your airspeed? 
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- Ice
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#3519716 - 02/16/12 08:27 AM
Re: Weapon profile problem
[Re: GalacticFish]
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Entil'zha
Big Kahuna
Registered: 02/15/00
Posts: 35542
Loc: Space Coast, USA
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It probably more than doubled his rate of descent.  The Jedi Master
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#3519892 - 02/16/12 12:53 PM
Re: Weapon profile problem
[Re: GalacticFish]
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Hotshot
Registered: 06/23/05
Posts: 7399
Loc: Philippines / North East UK
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Well, there goes his "release from altitude" option.
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- Ice
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