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#3519925 - 02/16/12 01:10 PM Re: SimHQ 2012 VHR Daytona stock cars [Re: LugnutUSA]
SteveGee Offline
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Originally Posted By: LugnutUSA
I also get the "shaking wheel" problem when I first enter the car and I'm sitting in the garage, but I rarely encounter it after that.


Does it go away after you put the car into gear? If so, that's part of Leo's code for low speed FFB. If it stays around until you get up to 35-40, that's where the settings seems to "transfer" from Leo to RealFeel.
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#3519953 - 02/16/12 01:26 PM Re: SimHQ 2012 VHR Daytona stock cars [Re: SteveGee]
LugnutUSA Offline
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Originally Posted By: SteveGee
Originally Posted By: LugnutUSA
I also get the "shaking wheel" problem when I first enter the car and I'm sitting in the garage, but I rarely encounter it after that.


Does it go away after you put the car into gear? If so, that's part of Leo's code for low speed FFB. If it stays around until you get up to 35-40, that's where the settings seems to "transfer" from Leo to RealFeel.


It stops when I grab the wheel. Even if I let go it doesn't start again.
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#3519961 - 02/16/12 01:32 PM Re: SimHQ 2012 VHR Daytona stock cars [Re: guod]
SteveGee Offline
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After re-doing the FFB, I ran some with the RealFeel plug-in before TechAde incorporated Leo's slow speed code into it and some with it in, too...trying to see which one felt best. That wheel shaking started with his latest (0936/0938 versions).

I get that shake back and forth at the start now, too....I don't even have to touch the wheel, just put it into gear and it quits, even if I take it back out of gear. I do get some when I leave the garage until 35MPH or so, then it goes away...it's a product of the new plug-in I'm guessing, but I can temper it with lowering the throttle and brake feedback onto the steering axis in the controller.ini.

I'm getting happier with mine. biggrin
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#3520035 - 02/16/12 02:39 PM Re: SimHQ 2012 VHR Daytona stock cars [Re: guod]
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Originally Posted By: guod
Guys, I saw a few things tonight that everyone will need to be more careful about.

Rubbin' is okay. Slammin' is not.

No one was being intentionally bad, but with the way these cars move around, it could turn into a pinball game with little effort.



Probably a good idea if you get into the grass in the front to try and ease back on track rather than kamakazi'n back on at T1 and T-boning an unsuspecting driver. Luckily I only have a bruised rib. neaner

About pinching a driver down or taking away the inside, the same should be said for the guys who are already on the inside. Try to hold the inside and not come up on the track to pinch an outside guy into the wall. This is easier said than done...I know...I've been guilty and need to work on it myself...lol. There were a few times though I had a good run on the outside and had to lift because the inside guys were coming up the track, or ended up rubbing the wall. Then I lose all momentum and can't catch the pack and end up in the back.

The setup is great, but it takes really smooth movements to stay fast and not all over the place. When I'm pushing I end up adapting the driver style of the guy in front so I don't wreck him but it can get really hairy at times...lol. If I'm being pushed and get ahead of the guy behind I'll stay on the gas but drag my brake for just a second so he can catch up. It's better to stay connected for speed than staying alone with no help while both are running the same slightly slower pace.
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#3520060 - 02/16/12 02:59 PM Re: SimHQ 2012 VHR Daytona stock cars [Re: Weasel_Keeper]
Darren_Blythe Offline
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Originally Posted By: Weasel_Keeper

Probably a good idea if you get into the grass in the front to try and ease back on track rather than kamakazi'n back on at T1 and T-boning an unsuspecting driver. Luckily I only have a bruised rib. neaner


Sorry Weasy, I think that could have been me duck. I had a helpful 'push' from Henny that sent me spinning off onto the grass. I had intended to feed back in at a slightly more sympathetic angle but despite being hard on the brakes the car just slid along the grass like a hockey puck and i ended up at right angles to the traffic. I was careering towards the track with my head between my legs thinking i sure hope there's no one coming. Unfortunately there was lol

No more grass related shortcuts and i've sent flowers to the hospital smile Wounded
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#3520198 - 02/16/12 05:31 PM Re: SimHQ 2012 VHR Daytona stock cars [Re: guod]
SteveGee Offline
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Anyone run during the week on non-scheduled practice race days?
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#3520238 - 02/16/12 06:13 PM Re: SimHQ 2012 VHR Daytona stock cars [Re: guod]
LugnutUSA Offline
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Registered: 08/11/08
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I occasionally race on the UDR server doing pubs. They usually run 10 lap races at Daytona/Talladega.

I'm most likely offline tonight tho.
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#3520370 - 02/16/12 09:57 PM Re: SimHQ 2012 VHR Daytona stock cars [Re: guod]
SteveGee Offline
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Is there a possibility that the server can be set to the same settings as we'll have during the race, in regards to fuel and time of day?
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"Politicians are like dirty diapers. They need to be changed often and for the same reason."

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#3520373 - 02/16/12 10:00 PM Re: SimHQ 2012 VHR Daytona stock cars [Re: Darren_Blythe]
Weasel_Keeper Offline
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Thanks for the flowers Darren! I was just yanking your chain about the accident. I probably could have lifted or tried to avoid but I thought for a second I might make it past your sliding beast.

I'll most likely be on Friday evening around 20:00 (8:00pm) EST for some good practice if anyone cares to join. smile
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#3520477 - 02/17/12 04:23 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: guod]
Panther Offline
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Uninstalled all VHR Mids, redownloaded the latest, cleaned HD of all directories in hopes that I may have a chance. I'll install tomorrow and will attempt to run.

*Panther* / 24 / Dupont
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