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#3516321 - 02/11/12 05:03 AM
Re: ROF Development Plans for 2012 Blog Post is up!
[Re: 777 Studios - Jason]
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Member
Registered: 06/27/09
Posts: 221
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Good heavens, how could any WW1 flying fan resist! Pre-ordered everything.
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#3516362 - 02/11/12 07:26 AM
Re: ROF Development Plans for 2012 Blog Post is up!
[Re: Bandy]
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Junior Member
Registered: 11/16/05
Posts: 99
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BUT hope they include London as a target for Gothas though! From the map shown it does not look so, so...? There is no sense in truncating the map just to cut off where London should go, after all, we don't have Paris either...(yet). Technology will change, make the map to include the terrain that will one day be London in RoF, either by the hand of 777 or third party. No, it makes perfect sense not including the great cities, presumably that ammount of buildings would require too much computing/rendering power to run smoothly. Also the developing effort of replicating early 20th century London/Paris would be enormous. Imo this is one mistake Il-2 Cliffs of Dover made, though it was a lot more important for them to have some version of London in the sim so it's easy to understand why they felt like they had to do it.
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#3516371 - 02/11/12 07:52 AM
Re: ROF Development Plans for 2012 Blog Post is up!
[Re: 777 Studios - Jason]
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Junior Member
Registered: 10/28/09
Posts: 84
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Great news, worthy of support!....Got the lot.
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#3516381 - 02/11/12 08:06 AM
Re: ROF Development Plans for 2012 Blog Post is up!
[Re: 777 Studios - Jason]
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Veteran
Registered: 04/15/02
Posts: 13361
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You can have a lot of realistic Gotha missions with the towns already on the map.
I am so happy that the Gothas will get their proper airfields in Belgium!
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#3516391 - 02/11/12 08:22 AM
Re: ROF Development Plans for 2012 Blog Post is up!
[Re: D13th_Korn]
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Member
Registered: 07/26/10
Posts: 1237
Loc: Wishing I was in the La Cloche
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...presumably that ammount of buildings would require too much computing/rendering power to run smoothly. Also the developing effort of replicating early 20th century London/Paris would be enormous. Maybe cpu's currently, but why should this restrict future development? And with respect to resources, why not 3rd party volunteers? He!!, I'll volunteer some time to place buildings etc as part of a project team... We don't have Paris right now as is, and that's OK, why not include the area with London for the future is all I'm saying, NOT let's have our cake and eat it too...
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4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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#3516407 - 02/11/12 09:03 AM
Re: ROF Development Plans for 2012 Blog Post is up!
[Re: 777 Studios - Jason]
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Member
Registered: 01/05/09
Posts: 412
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You can have a lot of realistic Gotha missions Not really. Gothas fleets flew in formations of 20 or more (most bombing London, which they arent putting on the map??). The game has a formation limit of 5 for some reason. (dumb) More 2 seaters being made, and the turret gun controls are still jacked up. (since day one of release) They cant correctly model wind effect on a plane, (in a FLIGHT sim), but they are making realistic water for boats?? Mission editor is still too archaic for the average user to have any fun with, never changing I guess. I'm not buying any of this. Think I'm done with ROF.
Edited by Richardg (02/11/12 09:05 AM)
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#3516410 - 02/11/12 09:08 AM
Re: ROF Development Plans for 2012 Blog Post is up!
[Re: Richardg]
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Member
Registered: 07/26/10
Posts: 1237
Loc: Wishing I was in the La Cloche
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...I'm not buying any of this. Think I'm done with ROF. OK, good bye... EDIT: actually I do regret making a cavalier comment about the announced departure of a community member, but I suppose I don't tolerate much whinging in the absence of constructive input. It is unfortunate that you have such a perfection complex Richardg, because it just isn't going to happen as quickly as you would like, but should you gain some capacity for patience, please enjoy your purchase in the future. And sincerely, please come back to post.
Edited by Bandy (02/11/12 12:49 PM)
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4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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#3516411 - 02/11/12 09:11 AM
Re: ROF Development Plans for 2012 Blog Post is up!
[Re: 777 Studios - Jason]
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Veteran
Registered: 04/15/02
Posts: 13361
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Yeah, bye, don't let the door hit you on the way out. Not going to waste my time or yours talking about how the Gotha raids actually worked.
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#3516413 - 02/11/12 09:24 AM
Re: ROF Development Plans for 2012 Blog Post is up!
[Re: 777 Studios - Jason]
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Member
Registered: 07/06/05
Posts: 1115
Loc: Destination Unknown...
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Great news
Edited by jt_medina (02/11/12 12:50 PM)
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No, you just cannot compare consoles to PC directly. Consoles could do at least 2x what a comparable PC can due to the fixed platform and low-level access to hardware. - Oles Shishkovstov 4A's chief technical officer -
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#3516417 - 02/11/12 09:41 AM
Re: ROF Development Plans for 2012 Blog Post is up!
[Re: 777 Studios - Jason]
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6079 Smith
Member
Registered: 04/20/11
Posts: 1717
Loc: Canada
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All this looks great, and I'll keep buying stuff (like the new map) but I'd be really happy if we could get an in-game and easy to use Mission Editor like in IL2. Flat out, I don't like the way the ROF Mission Editor works or that I can't use it in-game and "on the fly" like in IL2. ROF is fantastic and I've bought enough extra stuff to qualify as a part of a supportive community, but I have to say that the Mission Editor is simply not good enough. It should be easy to use, fun to use, and reasonably fast to use. It is none of those things. To end on a positive note: ROF is a fantastic sim and I will continue to support it with both praise and cash. 
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Question everything!
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