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#3517739 - 02/13/12 08:29 AM EECH AH-64D strike
DaveSHQ Online   alien
Contributing Editor
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Registered: 07/10/02
Posts: 18331
Loc: J'ville FL
With mods from here
http://simhq.com/forum/ubbthreads.php/topics/3420872/1_14_0_is_out.html#Post3420872

Kuwait mission IIRC

On the way


Dodging SAMs...gotta little to high so i dropped down low...


...and started strafing the hell out of them. (lost optics after a near hit)



Sadly the damn game crashed shortly after so i didn't get to finish.

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#3517747 - 02/13/12 08:34 AM Re: EECH AH-64D strike [Re: DaveSHQ]
kludger Online   biggrin
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Registered: 02/25/07
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Loc: Seattle,USA
Nice shots, pretty current looking graphics with those mods.
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#3517757 - 02/13/12 08:47 AM Re: EECH AH-64D strike [Re: DaveSHQ]
Magnum Online   grunt
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Registered: 01/27/03
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Loc: Naples, Florida
Very Nice... I use to just watch the campaign play out... incredible game.
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#3517783 - 02/13/12 09:27 AM Re: EECH AH-64D strike [Re: DaveSHQ]
guod Offline
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EECH is one of the best flight sims ever. Still a lot of fun.
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#3517847 - 02/13/12 11:20 AM Re: EECH AH-64D strike [Re: DaveSHQ]
BANITA Offline
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Registered: 03/31/10
Posts: 351
Its true.Completely random campaign.Even when you save the game,after loading the situation never be the same.I love it.



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#3517854 - 02/13/12 11:30 AM Re: EECH AH-64D strike [Re: DaveSHQ]
Master Online   sigh
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Registered: 07/12/04
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Loc: NW Alabama, USA
I love it too. I just wish you didnt have to jump through so many hoops to get it working well for MP.
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#3517856 - 02/13/12 11:34 AM Re: EECH AH-64D strike [Re: BANITA]
Kontakt5 Offline
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Registered: 09/30/09
Posts: 4612
Originally Posted By: BANITA
Its true.Completely random campaign.


Which I thought was the problem with it. Things shouldn't be organized randomly with random objectives. You never faced an OPFOR template using OPFOR doctrine, you just flew off against something that didn't really behave in a logical way- attack everywhere, even if the missions were essentially suicidal. You never faced of against a Motorized Rifle Regiment or a tank brigade, just disjointed, small units thrown every which way. While Gunship! pretty much got panned, it actually used recognized force templates. EECH simulates flight controls
better, but Gunship was in my view a better combat simulation of combat helicopters.


Quote:
Even when you save the game,after loading the situation never be the same.I love it.


It always seemed the same to me- one campaign played very similarly as any other, the computer logic was the same. What happened is that enemy ground forces gathered at nodes in platoon level strength at a road network, and then waited for- well, nothing. They didn't really advance so much as they waited to get picked off. The airbases seemed to be the central focus of every campaign, they sort of acted like factories in a RTS, they would generate even the ground forces.



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#3517864 - 02/13/12 11:49 AM Re: EECH AH-64D strike [Re: DaveSHQ]
BANITA Offline
Member

Registered: 03/31/10
Posts: 351
Kontakt5-Engine limitations can not be avoided,IMO intelligence helicopters is great, only land units sucks.
Even so,i prefer eech campaigns, than hopeless campaigns in dcs.
Dynamic campaign there is no substitute,even if not perfect.




Edited by BANITA (02/13/12 11:51 AM)

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#3517911 - 02/13/12 12:33 PM Re: EECH AH-64D strike [Re: DaveSHQ]
Kontakt5 Offline
Senior Member

Registered: 09/30/09
Posts: 4612
I know the preference for 'dynamic' campaigns, but I've always found the opposite to be true: dynamic campaigns tend to have a generic feel, the computer tends to act in a way you've seen before in each campaign.

The advantages of scripted campaigns is that they have more complex, realistic goals and behavior designed by human beings rather than a universal logic the computer is programmed with. I could set up an opponent where you might have to identify the forward scouts, the security screens, the main body, the artillery and support with expected spacing intervals between each. You could have a flight plan that tries to take all that into account, rather what you have in EECH is just rather disorganized and even senseless. You have helicopters attacking air bases without the benefit of air superiority, consequently, when I was playing this game I even managed to fence off fighter jets with Hellfire missiles. If we actually fought a war like this, the generals would get sacked for such terrible execution. The campaigns are won more or less from the player having to intervene and take control of everything important going on. Otherwise, there was no specific plan that separated Red from Blue, if left to themselves, they would both wear out on senseless errands.

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#3517925 - 02/13/12 12:57 PM Re: EECH AH-64D strike [Re: DaveSHQ]
BANITA Offline
Member

Registered: 03/31/10
Posts: 351
With everything you're right but ...what we have a choice ...? How many great games with great dynamic campaign?
Only Falcon 4.0, maybe longbow2 (too old and ugly )and EECH, and long long nothing will be, sad but true frown
Despite all the flaws in eech this campaign alive, you have hundreds of messages, call for help,support.I like it wink

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