Its true.Completely random campaign.
Which I thought was the problem with it. Things shouldn't be organized randomly with random objectives. You never faced an OPFOR template using OPFOR doctrine, you just flew off against something that didn't really behave in a logical way- attack everywhere, even if the missions were essentially suicidal. You never faced of against a Motorized Rifle Regiment or a tank brigade, just disjointed, small units thrown every which way. While Gunship! pretty much got panned, it actually used recognized force templates. EECH simulates flight controls
better, but Gunship was in my view a better combat simulation of combat helicopters.
Even when you save the game,after loading the situation never be the same.I love it.
It always seemed the same to me- one campaign played very similarly as any other, the computer logic was the same. What happened is that enemy ground forces gathered at nodes in platoon level strength at a road network, and then waited for- well, nothing. They didn't really advance so much as they waited to get picked off. The airbases seemed to be the central focus of every campaign, they sort of acted like factories in a RTS, they would generate even the ground forces.