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#3514233 - 02/08/12 10:58 AM Re: America's Armor Sim Project: [Re: All_American]
Kontakt5 Offline
Hotshot

Registered: 09/30/09
Posts: 5525
Are you willing to post up images here at SimHQ? I assume one has to register at your site to view attachments.

I noticed you stated that you are waiting for more data on the T-95, if that project was ever real, it is dead now and whatever it was Uralvagonzavod claimed to be manufacturing will not be produced.
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#3514266 - 02/08/12 11:33 AM Re: America's Armor Sim Project: [Re: All_American]
All_American Offline
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Registered: 02/06/12
Posts: 108
Yes you have to register to see anything on our forums.

Yeah I read up on the T-95, to bad......

I can see what images I can post on here, although the videos here: http://www.americasarmor.com/OpOrd.html doesn't require registration.
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#3514381 - 02/08/12 02:00 PM Re: America's Armor Sim Project: [Re: All_American]
All_American Offline
Member

Registered: 02/06/12
Posts: 108
Here is a couple Images. This is just a test area for the programming development.




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America's Armor

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#3514533 - 02/08/12 04:52 PM Re: America's Armor Sim Project: [Re: All_American]
pakfront Offline
Ground Looper
Member

Registered: 04/17/08
Posts: 296
Loc: East Bay, CA, USA
Good start! What engine are you using, or are you rolling your own?
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#3514534 - 02/08/12 04:55 PM Re: America's Armor Sim Project: [Re: pakfront]
All_American Offline
Member

Registered: 02/06/12
Posts: 108
Using unity Pro, I wouldn't know where to start with doing an engine....
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#3514771 - 02/09/12 12:10 AM Re: America's Armor Sim Project: [Re: All_American]
All_American Offline
Member

Registered: 02/06/12
Posts: 108
Testing for the reticle and LRF.

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America's Armor

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#3515134 - 02/09/12 01:30 PM Re: America's Armor Sim Project: [Re: All_American]
All_American Offline
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Registered: 02/06/12
Posts: 108
LRF Operational:


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America's Armor

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#3515913 - 02/10/12 03:05 PM Re: America's Armor Sim Project: [Re: All_American]
pakfront Offline
Ground Looper
Member

Registered: 04/17/08
Posts: 296
Loc: East Bay, CA, USA
Unity? Great, I expect it will run on OSX then! I realize you are not doing cockpit interiors yet, but it would be nice to have at least the option to have gunnery and sights from the correct camera position, not 3rd person.
_________________________
. A pig that doesn't fly is just a pig. - Porco Rosso
. Windows 8, Intel Core 2 Duo E8400 3ghz, 8GB RAM
. GeForce 560 640mb @ 1920x1200 32bpp 96dpi
. TrackIR 3 Vector, Logitech G940 & G25

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#3515956 - 02/10/12 03:48 PM Re: America's Armor Sim Project: [Re: pakfront]
All_American Offline
Member

Registered: 02/06/12
Posts: 108
Like I said it will start out in the third person, then head towards fleshed out turrets. If you're in 3rd person, you will not have a reticle to fire, so it would be pointless, you will have to goto the gunners camera position to have the reticle as well as the LRF to fire an accurate shot.

Yes it will be in OSX also.
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If you want peace, prepare for war....

America's Armor

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#3516903 - 02/12/12 08:08 AM Re: America's Armor Sim Project: [Re: All_American]
Stormtrooper Offline
US Army
Veteran

Registered: 07/10/02
Posts: 19294
Loc: J'ville FL
Looking forward to it.

Ex-US Army was in when 5th ID at Ft Polk became the 2nd AD. Moved the unit to Ft Hood then i went to 25ID Hawaii.

(F-Co 502nd Avn Regt)
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