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#3516663 - 02/11/12 03:15 PM
Re: SAM Simulator
  
[Re: ricnunes]
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Junior Member
Registered: 01/12/12
Posts: 59
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-> Jamming (ECM) and Chaff aren't and were never "magical" solutions - Planes deploying ECM and Chaffs have been shot down in the past and will be in the future! "Home on Jam" modes and "burn through" are there to limit the effectiveness of ECM and Chaffs! Note that 100% effective countermeasures is a thing that doesn't exist at all! And all radar and systems are capable of "burning through" enemy ECM and this certainly includes the Dvina! The Volhov is more effective in burning through enemy ECM not because of SDC modes but because of it's LORO mode (narrow beam which concentrates more energy on a spot and thus being able to defeat ECM at longer ranges and the Dvina for example). So in the end the "burning through enemy ECM" is only a matter of distance/range which the target is from the radar emmiter - some systems are able to defeat ECM at longer ranges than others but every system is able of "burning through" enemy ECM.
Indeed, they have never been 100% successful, magical solutions, but they have dramatically reduced the efficiency of SAMs even back in Vietnam, let alone more recent conflicts, where so few aircraft, operated by technologically advanced nations (USA, Israel, UK) were lost. I read a discussion at one Russian forum once, where a specialist in electronic warfare said that during exercises at Ashuluk they were often able to completely suppress SAMs, including the relatively modern Buk-M1, so it could not fire at all, and that with not-so-modern helicopter-based Smalta ECM system. He also noted that S-400 was the only system that worked successfully in heavy ECM environments, even older S-300 had serious problems. Remember, that in SAM simulator we only have a simple noise jamming, while a lot of different, far more sophisticated, methods exist. So I would treat them very seriously, if I would be a real SAM operator in modern world, and I didn't even mentioned semi-mythical SUTHER... P. S.: There's a video of training dogfight in Lipetsk, between Su-27 and either another Su-27 or MiG-29. The radar is virtually useless due to jamming. http://www.avsim.su/f/iz-kabini-ekipazha-97/istrebiteli-2-28335.html?action=viewonline
Edited by Lonewolf357 (02/11/12 03:24 PM)
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#3516673 - 02/11/12 03:30 PM
Re: SAM Simulator
[Re: Lonewolf357]
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Senior Member
Registered: 12/17/01
Posts: 3065
Loc: Portugal
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I also disagree with Ricnunes when he says that the "fun factor" should exist. That's what makes Simulator different from Game, a realism. Even if we will be able to shot down one enemy aircraft in conditions where real-world operators downed none, that would certainly be a highly rewarding experience, as in case with SR-71, for example.
But that's what I'm saying as opposed to what you said! In your previous post (not this one that I quoted) I clearly got the idea that if only 3 aircraft were shot down in a mission than the player wouldn't be able to shot down more than those 3 aircraft and/or also if in one mission NO aircraft was shot down than according to your previous words I got the idea that in your oppinion No enemy aircraft shot be able to be shot down and with this latest post that you post you kinda contradict yourself - And here is where I disagree with you - This is a realistic simulation, yes it is but this is also a GAME (every simulation is a GAME, period!) and therefore conditions must exist that the player can do better (or worse) than the what happened in the real life scenario - and this is what FUN is all about which is to be able to get a diferent result compared to the real life! You may disgree with whatever you want but a simulator even the most realistic one must be FUN or else nobody would play it - People play SAM Simulator because it's FUN! Learning those SAM systems and being able to get diferent results compared to the real life is a FUN FACTOR, period!
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#3516721 - 02/11/12 04:23 PM
Re: SAM Simulator
[Re: ricnunes]
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Junior Member
Registered: 01/12/12
Posts: 59
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I also disagree with Ricnunes when he says that the "fun factor" should exist. That's what makes Simulator different from Game, a realism. Even if we will be able to shot down one enemy aircraft in conditions where real-world operators downed none, that would certainly be a highly rewarding experience, as in case with SR-71, for example.
But that's what I'm saying as opposed to what you said! In your previous post (not this one that I quoted) I clearly got the idea that if only 3 aircraft were shot down in a mission than the player wouldn't be able to shot down more than those 3 aircraft and/or also if in one mission NO aircraft was shot down than according to your previous words I got the idea that in your oppinion No enemy aircraft shot be able to be shot down and with this latest post that you post you kinda contradict yourself - And here is where I disagree with you - This is a realistic simulation, yes it is but this is also a GAME (every simulation is a GAME, period!) and therefore conditions must exist that the player can do better (or worse) than the what happened in the real life scenario - and this is what FUN is all about which is to be able to get a diferent result compared to the real life! You may disgree with whatever you want but a simulator even the most realistic one must be FUN or else nobody would play it - People play SAM Simulator because it's FUN! Learning those SAM systems and being able to get diferent results compared to the real life is a FUN FACTOR, period! Yeah, OK, now I see your point. It does made sense, indeed.
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#3516852 - 02/11/12 11:58 PM
Re: SAM Simulator
[Re: Hpasp]
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Member
Registered: 12/31/09
Posts: 951
Loc: Hungary, Europe
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Thank you for all of your comments. 1, As we are not trained officers, we are more open to try new tricks on the enemy. (The best idea so far was, to shoot the SR with method K. Its logical, but I doubt ever any real officer used it.) The only one real life officer, who dared to hack the system during fight, actually shot the Stealth. 2, Jamming in not the magical weapon, but it reduces the capability of the SAM system. Each jamming type is good against a specific type of weapon. Noise Jamming is generally the best against most of the systems, and widely used by today most modern jamming pods. (I would deny that it is ineffective old method.) It is good against SA2/3/4 but you shouldn't use it against the SA5/6 Deception Jamming can be annoying against the SA2F, but could easily overcome by other systems. Rang Gate Pull-off Velocity Gate pull-off could trick the SA5. Cross Eye Jamming is good against monopulse systems SA4/5 Shilka, ineffective against the others. 3, Evolving threats. I add the situations in the order of toughness. Shooting the U2 should be no problem. War of attrition is a fair game. Hanoi is tough, but can be done. Libya will introduce the Digital Jamming pods, and the HARM missile. (It will be a nasty shock for everybody.) Belgrade will introduce every current trick (Digital Jamming Pods, lots of noise jamming, Drones, AN/ALE-50, HARM, F16CJ Weasel in a Can, etc...), but also you will have the IRZ in your side. As in the next version you can play most of the Linebacker-II, I offer you a challenge. Select a battery of choice around Hanoi, and play all missions one/by/one, each night one from the same unit. (it is a program for a week 
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#3516908 - 02/12/12 05:20 AM
Re: SAM Simulator
[Re: Hpasp]
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Junior Member
Registered: 01/12/12
Posts: 59
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Wow, that's a VERY impressive future! Cannot wait!
P. S.: What is IRZ, by the way? And what about that "hack" that Col. Dani made? Is there anything that can be told about it? Or is it still a state secret? Initially, when Stealth was shot down, there were rumours, that Serbian S-125 was equipped with a thermal imager instead of usual Karat TV camera, and engagement was done using it... However, it appears to be untrue.
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#3516914 - 02/12/12 05:30 AM
Re: SAM Simulator
[Re: Hpasp]
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Junior Member
Registered: 01/12/12
Posts: 59
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Well, i'm still thinking about these surprisingly small losses of B-52's over Hanoi in Linbacker-2. The U. S. claims that only 15 were lost, while Vietnamese claim that 34 B-52's were shot down. I wouldn't want to open a can of worms here, but don't you think that the truth lies somewhere in between?
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#3516929 - 02/12/12 05:56 AM
Re: SAM Simulator
[Re: Lonewolf357]
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Senior Member
Registered: 12/17/01
Posts: 3065
Loc: Portugal
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Wow, that's a VERY impressive future! Cannot wait!
P. S.: What is IRZ, by the way? And what about that "hack" that Col. Dani made? Is there anything that can be told about it? Or is it still a state secret? Initially, when Stealth was shot down, there were rumours, that Serbian S-125 was equipped with a thermal imager instead of usual Karat TV camera, and engagement was done using it... However, it appears to be untrue. I'm also curious to that IRZ means? Regarding the "hack" done by Col. Dani if I'm not mistaken it consisted in the following: -> The hack was essencially done in the P-15 "Flat Face" search radar where Col. Dani changed some of its electronic components which allowed the P-15 search radar to operate at lower wavelenths and thus being able to detect Low RCS/Stealth contacts such as the F-117 at longer distances (I'm not sure but I think these modifications allowed the P-15 radar to detect a F-117 at distances of 30Km). -> When Col. Dani detected that a F-117 was basically passing above/very near his SAM site position (possible with the help of the modified P-15 radar) his team was able to track the incoming F-117 using the SNR when the F-117 came close at a distance around 15-17Km (the SA-3 SNR is able to detect a F-117 at distances of 15-17Km, maybe a little bit more) and therefore shooting it down.
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#3516963 - 02/12/12 07:18 AM
Re: SAM Simulator
[Re: Hpasp]
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Junior Member
Registered: 01/12/12
Posts: 59
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Ricnunes, I think that the P-18 meter-wave radar was used, not the decimeter-wave P-15, which could be easily destroyed by HARMs, but yes, I think you're right, I also heard of this change made to it. This, however, still would made this engagement an extremely difficult: very few of us could made it in SAM simulator successfully right from the first try. Personally, I could only make it after watching the video posted at Hpasp' site, and even after that, only about 1/2 attempts are successful. It appears that Colonel Dani and his men were real top-notch professionals. I imagine which results they could achieve if they had a couple of S-300 regiments!
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#3516986 - 02/12/12 08:15 AM
Re: SAM Simulator
[Re: Hpasp]
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Senior Member
Registered: 12/17/01
Posts: 3065
Loc: Portugal
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Yes, you're right it was the P-18 which was used together the the SA-3 to shot down the F-117 in Serbia. Sorry for my mistake! The P-15 can also be used as a search radar in SA-3 SAM systems (and therefore my mistake) but it was the P-18 that was used in this case. Thanks for your correction, I stand corrected. 
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#3516993 - 02/12/12 08:39 AM
Re: SAM Simulator
[Re: Hpasp]
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Member
Registered: 12/31/09
Posts: 951
Loc: Hungary, Europe
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P. S.: What is IRZ, by the way? Serbian HARM trap. Some Iraqi MiG21's were in Serbia for overhaul, before the war broke out. They dismantled its RP22 radar, tuned it to the Neva frequency, and put it into a container. It was remotely operated from the SNR, and attracted the HARMs like a magnet... And what about that "hack" that Col. Dani made? Is there anything that can be told about it? Or is it still a state secret? Initially, when Stealth was shot down, there were rumours, that Serbian S-125 was equipped with a thermal imager instead of usual Karat TV camera, and engagement was done using it... However, it appears to be untrue.
That is untrue. It was shot by radio guidance, with T/T method. Well, i'm still thinking about these surprisingly small losses of B-52's over Hanoi in Linbacker-2. The U. S. claims that only 15 were lost, while Vietnamese claim that 34 B-52's were shot down. I wouldn't want to open a can of worms here, but don't you think that the truth lies somewhere in between?
15 was shot down, but much more was hit and repaired.
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