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#3523247 - 02/21/12 02:48 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: LugnutUSA]
citizen guod Offline
Lifer

Registered: 09/29/00
Posts: 21866
Originally Posted By: LugnutUSA
Yeah, tonight was the season opener for their VHR league. I signed up for it; dunno if I'll be able to run the 500 but I figured a weekly fixed setup league might be fun.

Tonight went well. This was the margin at the finish:

That's what 0.031 seconds looks like biggrin



Congrats Chad!

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#3523284 - 02/21/12 04:25 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: citizen guod]
Darren_Blythe Offline
SimHQ MotorSports Editor
Member

Registered: 04/14/10
Posts: 1353
Loc: Middlesex, UK
Originally Posted By: guod
Originally Posted By: LugnutUSA
Yeah, tonight was the season opener for their VHR league. I signed up for it; dunno if I'll be able to run the 500 but I figured a weekly fixed setup league might be fun.

Tonight went well. This was the margin at the finish:

That's what 0.031 seconds looks like biggrin



Congrats Chad!


Awesome win Chad, grats! notworthy
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Roses are #FF0000 , Violets are #0000FF

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#3523333 - 02/21/12 07:55 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: citizen guod]
LugnutUSA Offline
Member

Registered: 08/11/08
Posts: 1104
Loc: VA, USA
Originally Posted By: guod
Originally Posted By: Force10
I havent tried VHR since the Simhq Daytona race last year. I know this mod is mostly multi, but has the offline play been improved? I remember AI pathfinding not being able to get on the track at practice etc.


Nope. The AI still likes to crash against the pit wall. Maybe in the revised 2012 version. ....naaah, probably not. biggrin


No, definitely not. wink


I was in a Facebook group until it was deleted that was started & run by some guys who worked with "corvette dave" on VHR before having a rather nasty split. Some of the talk was very...enlightening. AI was mentioned a couple of times but ultimately it was decided they would ignore it as multiplayer was the priority.

As for the rest...all I can say is that I hope someone comes along who knows what they're doing and puts together a quality mod for rF2 without having to "borrow" resources from other modmakers (or try, unsuccessfully, to rip content from iRacing).
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Active Sims: rFactor 1 & 2

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#3523398 - 02/21/12 10:06 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: citizen guod]
Darren_Blythe Offline
SimHQ MotorSports Editor
Member

Registered: 04/14/10
Posts: 1353
Loc: Middlesex, UK
rF AI is capable of decent(ish) pathfinding IF it's set up correctly. Chad, do you know if there's a particular issue preventing that from happening or was it just that Dave and the crew never got round to it?
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Roses are #FF0000 , Violets are #0000FF

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#3523405 - 02/21/12 10:11 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: citizen guod]
LugnutUSA Offline
Member

Registered: 08/11/08
Posts: 1104
Loc: VA, USA
Hard to say. CD put out a call on facebook asking for help with AI but I don't think anything came of it.

BTW, the comedy of errors continues. 2012 update 1.1 came out, the final update ever. It had problems so now there is a 1.2 which also had other problems so it was pulled and re-released and now there is a hint of a 1.3
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Active Sims: rFactor 1 & 2

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#3526806 - 02/26/12 11:39 PM Re: SimHQ 2012 VHR Daytona stock cars [Re: citizen guod]
stewartforgie Offline
Member

Registered: 04/14/11
Posts: 825
Loc: Grangemouth. Scotland.
Well the FFRL Daytona500 was a blast! It turned into a bit of a wreck fest but luckily none of the yellows was down to me. I did lead for a few laps but unfortunately I got caught up in a couple of other peoples wrecks and ended up with enough damage to take me out of the running, for about the last third of the race however I hooked up with Duck and the Redbull car driver and we managed to make up some time. By the end of the race 3 hours and 52 minutes after the start, I finished in 15th place. Well down on where I had hoped for but not to bad considering the damage I sustained (including a flat which I was lucky to get back to the pits with).
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Cheers,
Stewart.

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#3526809 - 02/26/12 11:45 PM Re: SimHQ 2012 VHR Daytona stock cars [Re: citizen guod]
mr_hill Offline
Member

Registered: 10/10/10
Posts: 839
ah well done Stewart biggrin shame about the accidents and wrecks but 15th isnt that bad really smile
_________________________
First Ever Win: STCC, Donnington Park, Race 2, 19th March 2012
First Ever Podium: 2nd, Silverstone SCES 2011
First Ever Pole: Race 1, Thruxton, SSTCC, 8th April 2012
First Ever Fastest Lap: Le Mans, SCES, 3:59.028, 3rd June 2012
Wins: 3 (3 SSTCC)
Podiums: 10 (3 SCES, 7 SSTCC)
Pole Positions: 3 (1 SCES, 2 SSTCC)
Fastest Laps: 1 (1 SCES)

3rd Overall SSTCC Great Britain Series, 2012.

Team: Ozjet Racing
Number(s): 26 (SCES) 27 (STCC)

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#3526816 - 02/26/12 11:53 PM Re: SimHQ 2012 VHR Daytona stock cars [Re: citizen guod]
citizen guod Offline
Lifer

Registered: 09/29/00
Posts: 21866
That's good Stewart! Congratulations!

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#3526913 - 02/27/12 04:51 AM Re: SimHQ 2012 VHR Daytona stock cars [Re: citizen guod]
Darren_Blythe Offline
SimHQ MotorSports Editor
Member

Registered: 04/14/10
Posts: 1353
Loc: Middlesex, UK
Awesome job Stew. Even getting to the end of a a race like that is a result and 15th is great. Good experience too. Well done. bananadance
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Roses are #FF0000 , Violets are #0000FF

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