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#3516197 - 02/10/12 07:09 PM How to broadcast a MP mission?
Wrecking Crew Offline
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Member

Registered: 03/04/07
Posts: 1649
Loc: Colorado
Can you see me? ahoy


I made a DCS A-10C MP mission and my Win 7 firewall is checked On for both Home/Work and Public. This mission is broadcasting as Internet with server name 'SimHQ WCrew'. I double-checked the server's IP for Port Forwarding on the modem.

I cannot see this server of mine on the Internet page of the DCS servers window.
But with LAN instead of Internet, I can see this DCS A-10C server and join the mission with my other computer.

My mission was up as 'SimHQ WCrew'. On my other puter I cannot see the 'SimHQ WCrew' server under Internet but I can see it under LAN.

How to fix?


crew

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#3516206 - 02/10/12 07:20 PM Re: How to broadcast a MP mission? [Re: Wrecking Crew]
EinsteinEP Offline
Air Combat & General Aviation Editor
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Registered: 11/20/07
Posts: 1790
Loc: Tucson, AZ
I'm not seeing ya, Wreck. First guess is that you're behind a router and you don't have the ports forwarded correctly.

I'm on TS3 and will chat with ya when you're on.
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#3516216 - 02/10/12 07:47 PM Re: How to broadcast a MP mission? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Got it - had to open the UDP port as well, 10308.

WC

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#3516240 - 02/10/12 09:23 PM Re: How to broadcast a MP mission? [Re: Wrecking Crew]
EinsteinEP Offline
Air Combat & General Aviation Editor
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Registered: 11/20/07
Posts: 1790
Loc: Tucson, AZ
Fun times, Wreck! It was fun flying with PMike and Unpilot as well. Them formations are just getting prettier.
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#3518550 - 02/14/12 10:23 AM Re: How to broadcast a MP mission? [Re: Wrecking Crew]
BadK Offline
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Registered: 04/27/11
Posts: 14
Loc: SF, California
Had a fun time on your server last night, WC. Those nuke plants didn't stand a chance.
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#3518648 - 02/14/12 12:58 PM Re: How to broadcast a MP mission? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 1649
Loc: Colorado
Hey BadK,
It was good flying - man there's one target close to Nuke 1 that just keeps blowing up like a volcano. It's a tough mission, "Nuke Plant", with all the air defenses - best to stay upstairs.

I left it running all night but there was not much destruction this morning - it's a four ship - air start because the ingress is a long way... maybe folks don't like that much.

WC

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#3518653 - 02/14/12 01:09 PM Re: How to broadcast a MP mission? [Re: Wrecking Crew]
BadK Offline
Junior Member

Registered: 04/27/11
Posts: 14
Loc: SF, California
WC, I thought it was just fine. I had nailed the two nuke cooling towers before I left. I try to up that high myself for most missions. Air start was okay with me also. Only thing I would change, is to maybe the loadout, to just two Mav Ds (to eliminate drag that high up) instead of six and add two (GBU-12 or GBU-38) to compliment your GBU-31s.

Hope to see you online again, fun times.


Edited by BadK (02/14/12 01:13 PM)
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#3521091 - 02/17/12 02:56 PM Re: How to broadcast a MP mission? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Member

Registered: 03/04/07
Posts: 1649
Loc: Colorado
- Ice,
You posted a topic in DCS Forums about designating a building as a target -
- Ice, Bombing Buildings
Quote:
The only option that seems to work is putting soldiers on the roof. Putting structure objects on the building puts the object on ground level (thus invisible from the air), however, destruction of the building does not = destruction of the object, thus necessitating two attacks on the site which is not what I want.
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- Ice


I'm trying to do the same thing in my new Nuke Plant mission - I have about 10 buildings near a nuke cooling tower that I want to designate as targets. I placed static buildings over those buildings on the map. Seems some of those placed static units will be destroyed when the map building is bombed, like the Pumping Station seems to blow, but lots of the static objects remain after the map building is destroyed.

Did you figure a solution?

Wrecking Crew





crew

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#3521108 - 02/17/12 03:17 PM Re: How to broadcast a MP mission? [Re: Wrecking Crew]
- Ice Offline
Hotshot

Registered: 06/23/05
Posts: 5472
Loc: Philippines / North East UK
Never did, WC, sorry. Unless you put a static building in the vicinity and designate THAT as the target. Unfortunately, we have only a few selection of static objects so you can't put a "fake nuke site" anywhere. Want to blow up some containers though? biggrin
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#3521393 - 02/18/12 01:17 AM Re: How to broadcast a MP mission? [Re: Wrecking Crew]
mrskortch Offline
Member

Registered: 07/14/10
Posts: 182
Why not just use triggers to designate it with smoke or give the coordinates? Its not like the nuke plant can move locations. As for detecting if an object is destroyed, the latest version of SLMOD can determine if world objects are destroyed. Basically you blow them up in single player, grab the debrief log to get the ID of the building, add the IDs to a SLMOD script.

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