What about putting another object right on top of the reactor building in such a way so that it will be destroyed when the reactor building is destroyed, and use that as a trigger? The players don't have to know they're getting points for killing a surrogate.
That is what I am doing. And I basically want the pilots to level the whole area around the cooling tower. I can put a static object 'WC' on top of the cooling tower and that will disappear when the tower is hit, a Pump Station on top of another building will blow and continue to spit out fireballs for quite some time, but many of the other static objects don't go away when the building they are on top of get destroyed. I wonder if the static objects are under the rubble and protected in some way - I've tried multiple hits... ?
I figure that this weekend I will lay out all the static objects on top of buildings and put waypoints on each with appropriate labels of the static objects. Then I can use JDAMs and drop drop drop and assess pretty quickly which ones are doing what.
I have not started using triggers yet, but do have the GUI manual open and am reading through it.
Look for my mission in mp - at server WCrew's Nest.
Thanks for all the responses folks, -Ice.
WC