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#3515983 - 02/10/12 01:26 PM (APOS/SABOW) Suggestion: squad and platoon efficiency indication
lavish Offline
Junior Member

Registered: 09/08/11
Posts: 48
Hey,

I already suggested this earlier somewhere, but here's a clear and sophisticated example of the suggestion: show combat efficiency of squads and total efficiency of platoons on unit panel -> no need to click through every squad every time you need to know their combat efficiency. The suggestion would make this faster and easier. See the picture as an example.

The picture also shows artillery preparations by A.I. (not me!) on neutral flag in the beginning of the battle, which is waste of ammunition.



p.s. Couldn't resist it anymore - had to get Volonovka boing





Edited by lavish (02/10/12 01:28 PM)

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#3516009 - 02/10/12 02:09 PM Re: (APOS/SABOW) Suggestion: squad and platoon efficiency indication [Re: lavish]
andrey12345 Offline
Member

Registered: 06/29/11
Posts: 379
Buttons backgrounds only may be green (checked) or white (unchecked).

Squad efficiency indicated by icon color - yellow, red, gray etc and marks color on 3D screen or map (blink black or yellow)
Platoons color hold for combat hierarchy indication (in next patch).


Yes, AI does not any cheat checks on the presence of enemy on firearea and can proactively fired to those areas where your forces is not and can not be.

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#3516385 - 02/11/12 05:12 AM Re: (APOS/SABOW) Suggestion: squad and platoon efficiency indication [Re: andrey12345]
lavish Offline
Junior Member

Registered: 09/08/11
Posts: 48
Originally Posted By: andrey12345
Buttons backgrounds only may be green (checked) or white (unchecked).

I understand.

Originally Posted By: andrey12345

Squad efficiency indicated by icon color - yellow, red, gray etc and marks color on 3D screen or map (blink black or yellow)
Platoons color hold for combat hierarchy indication (in next patch).

I think we aren't talking about the same thing - probably it's the language barrier. When I'm talking about efficiency, I mean combat effectiveness of a squad or platoon (not including temporaly effects like suppression). It depends on percentage of losses, percentage of ammunition left, state of heavy weapons and so on... Every time you start a game, you have to select every squad one at a time to see how many men are alive, how much ammunition they have and what is the status of heavy weapons, etc... - all this just to see if they are strong enough for a task you are going to give them. And when there's dozens of squads, this really takes time. If a color indication system (like I proposed in the picture) or something similiar could be done, things would be much easier and less frustating for a player. Hopefully you understand, what I'm trying to explain. smile

The same was true for battlion/company hierarchy of units, but it will be "fixed" and indicated by color in the next patch, which is a simple, but very good thing! I hope you can come up with some kind of system for losses / combat effectiveness too in the future!

Originally Posted By: andrey12345

Yes, AI does not any cheat checks on the presence of enemy on firearea and can proactively fired to those areas where your forces is not and can not be.

Yes, and that's good! But look at the timer [see previous picture]!! The possibility that my troops could be there is close to zero. The area is neutral in the beginning of the battle (both A.I. and player know this), so there cannot be neither enemy or friendly troops during the first few minutes of the battle. A.I. should not waste ammunition on areas, where the enemy troops cannot be according to the rules of the game. Later on, however, A.I. should be able to shoot on neutral areas. Conclusion/suggestion: prevent A.I. from shooting artillery on neutral flags only in the beginning of a battle.

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#3516412 - 02/11/12 06:22 AM Re: (APOS/SABOW) Suggestion: squad and platoon efficiency indication [Re: lavish]
andrey12345 Offline
Member

Registered: 06/29/11
Posts: 379
Originally Posted By: lavish

Yes, and that's good! But look at the timer [see previous picture]!!

Yes, in any time of battle used the same algorithm.
I understand that from the perspective of player some points raise questions.

Originally Posted By: lavish

Conclusion/suggestion: prevent A.I. from shooting artillery on neutral flags only in the beginning of a battle.

But it is unnecessary optimization. The code is complicated, but actually winning is low.

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#3516493 - 02/11/12 09:11 AM Re: (APOS/SABOW) Suggestion: squad and platoon efficiency indication [Re: lavish]
andrey12345 Offline
Member

Registered: 06/29/11
Posts: 379
P.S. To lavish we thinking about platoons efficiency wink

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#3534111 - 03/07/12 07:02 AM Re: (APOS/SABOW) Suggestion: squad and platoon efficiency indication [Re: andrey12345]
lavish Offline
Junior Member

Registered: 09/08/11
Posts: 48
Platoon and squad efficiency seems to be indicated in relation to beginning of a battle. I think it would be more useful, if the efficiency would be indicated in relation to beginning of an operation (= in relation to a state when a squad or platoon is fresh and haven't taken part in any battle) . Otherwise one can't know what platoons and/or squads have taken casualties in previous battles and what is their current state / efficiency.

In the picture (deployment mode of tactical battle) the symbol of the squad (for example) indicates that the squad has 100% efficiency - even it has taken losses, lost their commander and is nearly depleted in ammunition. The symbol is white - it should be red I guess. The same "problem" is with platoon efficiencies too.



Otherwise the system is very good. smile

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