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#3515439 - 02/09/12 08:08 PM Re: Up for discussion - DAW plane set [Re: PeterMBooth]
iron mike Offline
Senior Member

Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
I can paint up a bunch of skins but I'm not sure of the time involved. Also, since the types fall into different slots (the Hurricane IIc is in slot 12, the Spit 14) the FMs would need to be reassigned buy Ralf if he is willing.

The B-26A flew in desert colors too.

The anti shipping bit is a huge part of the greater campaign. Ju88 torpedo bombers from Sardinia and Sicily for example. The air transport portion is another facet. The use of the Me 363 (?) Giant and Ju 52s need to be factored in.

Interesting aint't it?
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#3515510 - 02/09/12 11:58 PM Re: Up for discussion - DAW plane set [Re: Rotton50]
Knegel Offline
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Registered: 08/14/01
Posts: 8403
Hi,

in our planes folder we have this FM´s right away.

P38F
P40N
Martlet III
P40E
P51A
P40C
A20B
B24
Beaufighter Mk IVC-1
Hurri1A (Hurri IIb is fast done)
SpitVb
Gladiator II
Spitfire Vc
SpitIXc Merlin61
Hurricane IIc
Blenheim V

109 E-7
109 F-2
109 F-4
110 C-4
110 F-4
Me210A
Fiat G50bis
190A4
109 G-2
Ju-88 A-4
Ju-88 C-3
Ju-87 D-7
He111 H-6
Do17z
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1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights.
The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!

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#3515543 - 02/10/12 02:12 AM Re: Up for discussion - DAW plane set [Re: Rotton50]
Pobs Offline
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Registered: 06/10/01
Posts: 8975
Loc: North Wales, UK
Hi guys,

With southern Italy and the southern adriatic on the map there is certainly scope for torpedo attacks on Italian naval units too.... Taranto here I come smile and of course we need a Crete campaign too with paradrops smile




cheers,


Pobs

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#3515544 - 02/10/12 02:14 AM Re: Up for discussion - DAW plane set [Re: Rotton50]
Rotton50 Offline
Senior Member

Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
Well that helps out quite a bit, thanks Ralf.




Anyone have a problem if I take out the biplanes?
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#3515546 - 02/10/12 02:29 AM Re: Up for discussion - DAW plane set [Re: Pobs]
Moggy Offline
EAW Old Timer
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Registered: 08/27/00
Posts: 5752
Loc: A slit trench at RAF Gravesend
Originally Posted By: Pobs
and of course we need a Crete campaign too with paradrops smile


I first developed the paratroopers mod years back for one of The Firm's very early downloads. Recently I've been looking at the paratroop loadouts in Dunkirk as I'm making a cockpit/wingview for a flyable Ju52 in that mod.

The paras are currently effectively a bomb loadout and they tend to explode on impact and turn into craters.

I'm wondering if it would be feasible to have an OAW-loadable alternative set of files for para missions only that would for example get rid of the bomb explosion sprite and crater 3dz and replace them with a simple standing/crouching paratrooper 3dz.
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#3515552 - 02/10/12 02:54 AM Re: Up for discussion - DAW plane set [Re: Rotton50]
Col. Gibbon Offline
3DZ Model Builder
Veteran

Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
Hi Peter.

I wanted the flight crew bailing out, to land and spawn either a pilot in a dingy, on water, or crouched pilot if on land.

But the idea went nowhere. frown
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Ah that's much better!

Wings Over Bytom

At home, with my great kids, Thomas, Jessica & little Nicola. smile

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#3515553 - 02/10/12 02:55 AM Re: Up for discussion - DAW plane set [Re: Rotton50]
Rotton50 Offline
Senior Member

Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
Yeah but as I wrote yesterday, what's the point?

1 - Can't play it in campaign mode. Who want's to make 30 or 40 parachute drops? I mean, real pilots probably made a couple of drops under fire during the whole war.

2 - EAW can't score the missions.

3 - More than likely you won't even get home alive from the first mission. Can't dogfight in a C-47. Well, you CAN but you're gonna loose.

Sorry to sound so negative but I think we need to "keep it real" as the kids say.
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Raymond S Otton

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#3515571 - 02/10/12 04:04 AM Re: Up for discussion - DAW plane set [Re: Rotton50]
Knegel Offline
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Registered: 08/14/01
Posts: 8403
btw, if we use the planes folder for this, its very easy to replace planes later and/or to create new plane sets including new campaign setups for the area in question.

Paratroops might be interesting as loadout for an escort mission. To fly a C47 imho dont make much sence, but some also like to fly the most slow bomber in realtime to berlin. It might be already possible to setup a loadout without an impact, for sure its possible to evade the craters.
_________________________
1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights.
The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!

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#3515575 - 02/10/12 04:22 AM Re: Up for discussion - DAW plane set [Re: Rotton50]
Pobs Offline
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Registered: 06/10/01
Posts: 8975
Loc: North Wales, UK
Ray,

I wasn't suggesting the player fly the paradrops particularly, but escorting them as an adapted bombing mission on Maleme airfield for instance may be fun, and the campaign engine certainly can score them, we just need to define the paratroops as a new 'bomb' type so that hitting the airfield with them will trigger the victory condition for the mission. Moggy, the problem with the craters is that every bomb uses the same crater so all your bomb loads would spawn crouching paratroops, we would need to define a new crater and allocate it to just the one loadout option...

regarding the biplanes, pity to lose the swordfish since they made some of their most famous torpedo attacks on the Italian fleet in this theatre...


cheers,


Pobs


Edited by Pobs (02/10/12 04:24 AM)

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#3515576 - 02/10/12 04:23 AM Re: Up for discussion - DAW plane set [Re: Rotton50]
Rotton50 Offline
Senior Member

Registered: 02/06/06
Posts: 2653
Loc: Cape Charles, Virginia, USA
Ok, I'm fine with using the plane folder system but I'll need help setting it up as I'm way out of the loop on how to implement it.

Once I finalize the list I'll post it here so we can get started on it.

One question ( for now ). Can I use the V1 slot for any plane? If you remember, I have a Zero in that slot in SPAW and I want to make sure it's OK to do so with DAW.
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