Good on them, but I don't think it could happen with a tactical shooter or combat sim. For one, I imagine that the developing and licensing costs for such games would make $400,000 seem like pocket change. I have no idea what a AAA title like DCS A-10 costs to produce, but an "old school graphic adventure game" and a simulator with realistic handling, avionics, weapons, high-fidelity graphics and audio, and whatever else are worlds apart. And for another, I think the audiences are much different. This is totally anecdotal evidence and is just my observation, but I get the sense that most of the guys still plucking down serious money behind sims are part of the 'old guard,' still suspicious of DRM measures and, to a lesser extent, digital distribution, but also skeptical about handing over cash without reading reviews from a trusted source and having the promise of good return. Plus, a lot of us are still getting a lot of enjoyment out of these old games - look at the community behind Falcon 14 years later. And these aren't pennies we're talking about: $490,000/11,000 is almost $45 a head. Would you fork this kind of money over if the developers of some sim from eight or nine years ago showed up today with hat in hand? So I think not only would costs be a lot higher, but it'd be a lot harder to raise that kind of money to fund a sim title. I can't see it happening.
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