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#3514918 - 02/09/12 05:43 AM half a mil in 12 hrs raised for games...
Magnum Online   grunt
Land & Armor Combat Editor
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Registered: 01/27/03
Posts: 23289
Loc: Naples, Florida
Just goes to show... you don't need a publisher to make a game gamers want... half a mil raised in 12 hours to make a old style game... so wheres this money for Longbow 3 and a new classic/tactical shooter, not this action stuff. wink

http://www.rockpapershotgun.com/2012/02/09/thought-double-fines-kickstarter-asks-some-big-questions/

wink
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#3514941 - 02/09/12 06:13 AM Re: half a mil in 12 hrs raised for games... [Re: Magnum]
Master Offline
meh
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Registered: 07/12/04
Posts: 6028
Loc: NW Alabama, USA
Tim Schafer and Notch (Markus Person, the guy who did minecraft) are the two largest people in the Indie game scene at the moment. They have been kicking around ideas to fund sequels as well.

It is a great time to be a gamer. The big development companies are on the verge of dying and now there are thousands of great indie games floating around for pennies on the dollar compared to the big budget games.
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#3514942 - 02/09/12 06:13 AM Re: half a mil in 12 hrs raised for games... [Re: Magnum]
Flyboy Online   content
Senior Member

Registered: 11/29/06
Posts: 3015
Loc: England, UK
In this day-and-age, you could have Longbow 3 COMBINED with a classic/tactical shooter!

Think ARMA, but on an uber-realistic level.

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#3514960 - 02/09/12 06:45 AM Re: half a mil in 12 hrs raised for games... [Re: Magnum]
fatty Online   wacky
ArmA2 Mission Designer
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Registered: 07/04/07
Posts: 2925
Loc: Halifax, NS, Canada
Good on them, but I don't think it could happen with a tactical shooter or combat sim. For one, I imagine that the developing and licensing costs for such games would make $400,000 seem like pocket change. I have no idea what a AAA title like DCS A-10 costs to produce, but an "old school graphic adventure game" and a simulator with realistic handling, avionics, weapons, high-fidelity graphics and audio, and whatever else are worlds apart. And for another, I think the audiences are much different. This is totally anecdotal evidence and is just my observation, but I get the sense that most of the guys still plucking down serious money behind sims are part of the 'old guard,' still suspicious of DRM measures and, to a lesser extent, digital distribution, but also skeptical about handing over cash without reading reviews from a trusted source and having the promise of good return. Plus, a lot of us are still getting a lot of enjoyment out of these old games - look at the community behind Falcon 14 years later. And these aren't pennies we're talking about: $490,000/11,000 is almost $45 a head. Would you fork this kind of money over if the developers of some sim from eight or nine years ago showed up today with hat in hand? So I think not only would costs be a lot higher, but it'd be a lot harder to raise that kind of money to fund a sim title. I can't see it happening.
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#3514971 - 02/09/12 06:59 AM Re: half a mil in 12 hrs raised for games... [Re: Magnum]
Gopher Online   smile
Senior Member

Registered: 01/06/09
Posts: 2894
Loc: London
I agree with fatty - Tim Schafer has quite a lot more general appeal than a niche simulator title - we're probably a little biased here in SHQ wink (which is unfortunate...)

In terms of the donations, it wouldn't surprise me if the average per person was closer to $5-$10 a head, and a few large donators with $100-$1000 donations.

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#3514977 - 02/09/12 07:05 AM Re: half a mil in 12 hrs raised for games... [Re: Magnum]
Master Offline
meh
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Registered: 07/12/04
Posts: 6028
Loc: NW Alabama, USA
If you look at the actual kickstarter page it will show you who donated what.

http://www.kickstarter.com/projects/66710809/double-fine-adventure

Pledge $15 or more
7031 Backers
$105,465

Pledge $30 or more
5001 Backers
$150,030

Pledge $100 or more
1313 Backers
$131,300

Pledge $250 or more
371 Backers
$92,750

Pledge $1,000 or more
38 Backers • Limited Reward (62 of 100 remaining)
$38,000

Pledge $5,000 or more
7 Backers • Limited Reward (3 of 10 remaining)
$35,000

Pledge $10,000 or more
1 Backer SOLD OUT (0 of 1 remaining)
$10,000

Total listed
$582,276

Total donations accounted for
$562,545

So there is only $19,731 in donations under 15 bucks. Or money that is between the donation marks.

Ok so there are 14,063 total backers and 13,762 listed in categories. So 301 people are unaccounted for. So most of that extra 20k is from people pledging more than one of the standard numbers.


Edited by Master (02/09/12 07:14 AM)
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#3514978 - 02/09/12 07:05 AM Re: half a mil in 12 hrs raised for games... [Re: Magnum]
Para_Bellum Online   biggrin
Oberkriegkaboomführer
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Registered: 01/18/01
Posts: 5890
Loc: Germany
I'd fork over 50 bucks in advance for a project involving a Tornado in a cold war scenario any time.


But I agree, you cannot compare 'old school' adventure games (probably with 2d backgrounds) with state of the art flightsim.
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#3514981 - 02/09/12 07:10 AM Re: half a mil in 12 hrs raised for games... [Re: Para_Bellum]
Flyboy Online   content
Senior Member

Registered: 11/29/06
Posts: 3015
Loc: England, UK
Originally Posted By: Para_Bellum
I'd fork over 50 bucks in advance for a project involving a Tornado in a cold war scenario any time.


Had I never mentioned that I am in the process of creating a highly-realistic Tornado sim, set in a Cold War scenario, backed by current- and ex-RAF pilots?

I accept all major credit cards! biggrin

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#3515151 - 02/09/12 10:56 AM Re: half a mil in 12 hrs raised for games... [Re: Flyboy]
Flogger23m Offline
Member

Registered: 12/06/02
Posts: 2483
Loc: California
Originally Posted By: Flyboy
In this day-and-age, you could have Longbow 3 COMBINED with a classic/tactical shooter!

Think ARMA, but on an uber-realistic level.


Look at Take On Helicopter's planned MI-24 addon. It could likely be combined in ArmA at a later date.

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#3515661 - 02/10/12 07:02 AM Re: half a mil in 12 hrs raised for games... [Re: Magnum]
Mr_Blastman Offline
Member

Registered: 01/08/06
Posts: 903
Loc: Atlanta, GA
That's pretty impressive how much he has raised. I myself have given money to the RoF team simply because of all the cool stuff they've continued to do with the sim.

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