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#3524457 - 02/22/12 08:09 PM Re: AI improvements - what would you like to see? [Re: redpiano]
Gambit21 Offline
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Registered: 10/13/06
Posts: 922
Originally Posted By: redpiano
Jason says an overhaul isn't going to happen so I'll go elsewhere.


I took that to mean that there couldn't be a ground-up rebuilding, not to mean that nothing else would be
looked at, adjusted, fixed, as time and resources permit.
I'll leave it to Jason to correct me there if I'm wrong, but I'm fairly certain I have it right.


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#3524463 - 02/22/12 08:21 PM Re: AI improvements - what would you like to see? [Re: Gambit21]
Nimits Offline
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Registered: 04/23/02
Posts: 4222
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Originally Posted By: Gambit21
Originally Posted By: redpiano
Jason says an overhaul isn't going to happen so I'll go elsewhere.


I took that to mean that there couldn't be a ground-up rebuilding, not to mean that nothing else would be
looked at, adjusted, fixed, as time and resources permit.
I'll leave it to Jason to correct me there if I'm wrong, but I'm fairly certain I have it right.


I suspect and hope so; I find it hard to believe that Jason and 777 would consider the current state of the AI acceptable in the long haul . . .


Edited by Nimits (02/22/12 08:21 PM)

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#3524472 - 02/22/12 08:31 PM Re: AI improvements - what would you like to see? [Re: PatrickAWilson]
redpiano Offline
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Registered: 08/06/11
Posts: 908
I'm not so sure, take a look at the banner plastered on the main site.



"superb AI"?

The blog update at least mentioned "future improvements on things such as AI" but it's obviously not a focus of theirs which is what gets me, the AI is such an important thing and effects nearly everyone that plays ROF, even the multiplayer guys often fight against the absurd AI gunners.

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#3525380 - 02/24/12 11:54 AM Re: AI improvements - what would you like to see? [Re: PatrickAWilson]
SHar82 Offline
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Registered: 07/11/07
Posts: 801
Loc: Toronto, Canada
Ai improvment?

I would like to see REAL WWI tactics!

- German ruse: multi altitude protection of heavies and reco
- German ruse (and later used by allies): the false spin down to the deck
- Defensive circles for the heavies and reco
- Better and more intelligent Ace behaviors
- Better protection for aces
- Lone wolf aces
- German pilots trying to stay/fight over their own territories
- 1918 tactic: multi-squadron large sweep
- Advantage-only engagements


Edited by SHar82 (02/24/12 11:59 AM)
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#3525384 - 02/24/12 12:01 PM Re: AI improvements - what would you like to see? [Re: PatrickAWilson]
Master Offline
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I have played a lot of flying games and the AI in RoF is really good. The problem is the longer you play the better you get and then you start to notice all the problems with the AI and you start to take advantage of those problems.

AI will always be the weakest part of a flight simulation. There is no way around that but to be fair to RoF they have a pretty good AI all things considered.
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#3525485 - 02/24/12 02:17 PM Re: AI improvements - what would you like to see? [Re: PatrickAWilson]
Jedi Master Offline
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Frankly, AI is the weakest part of any game that relies on it, from chess to racing to strategic combat.



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#3525641 - 02/24/12 05:37 PM Re: AI improvements - what would you like to see? [Re: Master]
redpiano Offline
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Registered: 08/06/11
Posts: 908
Originally Posted By: Master
I have played a lot of flying games and the AI in RoF is really good. The problem is the longer you play the better you get and then you start to notice all the problems with the AI and you start to take advantage of those problems.

AI will always be the weakest part of a flight simulation. There is no way around that but to be fair to RoF they have a pretty good AI all things considered.


Good how?

You mean cheap? Super accurate and able to fly the aircraft perfectly without fault? Then yes, the AI is amazing.

But as this thread and about a thousand others made by people complaining, shows that the AI is rather crap. Especially compared to other flight sims out there, OFF has surprisable AI that has blind spots, IL2's recent user made update has surprisable AI with blind spots and then there's WOV BOB2 which supposedly has the best AI ever.

Rise of flight's AI can't even sustain a horizontal turn, they don't boom and zoom anymore, they don't try to maneuver for a better position, they just turn at you and shoot when you happen to be in their sights.

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#3528457 - 02/29/12 01:37 AM Re: AI improvements - what would you like to see? [Re: PatrickAWilson]
R_Suppards Offline
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Registered: 06/07/10
Posts: 711
Loc: melb australia
Over on ROF forum the problems of the unrealistic AI's has generated the longest post ever. So it is a real problem. Tom Cundall and I have both flown many hours in Tiger Moths. These are very close in performance to the SE5a. Tom raised the issue of engine vibration affecting accuracy. There has been input from some who have had a great deal of experience with firing military weapons. Modern ammunition has more projectile punch than the old 303 and so a straighter trajectory. Yet they still experienced a low rate of hits per round. Everything Pat Wilson says I agree with. Situational awareness, accuracy etc are more than uncanny. As I said earlier, in QMB I can take a single ace DVa with no trouble. I can wipe the floor with two veterans, but so far I have never survived two aces. Why? Because the second I get in the sights of one, no matter what distance, no matter what manoevre he and I are in I'm cat's meat. Someone earlier invoked the Dicta Boelke. I never get down to my opponent's level. The old Mick Mannock always above, seldom on the same level, never below is part of my DNA, Yet no matter how far away I am, one will rear up like an angry cobra and bite me. Today it happened again. Ten rounds from a plane standing on it's tail and in the flight record I viewed later, so far away it was almost impossible to locate it.
On the matter of accuracy I suggest you read Tom's analysis of the death of MVR. Nothing shows the absurdity of the AI's accuracy better than this. As Tom is, I believe, writing a thesis on WW I aerial combat believe me he is cluey. He points out MVR was flying straight and head on the the ground fire, so no deflkection shooting, was being hammered by multiple guns, many on fixed ground tripods and yet ONLY ONE BULLET struck the plane.
As I said earlier I am more than frustrated and have installed OFF. Just going over to sorting out the controls and fly it.It's a pity it has come to this as I have been an enthusiastic advocate for ROF.

edited note. Master, I like your comment, the longer you fly the better you get. I have around 600 hours in RL Tiger moths, I have been flying ROF for two years, I can do any manoevre with impunity in a Camel, yet I can't dodge an ace AI. Please tell me what I'm doing wrong.
If Jason is serious in even keeping present users I hope and pray he will listen to disgruntled users and do something to rectify this absurd situation


Edited by R_Suppards (02/29/12 01:42 AM)
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#3528498 - 02/29/12 03:58 AM Re: AI improvements - what would you like to see? [Re: PatrickAWilson]
WWBrian Offline
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Registered: 12/24/08
Posts: 2179
Heya R_S,

Quote:

Master, I like your comment, the longer you fly the better you get. I have around 600 hours in RL Tiger moths, I have been flying ROF for two years, I can do any manoevre with impunity in a Camel, yet I can't dodge an ace AI. Please tell me what I'm doing wrong.


I think it means the longer you fly RoF, the easier it is to predict the AI ( as with any sim,really ).

But I find it strange that you can't dodge 2 Ace AI in Alby DVas - and since you mentioned your apparent skills in a Camel, I thought I'd fire up a QMB to see what you mean.

Well, 2 Albies down and a prefectly fine Camel brought back to base.

I imagine your question is rhetorical....but, What are you doing wrong?

Simplest answer is: "Not what everyone else is doing that doesn't have a problem with 2 Ace AI".

...doesn't help much, but without a track attached to your post, kinda' hard to give you a better answer then that.

Other than maybe, your hours and hours of Tiger Moth time doesnt seem to be doing you any favors or give you that advantage you think you have.

I recorded the mission of you'd like to swap tracks.

S!
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#3528607 - 02/29/12 09:22 AM Re: AI improvements - what would you like to see? [Re: PatrickAWilson]
Richardg Offline
Member

Registered: 01/05/09
Posts: 412
Quote:
1918 tactic: multi-squadron large sweep


This.

Only way it will happen (and it probably never will) is if they go back to how the game was in the beginning. One could fly with 4 AI wingman online. So 3 players could get 15 planes in formation, like IL2.

Not enough people in MP servers to do this as it is now, and offline AI formation are limited to 5 planes, so these large (historical) squadron sweeps will never be seen in this game.

Also, rear turret guns are absolute pain in the ass to use. They're buggy as hell. If the pilot controls were as buggy, I'm sure they would fix them. It's beyond me why they wont fix turret guns. I dont fly, or buy, 2 seaters anymore.

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