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#3516935 - 02/12/12 09:13 AM Re: America's Armor Sim Project: [Re: Stormtrooper]
All_American Offline
Member

Registered: 02/06/12
Posts: 108
Originally Posted By: DaveSHQ
Looking forward to it.

Ex-US Army was in when 5th ID at Ft Polk became the 2nd AD. Moved the unit to Ft Hood then i went to 25ID Hawaii.

(F-Co 502nd Avn Regt)


I got there before you guys came to Hood. I was in C C0. 1/67, volunteered with 3/67 to goto NTC a lot. It's a shame 2nd AD is deactivated.....
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#3519865 - 02/16/12 12:38 PM Re: America's Armor Sim Project: [Re: All_American]
All_American Offline
Member

Registered: 02/06/12
Posts: 108
I uploaded another video to this page:

http://www.americasarmor.com/OpOrd.html : AARM Dev 4 Video.

GPS is under dev now, the reticle and LRF is no longer viewed in the 3rd person view. Also I added the hull and turret orientation display, which I will be adding a compass to. I may make it small, I guess that's why I am posting here, to get feedback...

I also added the ammo count in the GPS view, although I am not sure if it is going to stay. Its a sim so you can pop open the tray and get an estimate of how muxh coax is left so I am not sure about it being at the ready like that.

The coax and 50 are now operational with firing systems and their effects. I still need to add the tracers. Check your volumes..
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#3521514 - 02/18/12 11:28 AM Re: America's Armor Sim Project: [Re: All_American]
All_American Offline
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Registered: 02/06/12
Posts: 108
Here is an image with the Tracers implemented.

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#3522478 - 02/19/12 08:16 PM Re: America's Armor Sim Project: [Re: All_American]
All_American Offline
Member

Registered: 02/06/12
Posts: 108
Gunners GPS has the 3X and 10X sight, along with a bit of LRF fine tuning.



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#3522657 - 02/20/12 07:04 AM Re: America's Armor Sim Project: [Re: All_American]
Stormtrooper Offline
US Army
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Registered: 07/10/02
Posts: 19294
Loc: J'ville FL
The new video 4 is that a shock wave in front of the gun? I see steam/smoke rising off the gun when firing the 7.62...neat effects.
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#3522692 - 02/20/12 08:42 AM Re: America's Armor Sim Project: [Re: Stormtrooper]
All_American Offline
Member

Registered: 02/06/12
Posts: 108
Originally Posted By: DaveSHQ
The new video 4 is that a shock wave in front of the gun? I see steam/smoke rising off the gun when firing the 7.62...neat effects.


No there is no shock wave on the main gun "yet", I am still working on that effect, and think it would make the blast look a lot better. I also am working on the same effect for the exhaust, as well as the blast on any explosions when destroying a target.

What you are seeing is probably just the smoke from the main gun and the quality of the video being decreased for viewing. I am trying to work on different codecs for keeping the quality of videos with less buffer times.

Thanks for noticing the neat effects..;)


Edited by All_American (02/20/12 08:45 AM)
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#3522711 - 02/20/12 09:17 AM Re: America's Armor Sim Project: [Re: All_American]
MaceUK33 Offline
Don't tell him Pike
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Registered: 01/10/05
Posts: 12670
Loc: Darlington, UK.
Looking nice smile
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#3522993 - 02/20/12 05:22 PM Re: America's Armor Sim Project: [Re: All_American]
KastaRules Offline
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Registered: 06/10/11
Posts: 4
Loc: Italy
Looks great for such an early stage of development!

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#3523033 - 02/20/12 06:59 PM Re: America's Armor Sim Project: [Re: All_American]
Ark Offline
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Member

Registered: 12/20/01
Posts: 1973
Loc: Fresno, CA.
WOW!! Looks awesome so far!
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#3523041 - 02/20/12 07:22 PM Re: America's Armor Sim Project: [Re: Ark]
All_American Offline
Member

Registered: 02/06/12
Posts: 108
Thanks guys,

If you guys have any questions, fire away.
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