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#3514039 - 02/08/12 06:16 AM Carrier Landing in WoV  
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magicalflyer Offline
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OK, I admit defeat. This been bothering me for a long time now. Just how do you land any WoV jet on a CV? I tried all known technique to do it properly to no avail. The instrument panel (in all jets) blocks the view forward. There's an HSI and I could live with that if only they also include glideslope indicator in the plane! But there's none. Sure I can get rid of the whole instrument panel to see the carrier, but how would I know I was in a proper AoA and glideslope with just altitude and speed info available to me? To add insult to injury, the CV doesn't even have a meatball. The only time I scored a successful trap, I had to stay 500ft above water until in close and maintain 150-170 knots. Needless to say, I sure thought the impact upon touchdown would be enough to sink the carrier.
Since no one has complaint about this here, I assume there's a proper technique to do it in WoV? Sure, the game won't mind if I just press ESC upon arriving near the carrier, but the simmer's pride in me hurt so much everytime I do that..
Thanks.


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#3514059 - 02/08/12 08:07 AM Re: Carrier Landing in WoV [Re: magicalflyer]  
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komemiute Offline
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Yeah, I hear you.
I had the same issue.

Unfortunately there's no way around.
A small trick is to remove entirely the Dashboard with (I think) the ".(del)" key from the numeric keypad.

I actually bound that key to a button of my HOTAS...
Never give up, trust your instinct!


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#3514429 - 02/08/12 07:53 PM Re: Carrier Landing in WoV [Re: magicalflyer]  
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Lion Offline
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The glideslope and localizer should be showing on your steam gauges in the cockpit on the attitude indicator. Are they not? and what plane are you landing with?

#3514589 - 02/08/12 11:03 PM Re: Carrier Landing in WoV [Re: magicalflyer]  
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MigBuster Offline
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Practise with the A-4 (easiest) - One easy method - keep higher than the carrier so you can dip the nose to see where you are - then nose onto the deck - aim well forward on the deck runway (its moving so you need to anticipate where its going) and lastly flare.


'Crashing and Burning since 1987'
#3514625 - 02/08/12 11:47 PM Re: Carrier Landing in WoV [Re: magicalflyer]  
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Lion Offline
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Flare?! On a carrier landing!? Blasphemy!

#3514880 - 02/09/12 12:45 PM Re: Carrier Landing in WoV [Re: magicalflyer]  
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What you need to do is fly the normal carrier circuit and then, on finals, raise your viewpoint with the mouse/hat so that you're looking straight through the gunsight. Then you'll be able to see the deck. The downside is that you can't see the panel without looking down, but with all the other parameters right, you should be flying at basically the correct attitude. This way you don't need to push up/down and flare, so it's a much more realistic approach.


What search button?
#3515182 - 02/09/12 07:28 PM Re: Carrier Landing in WoV [Re: Lion]  
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MigBuster Offline
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Originally Posted By: NPOSuperhornet
Flare?! On a carrier landing!? Blasphemy!



ha - If it gets him on the deck its a start


'Crashing and Burning since 1987'
#3516424 - 02/11/12 02:54 PM Re: Carrier Landing in WoV [Re: magicalflyer]  
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magicalflyer Offline
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Sorry, haven't drop by here for a while. I use Phantom mostly. I think I make some progress. My fault was because I used to do it by the book. WoV needs a different approach. 170 knots on final, keep the carrier just under the lower HUD frame. Flare upon crossing the deck to touchdown at around 150 knots. Half the time I made it. The difficult thing is to know when to flare. That cursed instrument panel.. And forget the "full throttle on landing" doctrine. You do that, you die. And it seems that pitch angle is important too for the hook to catch. Oh, and I don't think I ever saw a G/S indicator in the cockpit.


"It ebbs and flows, shipmate. A hot woman and a cold beer will put all this in proper perspective."
#3521713 - 02/18/12 09:48 PM Re: Carrier Landing in WoV [Re: magicalflyer]  
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damson Offline
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Hiding in the bushes
Heh, during my first landings I used F5 view. Then I discovered the "hide cockpit" key command so I used this one instead. Nevertheless I tried to land with the cockpit view and its doable but hard. Looking a bit up can help due to the changing point of view during head movement (the same as in Jane's F-15 - when you turn your head the point where your eyes are in space is changing and therefore the point from where you see the world in the sim is also changing, unlike in i.e. LockOn).

#3526808 - 02/27/12 04:44 AM Re: Carrier Landing in WoV [Re: magicalflyer]  
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#3526830 - 02/27/12 05:26 AM Re: Carrier Landing in WoV [Re: magicalflyer]  
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are you seriously still trying to post those "Mystery Builds" your working on videos?....


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#3526910 - 02/27/12 09:40 AM Re: Carrier Landing in WoV [Re: mlracing]  
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BadKarma1001 Offline
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Originally Posted By: mlracing


You´re right! What game is this?

#3526962 - 02/27/12 01:01 PM Re: Carrier Landing in WoV [Re: BadKarma1001]  
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ricnunes Offline
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Originally Posted By: BadKarma1001
Originally Posted By: mlracing


You´re right! What game is this?


Yeah I also want to ask the same question, what game is that?

Sometimes it kinda looks like some sort of a modded Falcon not only because of the cockpit but also because of the graphics. But things like sounds and the behavior when the aircraft touches the carrier's deck seems quite diferent.

#3527112 - 02/27/12 03:55 PM Re: Carrier Landing in WoV [Re: magicalflyer]  
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F-16s cant land on carriers, or thrust vector, which is what his other videos showcase..

The Carrier and textures are prolly from Thirdwire's game, but the engine, HUD, GUI (Hook, Gear, TBAR) are not from Thirdwire.


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#3527199 - 02/27/12 06:00 PM Re: Carrier Landing in WoV [Re: magicalflyer]  
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Evil Flower Offline
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The LSO voice is from Precision Strike Fighter.

As for F-16 carrier capability, LTV was responsible for the navy derivative called 1602.

#3527370 - 02/27/12 09:49 PM Re: Carrier Landing in WoV [Re: magicalflyer]  
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Saguanay Offline
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Sure its Thirdwire. After you get in and modify the dlls.


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#3527440 - 02/28/12 12:18 AM Re: Carrier Landing in WoV [Re: magicalflyer]  
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Lion Offline
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Well, I took a Phantom II (65) for a spin. To get ILS indicators in the attitude indicator, you have to have a waypoint leading back to the carrier. That will take you to the proper approach and line up.

#3527576 - 02/28/12 04:15 AM Re: Carrier Landing in WoV [Re: magicalflyer]  
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There is no modding of .dlls, or anything else. All he's doing is simply recording clips from several different titles, and then compiling them all into one video using Adobe Premiere, or similar software.


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#3529383 - 03/01/12 10:20 AM Re: Carrier Landing in WoV [Re: magicalflyer]  
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komemiute Offline
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What bothers me a little, honestly, is the mono-directional non-verbal communication from MLracing.

Wonder what the problem with him is, if there's any.
No personal attack, mind you, just... why posting videos but not info?


Peace.


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron
#3529564 - 03/01/12 03:42 PM Re: Carrier Landing in WoV [Re: magicalflyer]  
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SkateZilla Offline
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his entire post history is the same "Sim" which was claimed to be a modded SFP1,

all of the videos are F-16s, doing Carrier Ops, and VTOL


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3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV
CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals
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