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#3512706 - 02/06/12 04:55 PM "[Callsign] seeking firing position" spam  
Joined: Oct 2006
Posts: 1,801
Heretic Offline
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Heretic  Offline
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Joined: Oct 2006
Posts: 1,801
GER
This has happened to me twice so far in my blue side Lebanon campaign on 1.14.1. In about three in-game hours.

Basically, you've got a helo spamming the airwaves with this message. When this happened the first time, use of the omnipotent camera revealed the helo "hover-bouncing" up and down a few feet. I couldn't jump into the unit and help it out (because the game engine locked it?).

So far there would be three options:

1. Mute the wingman channel. Silence. Obviously, no wingman chatter either.
2. Go to the position of the unit in question and "accidentially" blue-on-blue it. *Cough*
3. Note the unit position of the helo in question, save and reload as OPFOR, hijack a copter and silence him.

As to the causes, I have no idea. Could be an unlucky unit on a recon mission that snuck too close to a SAM, looked for cover between obstacles and got stuck there. Could be map related, unit related, version specific...I don't know.

As for solutions, I don't see many options on the end-user level, so the question is what would be easier to implement into the source code?

1) Shoving all AI unit chatter into a seperate channel.
2) Fixing the pathfinding bug.
3) Implementing a "spam check" for units, e.g. having a 5 to 10 second cooldown time between calls.


Has this ever happened to you? Thoughts?

#3512774 - 02/06/12 06:10 PM Re: "[Callsign] seeking firing position" spam [Re: Heretic]  
Joined: Apr 2010
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HerrKaputt Offline
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HerrKaputt  Offline
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I can confirm that this happened to me in 1.13. I haven't tried 1.14 yet.

#3512862 - 02/06/12 08:07 PM Re: "[Callsign] seeking firing position" spam [Re: Heretic]  
Joined: Oct 2006
Posts: 1,801
Heretic Offline
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Heretic  Offline
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On the same map?

#3513327 - 02/07/12 09:13 AM Re: "[Callsign] seeking firing position" spam [Re: Heretic]  
Joined: Dec 2010
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messyhead Offline
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messyhead  Offline
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I've had this happen before in 1.13 as well. Can't remember the map though, but as I watched it seemed like it couldn't expose itself long enough to get off a shot, without getting attacked.

Perhaps if the AI was able to switch to LOAL mode (not sure if it does this already) it could fire from a hidden position.

#3514221 - 02/08/12 03:48 PM Re: "[Callsign] seeking firing position" spam [Re: Heretic]  
Joined: Apr 2010
Posts: 102
HerrKaputt Offline
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HerrKaputt  Offline
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Originally Posted By: Heretic
On the same map?


I don't remember...

#3515908 - 02/10/12 07:59 PM Re: "[Callsign] seeking firing position" spam [Re: Heretic]  
Joined: Feb 2012
Posts: 4
Quillz Offline
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Quillz  Offline
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Joined: Feb 2012
Posts: 4
This happened to me just this afternoon.

I had just started the Yemen vanilla campaign and was on one of the missions out of far eastern airbase. Dragon 1-1 was apparently seeking firing position and must have been absolutely thrilled about the prospect because he repeatedly told anyone who was close enough to hear. I think it must have ultimately led to his downfall though, as after the 50th (ish) repetition it all went earily silent. I assume the enemy got wind of his exploits and his wingmen left him to his fate.

This is in version 1.14.1.

#3560789 - 04/22/12 10:30 AM Re: "[Callsign] seeking firing position" spam [Re: HerrKaputt]  
Joined: Apr 2012
Posts: 4
Phx01 Offline
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Phx01  Offline
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Joined: Apr 2012
Posts: 4
I can confirm that it is still happening in v1.14.1.

Honestly, I don't recall any version, where it was not happening (though I cannot say much about version 1.6x - 1.14.0 as I lacked a working joystick to play that game).


Moderated by  RacerGT 

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